gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
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ef584f1a3a
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9a76e94b3d
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@ -37,7 +37,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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transform, crop_rect};
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transform, crop_rect};
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system.GetPerfStats().EndGameFrame();
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system.GetPerfStats().EndGameFrame();
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system.GPU().SwapBuffers(framebuffer);
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system.GPU().SwapBuffers(&framebuffer);
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}
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}
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} // namespace Service::Nvidia::Devices
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} // namespace Service::Nvidia::Devices
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@ -247,8 +247,7 @@ public:
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virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
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virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
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/// Swap buffers (render frame)
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/// Swap buffers (render frame)
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virtual void SwapBuffers(
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virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(CacheAddr addr, u64 size) = 0;
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virtual void FlushRegion(CacheAddr addr, u64 size) = 0;
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@ -23,9 +23,8 @@ void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
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gpu_thread.SubmitList(std::move(entries));
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gpu_thread.SubmitList(std::move(entries));
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}
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}
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void GPUAsynch::SwapBuffers(
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void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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gpu_thread.SwapBuffers(framebuffer);
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gpu_thread.SwapBuffers(std::move(framebuffer));
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}
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}
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void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) {
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void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) {
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@ -14,15 +14,14 @@ class RendererBase;
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namespace VideoCommon {
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namespace VideoCommon {
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/// Implementation of GPU interface that runs the GPU asynchronously
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/// Implementation of GPU interface that runs the GPU asynchronously
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class GPUAsynch : public Tegra::GPU {
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class GPUAsynch final : public Tegra::GPU {
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public:
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public:
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explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
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explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
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~GPUAsynch() override;
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~GPUAsynch() override;
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void Start() override;
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void Start() override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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@ -19,9 +19,8 @@ void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
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dma_pusher->DispatchCalls();
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dma_pusher->DispatchCalls();
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}
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}
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void GPUSynch::SwapBuffers(
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void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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renderer.SwapBuffers(framebuffer);
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renderer.SwapBuffers(std::move(framebuffer));
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}
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}
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void GPUSynch::FlushRegion(CacheAddr addr, u64 size) {
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void GPUSynch::FlushRegion(CacheAddr addr, u64 size) {
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@ -13,15 +13,14 @@ class RendererBase;
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namespace VideoCommon {
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namespace VideoCommon {
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/// Implementation of GPU interface that runs the GPU synchronously
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/// Implementation of GPU interface that runs the GPU synchronously
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class GPUSynch : public Tegra::GPU {
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class GPUSynch final : public Tegra::GPU {
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public:
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public:
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explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
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explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
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~GPUSynch() override;
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~GPUSynch() override;
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void Start() override;
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void Start() override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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@ -39,7 +39,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
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dma_pusher.Push(std::move(submit_list->entries));
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dma_pusher.Push(std::move(submit_list->entries));
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dma_pusher.DispatchCalls();
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dma_pusher.DispatchCalls();
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} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
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} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
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renderer.SwapBuffers(std::move(data->framebuffer));
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renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
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} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
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} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
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renderer.Rasterizer().FlushRegion(data->addr, data->size);
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renderer.Rasterizer().FlushRegion(data->addr, data->size);
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} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
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} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
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@ -78,9 +78,9 @@ void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
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system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
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system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
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}
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}
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void ThreadManager::SwapBuffers(
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void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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PushCommand(SwapBuffersCommand(framebuffer ? *framebuffer
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PushCommand(SwapBuffersCommand(std::move(framebuffer)));
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: std::optional<const Tegra::FramebufferConfig>{}));
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}
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}
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void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
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void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
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@ -110,8 +110,7 @@ public:
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void SubmitList(Tegra::CommandList&& entries);
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void SubmitList(Tegra::CommandList&& entries);
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/// Swap buffers (render frame)
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/// Swap buffers (render frame)
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void SwapBuffers(
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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void FlushRegion(CacheAddr addr, u64 size);
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void FlushRegion(CacheAddr addr, u64 size);
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@ -36,8 +36,7 @@ public:
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virtual ~RendererBase();
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virtual ~RendererBase();
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/// Swap buffers (render frame)
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/// Swap buffers (render frame)
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virtual void SwapBuffers(
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virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
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/// Initialize the renderer
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/// Initialize the renderer
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virtual bool Init() = 0;
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virtual bool Init() = 0;
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@ -101,9 +101,7 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
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RendererOpenGL::~RendererOpenGL() = default;
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RendererOpenGL::~RendererOpenGL() = default;
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void RendererOpenGL::SwapBuffers(
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void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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system.GetPerfStats().EndSystemFrame();
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system.GetPerfStats().EndSystemFrame();
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// Maintain the rasterizer's state as a priority
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// Maintain the rasterizer's state as a priority
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@ -113,9 +111,9 @@ void RendererOpenGL::SwapBuffers(
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if (framebuffer) {
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if (framebuffer) {
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// If framebuffer is provided, reload it from memory to a texture
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// If framebuffer is provided, reload it from memory to a texture
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if (screen_info.texture.width != (GLsizei)framebuffer->get().width ||
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if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
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screen_info.texture.height != (GLsizei)framebuffer->get().height ||
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screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
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screen_info.texture.pixel_format != framebuffer->get().pixel_format) {
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screen_info.texture.pixel_format != framebuffer->pixel_format) {
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// Reallocate texture if the framebuffer size has changed.
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// Reallocate texture if the framebuffer size has changed.
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// This is expected to not happen very often and hence should not be a
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// This is expected to not happen very often and hence should not be a
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// performance problem.
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// performance problem.
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@ -43,14 +43,13 @@ struct ScreenInfo {
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TextureInfo texture;
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TextureInfo texture;
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};
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};
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class RendererOpenGL : public VideoCore::RendererBase {
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class RendererOpenGL final : public VideoCore::RendererBase {
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public:
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public:
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explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
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explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
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~RendererOpenGL() override;
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~RendererOpenGL() override;
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/// Swap buffers (render frame)
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/// Swap buffers (render frame)
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void SwapBuffers(
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
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/// Initialize the renderer
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/// Initialize the renderer
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bool Init() override;
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bool Init() override;
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