yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

vk_graphics_pipeline: Fix narrowing conversion on MSVC

This commit is contained in:
ReinUsesLisp 2021-01-24 21:41:29 -03:00
parent df0d8c45d2
commit 9dc4a80b17
1 changed files with 2 additions and 2 deletions

View File

@ -327,8 +327,8 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const SPIRVProgram& program,
.rasterizerDiscardEnable =
static_cast<VkBool32>(state.rasterize_enable == 0 ? VK_TRUE : VK_FALSE),
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode =
dynamic.cull_enable ? MaxwellToVK::CullFace(dynamic.CullFace()) : VK_CULL_MODE_NONE,
.cullMode = static_cast<VkCullModeFlags>(
dynamic.cull_enable ? MaxwellToVK::CullFace(dynamic.CullFace()) : VK_CULL_MODE_NONE),
.frontFace = MaxwellToVK::FrontFace(dynamic.FrontFace()),
.depthBiasEnable = state.depth_bias_enable,
.depthBiasConstantFactor = 0.0f,