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video_core/renderer_opengl: Replace direct usage of global system object accessors

We already pass a reference to the system object to the constructor of the renderer,
so we can just use that instead of using the global accessor functions.
This commit is contained in:
Lioncash 2019-03-02 15:08:11 -05:00
parent 2e2f6aa71a
commit 90febaf717
2 changed files with 17 additions and 11 deletions

View File

@ -244,6 +244,21 @@ void RendererOpenGL::InitOpenGLObjects() {
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture); LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
} }
void RendererOpenGL::AddTelemetryFields() {
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
const char* const gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
auto& telemetry_session = system.TelemetrySession();
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
}
void RendererOpenGL::CreateRasterizer() { void RendererOpenGL::CreateRasterizer() {
if (rasterizer) { if (rasterizer) {
return; return;
@ -466,17 +481,7 @@ bool RendererOpenGL::Init() {
glDebugMessageCallback(DebugHandler, nullptr); glDebugMessageCallback(DebugHandler, nullptr);
} }
const char* gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))}; AddTelemetryFields();
const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
if (!GLAD_GL_VERSION_4_3) { if (!GLAD_GL_VERSION_4_3) {
return false; return false;

View File

@ -60,6 +60,7 @@ public:
private: private:
void InitOpenGLObjects(); void InitOpenGLObjects();
void AddTelemetryFields();
void CreateRasterizer(); void CreateRasterizer();
void ConfigureFramebufferTexture(TextureInfo& texture, void ConfigureFramebufferTexture(TextureInfo& texture,