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gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig

This commit is contained in:
ReinUsesLisp 2019-08-21 01:55:25 -03:00
parent ef584f1a3a
commit 9a76e94b3d
11 changed files with 22 additions and 32 deletions

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@ -37,7 +37,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
transform, crop_rect}; transform, crop_rect};
system.GetPerfStats().EndGameFrame(); system.GetPerfStats().EndGameFrame();
system.GPU().SwapBuffers(framebuffer); system.GPU().SwapBuffers(&framebuffer);
} }
} // namespace Service::Nvidia::Devices } // namespace Service::Nvidia::Devices

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@ -247,8 +247,7 @@ public:
virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0; virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
/// Swap buffers (render frame) /// Swap buffers (render frame)
virtual void SwapBuffers( virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(CacheAddr addr, u64 size) = 0; virtual void FlushRegion(CacheAddr addr, u64 size) = 0;

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@ -23,9 +23,8 @@ void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
gpu_thread.SubmitList(std::move(entries)); gpu_thread.SubmitList(std::move(entries));
} }
void GPUAsynch::SwapBuffers( void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { gpu_thread.SwapBuffers(framebuffer);
gpu_thread.SwapBuffers(std::move(framebuffer));
} }
void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) { void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) {

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@ -14,15 +14,14 @@ class RendererBase;
namespace VideoCommon { namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU asynchronously /// Implementation of GPU interface that runs the GPU asynchronously
class GPUAsynch : public Tegra::GPU { class GPUAsynch final : public Tegra::GPU {
public: public:
explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer); explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
~GPUAsynch() override; ~GPUAsynch() override;
void Start() override; void Start() override;
void PushGPUEntries(Tegra::CommandList&& entries) override; void PushGPUEntries(Tegra::CommandList&& entries) override;
void SwapBuffers( void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
void FlushRegion(CacheAddr addr, u64 size) override; void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override; void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override; void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;

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@ -19,9 +19,8 @@ void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
dma_pusher->DispatchCalls(); dma_pusher->DispatchCalls();
} }
void GPUSynch::SwapBuffers( void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { renderer.SwapBuffers(framebuffer);
renderer.SwapBuffers(std::move(framebuffer));
} }
void GPUSynch::FlushRegion(CacheAddr addr, u64 size) { void GPUSynch::FlushRegion(CacheAddr addr, u64 size) {

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@ -13,15 +13,14 @@ class RendererBase;
namespace VideoCommon { namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU synchronously /// Implementation of GPU interface that runs the GPU synchronously
class GPUSynch : public Tegra::GPU { class GPUSynch final : public Tegra::GPU {
public: public:
explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer); explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
~GPUSynch() override; ~GPUSynch() override;
void Start() override; void Start() override;
void PushGPUEntries(Tegra::CommandList&& entries) override; void PushGPUEntries(Tegra::CommandList&& entries) override;
void SwapBuffers( void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
void FlushRegion(CacheAddr addr, u64 size) override; void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override; void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override; void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;

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@ -39,7 +39,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
dma_pusher.Push(std::move(submit_list->entries)); dma_pusher.Push(std::move(submit_list->entries));
dma_pusher.DispatchCalls(); dma_pusher.DispatchCalls();
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) { } else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
renderer.SwapBuffers(std::move(data->framebuffer)); renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) { } else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
renderer.Rasterizer().FlushRegion(data->addr, data->size); renderer.Rasterizer().FlushRegion(data->addr, data->size);
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) { } else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
@ -78,9 +78,9 @@ void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence); system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
} }
void ThreadManager::SwapBuffers( void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { PushCommand(SwapBuffersCommand(framebuffer ? *framebuffer
PushCommand(SwapBuffersCommand(std::move(framebuffer))); : std::optional<const Tegra::FramebufferConfig>{}));
} }
void ThreadManager::FlushRegion(CacheAddr addr, u64 size) { void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {

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@ -110,8 +110,7 @@ public:
void SubmitList(Tegra::CommandList&& entries); void SubmitList(Tegra::CommandList&& entries);
/// Swap buffers (render frame) /// Swap buffers (render frame)
void SwapBuffers( void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(CacheAddr addr, u64 size); void FlushRegion(CacheAddr addr, u64 size);

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@ -36,8 +36,7 @@ public:
virtual ~RendererBase(); virtual ~RendererBase();
/// Swap buffers (render frame) /// Swap buffers (render frame)
virtual void SwapBuffers( virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
/// Initialize the renderer /// Initialize the renderer
virtual bool Init() = 0; virtual bool Init() = 0;

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@ -101,9 +101,7 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
RendererOpenGL::~RendererOpenGL() = default; RendererOpenGL::~RendererOpenGL() = default;
void RendererOpenGL::SwapBuffers( void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
system.GetPerfStats().EndSystemFrame(); system.GetPerfStats().EndSystemFrame();
// Maintain the rasterizer's state as a priority // Maintain the rasterizer's state as a priority
@ -113,9 +111,9 @@ void RendererOpenGL::SwapBuffers(
if (framebuffer) { if (framebuffer) {
// If framebuffer is provided, reload it from memory to a texture // If framebuffer is provided, reload it from memory to a texture
if (screen_info.texture.width != (GLsizei)framebuffer->get().width || if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
screen_info.texture.height != (GLsizei)framebuffer->get().height || screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
screen_info.texture.pixel_format != framebuffer->get().pixel_format) { screen_info.texture.pixel_format != framebuffer->pixel_format) {
// Reallocate texture if the framebuffer size has changed. // Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a // This is expected to not happen very often and hence should not be a
// performance problem. // performance problem.

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@ -43,14 +43,13 @@ struct ScreenInfo {
TextureInfo texture; TextureInfo texture;
}; };
class RendererOpenGL : public VideoCore::RendererBase { class RendererOpenGL final : public VideoCore::RendererBase {
public: public:
explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system); explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
~RendererOpenGL() override; ~RendererOpenGL() override;
/// Swap buffers (render frame) /// Swap buffers (render frame)
void SwapBuffers( void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
/// Initialize the renderer /// Initialize the renderer
bool Init() override; bool Init() override;