yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

gl_rasterizer: Minor sort changes to clearing

This commit is contained in:
ReinUsesLisp 2020-01-02 22:30:41 -03:00
parent 15cadc3948
commit 98c8948b23
1 changed files with 9 additions and 11 deletions

View File

@ -408,13 +408,12 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using
}
void RasterizerOpenGL::Clear() {
const auto& maxwell3d = system.GPU().Maxwell3D();
if (!maxwell3d.ShouldExecute()) {
const auto& gpu = system.GPU().Maxwell3D();
if (!gpu.ShouldExecute()) {
return;
}
const auto& regs = maxwell3d.regs;
const auto& regs = gpu.regs;
bool use_color{};
bool use_depth{};
bool use_stencil{};
@ -424,14 +423,13 @@ void RasterizerOpenGL::Clear() {
use_color = true;
}
if (use_color) {
// TODO: Signal state tracker about these changes
state_tracker.NotifyColorMask0();
glColorMaski(0, regs.clear_buffers.R != 0, regs.clear_buffers.G != 0,
regs.clear_buffers.B != 0, regs.clear_buffers.A != 0);
SyncFramebufferSRGB();
// TODO(Rodrigo): Determine if clamping is used on clears
SyncFragmentColorClampState();
SyncFramebufferSRGB();
}
if (regs.clear_buffers.Z) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
@ -441,7 +439,7 @@ void RasterizerOpenGL::Clear() {
glDepthMask(GL_TRUE);
}
if (regs.clear_buffers.S) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!");
use_stencil = true;
}
@ -450,20 +448,20 @@ void RasterizerOpenGL::Clear() {
return;
}
ConfigureClearFramebuffer(use_color, use_depth, use_stencil);
SyncRasterizeEnable();
if (regs.clear_flags.scissor) {
SyncScissorTest();
}
// TODO: Signal state tracker about these changes
// TODO(Rodrigo): Find out if blending affects clearing
state_tracker.NotifyBlend0();
// TODO(Rodrigo): Find out if these changes affect clearing
glDisablei(GL_BLEND, 0);
UNIMPLEMENTED_IF(regs.clear_flags.viewport);
ConfigureClearFramebuffer(use_color, use_depth, use_stencil);
if (use_color) {
glClearBufferfv(GL_COLOR, 0, regs.clear_color);
}