Merge pull request #7036 from ameerj/ogl-bgr-v2
gl_texture_cache: Unify BGR copy passes using PBOs
This commit is contained in:
commit
91341b421d
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@ -6,7 +6,6 @@ set(SHADER_FILES
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convert_float_to_depth.frag
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full_screen_triangle.vert
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opengl_copy_bc4.comp
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opengl_copy_bgra.comp
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opengl_present.frag
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opengl_present.vert
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pitch_unswizzle.comp
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@ -1,15 +0,0 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 430 core
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layout (local_size_x = 4, local_size_y = 4) in;
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layout(binding = 0, rgba8) readonly uniform image2DArray bgr_input;
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layout(binding = 1, rgba8) writeonly uniform image2DArray bgr_output;
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void main() {
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vec4 color = imageLoad(bgr_input, ivec3(gl_GlobalInvocationID));
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imageStore(bgr_output, ivec3(gl_GlobalInvocationID), color.bgra);
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}
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@ -461,7 +461,7 @@ bool TextureCacheRuntime::CanImageBeCopied(const Image& dst, const Image& src) {
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if (dst.info.type == ImageType::e3D && dst.info.format == PixelFormat::BC4_UNORM) {
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return false;
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}
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if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
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if (IsPixelFormatBGR(dst.info.format) != IsPixelFormatBGR(src.info.format)) {
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return false;
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}
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return true;
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@ -473,7 +473,7 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src,
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ASSERT(src.info.type == ImageType::e3D);
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util_shaders.CopyBC4(dst, src, copies);
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} else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
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util_shaders.CopyBGR(dst, src, copies);
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bgr_copy_pass.CopyBGR(dst, src, copies);
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} else {
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UNREACHABLE();
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}
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@ -1112,4 +1112,37 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
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framebuffer.handle = handle;
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}
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void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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const u32 requested_pbo_size =
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std::max(src_image.unswizzled_size_bytes, dst_image.unswizzled_size_bytes);
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if (bgr_pbo_size < requested_pbo_size) {
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bgr_pbo.Create();
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bgr_pbo_size = requested_pbo_size;
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glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
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}
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for (const ImageCopy& copy : copies) {
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ASSERT(copy.src_offset == zero_offset);
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ASSERT(copy.dst_offset == zero_offset);
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// Copy from source to PBO
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
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glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.src_subresource.num_layers, src_image.GlFormat(),
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src_image.GlType(), static_cast<GLsizei>(bgr_pbo_size), nullptr);
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// Copy from PBO to destination in desired GL format
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle);
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glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.dst_subresource.num_layers, dst_image.GlFormat(),
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dst_image.GlType(), nullptr);
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}
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}
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} // namespace OpenGL
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@ -47,6 +47,19 @@ struct FormatProperties {
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bool is_compressed;
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};
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class BGRCopyPass {
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public:
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BGRCopyPass() = default;
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~BGRCopyPass() = default;
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void CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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private:
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OGLBuffer bgr_pbo;
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size_t bgr_pbo_size{};
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};
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class TextureCacheRuntime {
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friend Framebuffer;
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friend Image;
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@ -118,6 +131,7 @@ private:
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const Device& device;
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StateTracker& state_tracker;
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UtilShaders util_shaders;
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BGRCopyPass bgr_copy_pass;
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std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
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bool has_broken_texture_view_formats = false;
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@ -162,6 +176,14 @@ public:
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return texture.handle;
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}
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GLuint GlFormat() const noexcept {
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return gl_format;
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}
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GLuint GlType() const noexcept {
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return gl_type;
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}
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private:
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void CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
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@ -52,7 +52,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
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{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
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{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
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{GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, // B8G8R8A8_UNORM
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{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
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{GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
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{GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
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@ -81,7 +81,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
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{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
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{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
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{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE}, // B8G8R8A8_SRGB
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{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, // B8G8R8A8_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
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@ -14,7 +14,6 @@
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#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
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#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
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#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
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#include "video_core/host_shaders/opengl_copy_bgra_comp.h"
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#include "video_core/host_shaders/pitch_unswizzle_comp.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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@ -44,11 +43,6 @@ namespace {
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OGLProgram MakeProgram(std::string_view source) {
