Disable multithreaded pipeline compilation on Qualcomm drivers
This causes crashes during compilation on several 6xx and 5xx driver versions.
This commit is contained in:
parent
f1bb2f3685
commit
a3c261d940
|
@ -286,7 +286,10 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
||||||
texture_cache{texture_cache_}, shader_notify{shader_notify_},
|
texture_cache{texture_cache_}, shader_notify{shader_notify_},
|
||||||
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
|
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
|
||||||
use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
|
use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
|
||||||
workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"),
|
workers(device.GetDriverID() == VK_DRIVER_ID_QUALCOMM_PROPRIETARY
|
||||||
|
? 1
|
||||||
|
: (std::max(std::thread::hardware_concurrency(), 2U) - 1),
|
||||||
|
"VkPipelineBuilder"),
|
||||||
serialization_thread(1, "VkPipelineSerialization") {
|
serialization_thread(1, "VkPipelineSerialization") {
|
||||||
const auto& float_control{device.FloatControlProperties()};
|
const auto& float_control{device.FloatControlProperties()};
|
||||||
const VkDriverId driver_id{device.GetDriverID()};
|
const VkDriverId driver_id{device.GetDriverID()};
|
||||||
|
|
Reference in New Issue