service: vi: Implement ListDisplayMode
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@ -29,7 +29,7 @@ ISystemDisplayService::ISystemDisplayService(Core::System& system_,
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{2400, nullptr, "OpenIndirectLayer"},
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{2401, nullptr, "CloseIndirectLayer"},
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{2402, nullptr, "FlipIndirectLayer"},
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{3000, nullptr, "ListDisplayModes"},
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{3000, C<&ISystemDisplayService::ListDisplayModes>, "ListDisplayModes"},
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{3001, nullptr, "ListDisplayRgbRanges"},
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{3002, nullptr, "ListDisplayContentTypes"},
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{3200, C<&ISystemDisplayService::GetDisplayMode>, "GetDisplayMode"},
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@ -80,20 +80,39 @@ Result ISystemDisplayService::SetLayerVisibility(bool visible, u64 layer_id) {
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R_SUCCEED();
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}
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Result ISystemDisplayService::GetDisplayMode(Out<u32> out_width, Out<u32> out_height,
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Out<f32> out_refresh_rate, Out<u32> out_unknown) {
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LOG_WARNING(Service_VI, "(STUBBED) called");
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Result ISystemDisplayService::ListDisplayModes(
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Out<u64> out_count, u64 display_id,
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OutArray<DisplayMode, BufferAttr_HipcMapAlias> out_display_modes) {
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LOG_WARNING(Service_VI, "(STUBBED) called, display_id={}", display_id);
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if (Settings::IsDockedMode()) {
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*out_width = static_cast<u32>(DisplayResolution::DockedWidth);
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*out_height = static_cast<u32>(DisplayResolution::DockedHeight);
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if (!out_display_modes.empty()) {
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out_display_modes[0] = {
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.width = 1920,
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.height = 1080,
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.refresh_rate = 60.f,
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.unknown = {},
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};
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*out_count = 1;
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} else {
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*out_width = static_cast<u32>(DisplayResolution::UndockedWidth);
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*out_height = static_cast<u32>(DisplayResolution::UndockedHeight);
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*out_count = 0;
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}
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*out_refresh_rate = 60.f; // This wouldn't seem to be correct for 30 fps games.
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*out_unknown = 0;
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R_SUCCEED();
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}
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Result ISystemDisplayService::GetDisplayMode(Out<DisplayMode> out_display_mode, u64 display_id) {
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LOG_WARNING(Service_VI, "(STUBBED) called, display_id={}", display_id);
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if (Settings::IsDockedMode()) {
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out_display_mode->width = static_cast<u32>(DisplayResolution::DockedWidth);
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out_display_mode->height = static_cast<u32>(DisplayResolution::DockedHeight);
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} else {
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out_display_mode->width = static_cast<u32>(DisplayResolution::UndockedWidth);
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out_display_mode->height = static_cast<u32>(DisplayResolution::UndockedHeight);
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}
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out_display_mode->refresh_rate = 60.f; // This wouldn't seem to be correct for 30 fps games.
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out_display_mode->unknown = 0;
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R_SUCCEED();
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}
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@ -8,6 +8,7 @@
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#include "core/hle/service/vi/shared_buffer_manager.h"
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namespace Service::VI {
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struct DisplayMode;
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class Container;
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@ -19,8 +20,9 @@ public:
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private:
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Result SetLayerZ(u32 z_value, u64 layer_id);
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Result SetLayerVisibility(bool visible, u64 layer_id);
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Result GetDisplayMode(Out<u32> out_width, Out<u32> out_height, Out<f32> out_refresh_rate,
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Out<u32> out_unknown);
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Result ListDisplayModes(Out<u64> out_count, u64 display_id,
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OutArray<DisplayMode, BufferAttr_HipcMapAlias> out_display_modes);
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Result GetDisplayMode(Out<DisplayMode> out_display_mode, u64 display_id);
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Result GetSharedBufferMemoryHandleId(
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Out<s32> out_nvmap_handle, Out<u64> out_size,
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@ -66,6 +66,14 @@ struct DisplayInfo {
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};
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static_assert(sizeof(DisplayInfo) == 0x60, "DisplayInfo has wrong size");
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struct DisplayMode {
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u32 width;
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u32 height;
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f32 refresh_rate;
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u32 unknown;
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};
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static_assert(sizeof(DisplayMode) == 0x10, "DisplayMode has wrong size");
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class NativeWindow final {
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public:
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constexpr explicit NativeWindow(s32 id_) : id{static_cast<u64>(id_)} {}
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