vulkan_instance: Initialize Vulkan instance in a separate thread
Workaround an issue on Nvidia where creating a Vulkan instance from an active OpenGL thread disables threaded optimization on the driver. This optimization is important to have good performance on Nvidia OpenGL.
This commit is contained in:
parent
dde19e7d75
commit
9735c34f5d
|
@ -3,6 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <future>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <utility>
|
||||
|
@ -140,7 +141,10 @@ vk::Instance CreateInstance(const Common::DynamicLibrary& library, vk::InstanceD
|
|||
VK_VERSION_MAJOR(required_version), VK_VERSION_MINOR(required_version));
|
||||
throw vk::Exception(VK_ERROR_INCOMPATIBLE_DRIVER);
|
||||
}
|
||||
vk::Instance instance = vk::Instance::Create(required_version, layers, extensions, dld);
|
||||
vk::Instance instance =
|
||||
std::async([&] {
|
||||
return vk::Instance::Create(required_version, layers, extensions, dld);
|
||||
}).get();
|
||||
if (!vk::Load(*instance, dld)) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to load Vulkan instance function pointers");
|
||||
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
|
||||
|
|
Reference in New Issue