loader: Remove address mapping remnants from citra
These mappings are leftovers from citra and don't apply to the Switch.
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d1520410a3
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96c0b81a51
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@ -118,7 +118,6 @@ ResultStatus AppLoader_DeconstructedRomDirectory::Load(
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process->program_id = metadata.GetTitleID();
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process->program_id = metadata.GetTitleID();
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process->svc_access_mask.set();
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process->svc_access_mask.set();
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process->address_mappings = default_address_mappings;
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process->resource_limit =
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process->resource_limit =
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Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
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Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
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process->Run(Memory::PROCESS_IMAGE_VADDR, metadata.GetMainThreadPriority(),
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process->Run(Memory::PROCESS_IMAGE_VADDR, metadata.GetMainThreadPriority(),
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@ -398,7 +398,6 @@ ResultStatus AppLoader_ELF::Load(Kernel::SharedPtr<Kernel::Process>& process) {
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process->LoadModule(codeset, codeset->entrypoint);
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process->LoadModule(codeset, codeset->entrypoint);
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process->svc_access_mask.set();
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process->svc_access_mask.set();
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process->address_mappings = default_address_mappings;
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// Attach the default resource limit (APPLICATION) to the process
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// Attach the default resource limit (APPLICATION) to the process
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process->resource_limit =
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process->resource_limit =
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@ -17,12 +17,6 @@
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namespace Loader {
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namespace Loader {
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const std::initializer_list<Kernel::AddressMapping> default_address_mappings = {
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{0x1FF50000, 0x8000, true}, // part of DSP RAM
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{0x1FF70000, 0x8000, true}, // part of DSP RAM
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{0x1F000000, 0x600000, false}, // entire VRAM
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};
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FileType IdentifyFile(FileSys::VirtualFile file) {
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FileType IdentifyFile(FileSys::VirtualFile file) {
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FileType type;
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FileType type;
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@ -5,7 +5,6 @@
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#pragma once
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#pragma once
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#include <algorithm>
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#include <algorithm>
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#include <initializer_list>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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#include <utility>
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#include <utility>
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@ -207,12 +206,6 @@ protected:
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bool is_loaded = false;
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bool is_loaded = false;
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};
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};
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/**
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* Common address mappings found in most games, used for binary formats that don't have this
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* information.
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*/
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extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
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/**
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/**
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* Identifies a bootable file and return a suitable loader
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* Identifies a bootable file and return a suitable loader
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* @param file The bootable file
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* @param file The bootable file
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@ -186,7 +186,6 @@ ResultStatus AppLoader_NRO::Load(Kernel::SharedPtr<Kernel::Process>& process) {
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}
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}
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process->svc_access_mask.set();
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process->svc_access_mask.set();
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process->address_mappings = default_address_mappings;
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process->resource_limit =
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process->resource_limit =
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Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
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Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
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process->Run(base_addr, THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);
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process->Run(base_addr, THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);
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@ -152,7 +152,6 @@ ResultStatus AppLoader_NSO::Load(Kernel::SharedPtr<Kernel::Process>& process) {
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LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", file->GetName(), Memory::PROCESS_IMAGE_VADDR);
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LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", file->GetName(), Memory::PROCESS_IMAGE_VADDR);
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process->svc_access_mask.set();
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process->svc_access_mask.set();
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process->address_mappings = default_address_mappings;
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process->resource_limit =
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process->resource_limit =
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Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
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Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
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process->Run(Memory::PROCESS_IMAGE_VADDR, THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);
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process->Run(Memory::PROCESS_IMAGE_VADDR, THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);
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