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yuzu-android
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yuzu-cmd: Fix OpenGL rendering

This commit is contained in:
Clément Gallet 2021-06-04 11:39:04 +02:00
parent e4fed17f59
commit 9ff8504452
2 changed files with 6 additions and 12 deletions

View File

@ -32,17 +32,17 @@
class SDLGLContext : public Core::Frontend::GraphicsContext {
public:
explicit SDLGLContext() {
// create a hidden window to make the shared context against
window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
explicit SDLGLContext(SDL_Window* window) : window(window) {
context = SDL_GL_CreateContext(window);
}
~SDLGLContext() {
DoneCurrent();
SDL_GL_DeleteContext(context);
SDL_DestroyWindow(window);
}
void SwapBuffers() override {
SDL_GL_SwapWindow(window);
}
void MakeCurrent() override {
@ -114,9 +114,6 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
exit(1);
}
dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
SetWindowIcon();
if (fullscreen) {
@ -159,5 +156,5 @@ EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
}
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
return std::make_unique<SDLGLContext>();
return std::make_unique<SDLGLContext>(render_window);
}

View File

@ -20,9 +20,6 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
private:
/// Fake hidden window for the core context
SDL_Window* dummy_window{};
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();