input_common: sdl: Only send last vibration command
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54c359d1e3
commit
96b8a3ecac
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@ -652,12 +652,27 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
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}
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}
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void SDLDriver::SendVibrations() {
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void SDLDriver::SendVibrations() {
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std::vector<VibrationRequest> filtered_vibrations{};
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while (!vibration_queue.Empty()) {
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while (!vibration_queue.Empty()) {
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VibrationRequest request;
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VibrationRequest request;
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vibration_queue.Pop(request);
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vibration_queue.Pop(request);
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const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(),
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const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(),
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static_cast<int>(request.identifier.port));
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static_cast<int>(request.identifier.port));
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joystick->RumblePlay(request.vibration);
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const auto it = std::find_if(filtered_vibrations.begin(), filtered_vibrations.end(),
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[request](VibrationRequest vibration) {
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return vibration.identifier == request.identifier;
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});
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if (it == filtered_vibrations.end()) {
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filtered_vibrations.push_back(std::move(request));
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continue;
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}
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*it = request;
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}
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for (const auto& vibration : filtered_vibrations) {
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const auto joystick = GetSDLJoystickByGUID(vibration.identifier.guid.RawString(),
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static_cast<int>(vibration.identifier.port));
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joystick->RumblePlay(vibration.vibration);
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}
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}
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}
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}
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