yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Use uniform formatting when printing hexadecimal numbers.

This commit is contained in:
Tony Wasserka 2014-07-22 23:07:32 +02:00
parent afcb250b31
commit 9fd2537e93
2 changed files with 4 additions and 4 deletions

View File

@ -142,7 +142,7 @@ inline void Write(u32 addr, const T data) {
for (u32* ptr = start; ptr < end; ++ptr) for (u32* ptr = start; ptr < end; ++ptr)
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress()); DEBUG_LOG(GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
} }
break; break;
} }
@ -207,7 +207,7 @@ inline void Write(u32 addr, const T data) {
} }
} }
DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x", DEBUG_LOG(GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%dx%d)-> 0x%08x(%dx%d), dst format %x",
config.output_height * config.output_width * 4, config.output_height * config.output_width * 4,
config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height, config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height, config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
@ -222,7 +222,7 @@ inline void Write(u32 addr, const T data) {
if (config.trigger & 1) if (config.trigger & 1)
{ {
// u32* buffer = (u32*)Memory::GetPointer(config.address << 3); // u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.size, config.address << 3); ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.address << 3);
// TODO: Process command list! // TODO: Process command list!
} }
break; break;

View File

@ -87,7 +87,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
? framebuffer_sub.address_left2 ? framebuffer_sub.address_left2
: framebuffer_sub.address_left1; : framebuffer_sub.address_left1;
DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x", DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x",
framebuffer_top.stride * framebuffer_top.height, framebuffer_top.stride * framebuffer_top.height,
GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width, GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
(int)framebuffer_top.height, (int)framebuffer_top.format); (int)framebuffer_top.height, (int)framebuffer_top.format);