emit_glasm_image: Fix TXQ with MSAA textures
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08feba2b56
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@ -59,6 +59,13 @@ std::string Image(EmitContext& ctx, IR::TextureInstInfo info,
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}
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}
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bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) {
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if (info.type == TextureType::Buffer) {
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return false;
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}
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return ctx.info.texture_descriptors.at(info.descriptor_index).is_multisample;
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}
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std::string_view TextureType(IR::TextureInstInfo info, bool is_ms = false) {
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if (info.is_depth) {
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switch (info.type) {
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@ -535,7 +542,8 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value&
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ScalarS32 lod, [[maybe_unused]] const IR::Value& skip_mips) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const std::string texture{Texture(ctx, info, index)};
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const std::string_view type{TextureType(info)};
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const bool is_msaa{IsTextureMsaa(ctx, info)};
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const std::string_view type{TextureType(info, is_msaa)};
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ctx.Add("TXQ {},{},{},{};", inst, lod, texture, type);
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}
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