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return CreateProgram(source, GL_COMPUTE_SHADER);
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}
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size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) {
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return static_cast<size_t>(copy.extent.width * copy.extent.height *
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copy.src_subresource.num_layers);
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}
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} // Anonymous namespace
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UtilShaders::UtilShaders(ProgramManager& program_manager_)
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@ -56,7 +50,6 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
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block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
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block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
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pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
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copy_bgra_program(MakeProgram(OPENGL_COPY_BGRA_COMP)),
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copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
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const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
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swizzle_table_buffer.Create();
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@ -255,43 +248,6 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im
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program_manager.RestoreGuestCompute();
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}
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void UtilShaders::CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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static constexpr GLuint BINDING_INPUT_IMAGE = 0;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 1;
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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const u32 bytes_per_block = BytesPerBlock(dst_image.info.format);
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switch (bytes_per_block) {
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case 2:
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// BGR565 copy
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for (const ImageCopy& copy : copies) {
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ASSERT(copy.src_offset == zero_offset);
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ASSERT(copy.dst_offset == zero_offset);
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bgr_copy_pass.Execute(dst_image, src_image, copy);
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}
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break;
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case 4: {
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// BGRA8 copy
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program_manager.BindComputeProgram(copy_bgra_program.handle);
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constexpr GLenum FORMAT = GL_RGBA8;
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for (const ImageCopy& copy : copies) {
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ASSERT(copy.src_offset == zero_offset);
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ASSERT(copy.dst_offset == zero_offset);
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glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(),
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copy.src_subresource.base_level, GL_FALSE, 0, GL_READ_ONLY, FORMAT);
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glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(),
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copy.dst_subresource.base_level, GL_FALSE, 0, GL_WRITE_ONLY, FORMAT);
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glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth);
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}
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program_manager.RestoreGuestCompute();
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break;
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}
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default:
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UNREACHABLE();
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break;
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}
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}
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GLenum StoreFormat(u32 bytes_per_block) {
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switch (bytes_per_block) {
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case 1:
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@ -309,36 +265,4 @@ GLenum StoreFormat(u32 bytes_per_block) {
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return GL_R8UI;
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}
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void Bgr565CopyPass::Execute(const Image& dst_image, const Image& src_image,
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const ImageCopy& copy) {
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if (CopyBufferCreationNeeded(copy)) {
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CreateNewCopyBuffer(copy, GL_TEXTURE_2D_ARRAY, GL_RGB565);
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}
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// Copy from source to PBO
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr16_pbo.handle);
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glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.src_subresource.num_layers, GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
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static_cast<GLsizei>(bgr16_pbo_size), nullptr);
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// Copy from PBO to destination in reverse order
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr16_pbo.handle);
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glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.dst_subresource.num_layers, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV,
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nullptr);
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}
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bool Bgr565CopyPass::CopyBufferCreationNeeded(const ImageCopy& copy) {
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return bgr16_pbo_size < NumPixelsInCopy(copy) * sizeof(u16);
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}
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void Bgr565CopyPass::CreateNewCopyBuffer(const ImageCopy& copy, GLenum target, GLuint format) {
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bgr16_pbo.Create();
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bgr16_pbo_size = NumPixelsInCopy(copy) * sizeof(u16);
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glNamedBufferData(bgr16_pbo.handle, bgr16_pbo_size, nullptr, GL_STREAM_COPY);
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}
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} // namespace OpenGL
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@ -19,22 +19,6 @@ class ProgramManager;
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struct ImageBufferMap;
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class Bgr565CopyPass {
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public:
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Bgr565CopyPass() = default;
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~Bgr565CopyPass() = default;
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void Execute(const Image& dst_image, const Image& src_image,
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const VideoCommon::ImageCopy& copy);
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private:
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[[nodiscard]] bool CopyBufferCreationNeeded(const VideoCommon::ImageCopy& copy);
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void CreateNewCopyBuffer(const VideoCommon::ImageCopy& copy, GLenum target, GLuint format);
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OGLBuffer bgr16_pbo;
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size_t bgr16_pbo_size{};
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};
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class UtilShaders {
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public:
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explicit UtilShaders(ProgramManager& program_manager);
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@ -55,9 +39,6 @@ public:
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void CopyBC4(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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void CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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private:
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ProgramManager& program_manager;
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@ -67,10 +48,7 @@ private:
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OGLProgram block_linear_unswizzle_2d_program;
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OGLProgram block_linear_unswizzle_3d_program;
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OGLProgram pitch_unswizzle_program;
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OGLProgram copy_bgra_program;
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OGLProgram copy_bc4_program;
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Bgr565CopyPass bgr_copy_pass;
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};
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GLenum StoreFormat(u32 bytes_per_block);
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