android: Use yuzu logging system
Now anything that's logged in the frontend will be printed into the log file
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bf16289d77
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@ -462,12 +462,12 @@ object NativeLibrary {
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}
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}
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fun setEmulationActivity(emulationActivity: EmulationActivity?) {
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fun setEmulationActivity(emulationActivity: EmulationActivity?) {
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Log.verbose("[NativeLibrary] Registering EmulationActivity.")
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Log.debug("[NativeLibrary] Registering EmulationActivity.")
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sEmulationActivity = WeakReference(emulationActivity)
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sEmulationActivity = WeakReference(emulationActivity)
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}
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}
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fun clearEmulationActivity() {
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fun clearEmulationActivity() {
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Log.verbose("[NativeLibrary] Unregistering EmulationActivity.")
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Log.debug("[NativeLibrary] Unregistering EmulationActivity.")
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sEmulationActivity.clear()
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sEmulationActivity.clear()
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}
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}
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@ -3,38 +3,14 @@
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package org.yuzu.yuzu_emu.utils
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package org.yuzu.yuzu_emu.utils
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import android.util.Log
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import org.yuzu.yuzu_emu.BuildConfig
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/**
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* Contains methods that call through to [android.util.Log], but
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* with the same TAG automatically provided. Also no-ops VERBOSE and DEBUG log
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* levels in release builds.
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*/
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object Log {
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object Log {
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private const val TAG = "Yuzu Frontend"
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external fun debug(message: String)
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fun verbose(message: String) {
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external fun warning(message: String)
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if (BuildConfig.DEBUG) {
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Log.v(TAG, message)
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}
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}
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fun debug(message: String) {
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external fun info(message: String)
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if (BuildConfig.DEBUG) {
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Log.d(TAG, message)
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}
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}
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fun info(message: String) {
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external fun error(message: String)
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Log.i(TAG, message)
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}
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fun warning(message: String) {
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external fun critical(message: String)
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Log.w(TAG, message)
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}
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fun error(message: String) {
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Log.e(TAG, message)
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}
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}
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}
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@ -18,6 +18,7 @@ add_library(yuzu-android SHARED
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native_config.cpp
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native_config.cpp
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uisettings.cpp
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uisettings.cpp
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game_metadata.cpp
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game_metadata.cpp
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native_log.cpp
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)
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)
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set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
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set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
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@ -0,0 +1,31 @@
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <common/logging/log.h>
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#include <jni.h>
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#include "android_common/android_common.h"
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extern "C" {
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void Java_org_yuzu_yuzu_1emu_utils_Log_debug(JNIEnv* env, jobject obj, jstring jmessage) {
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LOG_DEBUG(Frontend, "{}", GetJString(env, jmessage));
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}
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void Java_org_yuzu_yuzu_1emu_utils_Log_warning(JNIEnv* env, jobject obj, jstring jmessage) {
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LOG_WARNING(Frontend, "{}", GetJString(env, jmessage));
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}
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void Java_org_yuzu_yuzu_1emu_utils_Log_info(JNIEnv* env, jobject obj, jstring jmessage) {
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LOG_INFO(Frontend, "{}", GetJString(env, jmessage));
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}
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void Java_org_yuzu_yuzu_1emu_utils_Log_error(JNIEnv* env, jobject obj, jstring jmessage) {
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LOG_ERROR(Frontend, "{}", GetJString(env, jmessage));
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}
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void Java_org_yuzu_yuzu_1emu_utils_Log_critical(JNIEnv* env, jobject obj, jstring jmessage) {
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LOG_CRITICAL(Frontend, "{}", GetJString(env, jmessage));
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}
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} // extern "C"
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