VI: Use a Pulse event instead of OneShot for the vblank events.
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
This commit is contained in:
parent
7e0ff43da0
commit
977ce4abbc
|
@ -830,7 +830,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
|
||||||
Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
|
Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
|
||||||
|
|
||||||
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
|
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
|
||||||
vsync_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "Display VSync Event");
|
vsync_event = Kernel::Event::Create(Kernel::ResetType::Pulse, "Display VSync Event");
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace VI
|
} // namespace VI
|
||||||
|
|
Reference in New Issue