yuzu-emu
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yuzu-android
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Merge pull request #8446 from liamwhite/cmd-gdb

core/debugger: support operation in yuzu-cmd
This commit is contained in:
Morph 2022-06-13 14:38:37 -04:00 committed by GitHub
commit a0407a8e64
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 97 additions and 9 deletions

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@ -493,6 +493,12 @@ void System::Shutdown() {
impl->Shutdown();
}
void System::DetachDebugger() {
if (impl->debugger) {
impl->debugger->NotifyShutdown();
}
}
std::unique_lock<std::mutex> System::StallCPU() {
return impl->StallCPU();
}

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@ -160,6 +160,9 @@ public:
/// Shutdown the emulated system.
void Shutdown();
/// Forcibly detach the debugger if it is running.
void DetachDebugger();
std::unique_lock<std::mutex> StallCPU();
void UnstallCPU();

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@ -42,6 +42,16 @@ static std::span<const u8> ReceiveInto(Readable& r, Buffer& buffer) {
return received_data;
}
enum class SignalType {
Stopped,
ShuttingDown,
};
struct SignalInfo {
SignalType type;
Kernel::KThread* thread;
};
namespace Core {
class DebuggerImpl : public DebuggerBackend {
@ -56,7 +66,7 @@ public:
ShutdownServer();
}
bool NotifyThreadStopped(Kernel::KThread* thread) {
bool SignalDebugger(SignalInfo signal_info) {
std::scoped_lock lk{connection_lock};
if (stopped) {
@ -64,9 +74,13 @@ public:
// It should be ignored.
return false;
}
stopped = true;
boost::asio::write(signal_pipe, boost::asio::buffer(&thread, sizeof(thread)));
// Set up the state.
stopped = true;
info = signal_info;
// Write a single byte into the pipe to wake up the debug interface.
boost::asio::write(signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped)));
return true;
}
@ -124,7 +138,7 @@ private:
Common::SetCurrentThreadName("yuzu:Debugger");
// Set up the client signals for new data.
AsyncReceiveInto(signal_pipe, active_thread, [&](auto d) { PipeData(d); });
AsyncReceiveInto(signal_pipe, pipe_data, [&](auto d) { PipeData(d); });
AsyncReceiveInto(client_socket, client_data, [&](auto d) { ClientData(d); });
// Stop the emulated CPU.
@ -142,9 +156,28 @@ private:
}
void PipeData(std::span<const u8> data) {
AllCoreStop();
UpdateActiveThread();
frontend->Stopped(active_thread);
switch (info.type) {
case SignalType::Stopped:
// Stop emulation.
AllCoreStop();
// Notify the client.
active_thread = info.thread;
UpdateActiveThread();
frontend->Stopped(active_thread);
break;
case SignalType::ShuttingDown:
frontend->ShuttingDown();
// Wait for emulation to shut down gracefully now.
suspend.reset();
signal_pipe.close();
client_socket.shutdown(boost::asio::socket_base::shutdown_both);
LOG_INFO(Debug_GDBStub, "Shut down server");
break;
}
}
void ClientData(std::span<const u8> data) {
@ -246,7 +279,9 @@ private:
boost::asio::ip::tcp::socket client_socket;
std::optional<std::unique_lock<std::mutex>> suspend;
SignalInfo info;
Kernel::KThread* active_thread;
bool pipe_data;
bool stopped;
std::array<u8, 4096> client_data;
@ -263,7 +298,13 @@ Debugger::Debugger(Core::System& system, u16 port) {
Debugger::~Debugger() = default;
bool Debugger::NotifyThreadStopped(Kernel::KThread* thread) {
return impl && impl->NotifyThreadStopped(thread);
return impl && impl->SignalDebugger(SignalInfo{SignalType::Stopped, thread});
}
void Debugger::NotifyShutdown() {
if (impl) {
impl->SignalDebugger(SignalInfo{SignalType::ShuttingDown, nullptr});
}
}
} // namespace Core

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@ -35,6 +35,11 @@ public:
*/
bool NotifyThreadStopped(Kernel::KThread* thread);
/**
* Notify the debugger that a shutdown is being performed now and disconnect.
*/
void NotifyShutdown();
private:
std::unique_ptr<DebuggerImpl> impl;
};

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@ -66,6 +66,11 @@ public:
*/
virtual void Stopped(Kernel::KThread* thread) = 0;
/**
* Called when emulation is shutting down.
*/
virtual void ShuttingDown() = 0;
/**
* Called when new data is asynchronously received on the client socket.
* A list of actions to perform is returned.

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@ -106,6 +106,8 @@ GDBStub::~GDBStub() = default;
void GDBStub::Connected() {}
void GDBStub::ShuttingDown() {}
void GDBStub::Stopped(Kernel::KThread* thread) {
SendReply(arch->ThreadStatus(thread, GDB_STUB_SIGTRAP));
}

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@ -23,6 +23,7 @@ public:
void Connected() override;
void Stopped(Kernel::KThread* thread) override;
void ShuttingDown() override;
std::vector<DebuggerAction> ClientData(std::span<const u8> data) override;
private:

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@ -1591,6 +1591,7 @@ void GMainWindow::ShutdownGame() {
AllowOSSleep();
system->DetachDebugger();
discord_rpc->Pause();
emu_thread->RequestStop();

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@ -344,6 +344,8 @@ void Config::ReadValues() {
ReadSetting("Debugging", Settings::values.use_debug_asserts);
ReadSetting("Debugging", Settings::values.use_auto_stub);
ReadSetting("Debugging", Settings::values.disable_macro_jit);
ReadSetting("Debugging", Settings::values.use_gdbstub);
ReadSetting("Debugging", Settings::values.gdbstub_port);
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
std::stringstream ss(title_list);

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@ -437,6 +437,11 @@ disable_macro_jit=false
# Presents guest frames as they become available. Experimental.
# false: Disabled (default), true: Enabled
disable_fps_limit=false
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
# false: Disabled (default), true: Enabled
use_gdbstub=false
# The port to use for the GDB server, if it is enabled.
gdbstub_port=6543
[WebService]
# Whether or not to enable telemetry

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@ -162,7 +162,15 @@ void EmuWindow_SDL2::WaitEvent() {
SDL_Event event;
if (!SDL_WaitEvent(&event)) {
LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", SDL_GetError());
const char* error = SDL_GetError();
if (!error || strcmp(error, "") == 0) {
// https://github.com/libsdl-org/SDL/issues/5780
// Sometimes SDL will return without actually having hit an error condition;
// just ignore it in this case.
return;
}
LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
exit(1);
}

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@ -217,10 +217,19 @@ int main(int argc, char** argv) {
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
}
system.RegisterExitCallback([&] {
// Just exit right away.
exit(0);
});
void(system.Run());
if (system.DebuggerEnabled()) {
system.InitializeDebugger();
}
while (emu_window->IsOpen()) {
emu_window->WaitEvent();
}
system.DetachDebugger();
void(system.Pause());
system.Shutdown();