glasm: Implement patch memory
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164b8c1ec5
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a569ac418e
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@ -80,6 +80,24 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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if (info.uses_invocation_id) {
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Add("ATTRIB primitive_invocation=primitive.invocation;");
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}
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if (info.stores_tess_level_outer) {
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Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};");
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}
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if (info.stores_tess_level_inner) {
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Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};");
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}
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for (size_t index = 0; index < info.uses_patches.size(); ++index) {
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if (!info.uses_patches[index]) {
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continue;
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}
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if (stage == Stage::TessellationEval) {
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Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};", index, index,
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index);
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} else {
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Add("ATTRIB primitive_patch_attrib{}[]={{primitive.patch.attrib[{}..{}]}};", index,
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index, index);
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}
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}
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for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) {
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if (!program.info.stores_frag_color[index]) {
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continue;
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@ -136,13 +136,40 @@ void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx, [[maybe_unused]]
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throw NotImplementedException("GLASM instruction");
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}
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void EmitGetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch) {
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throw NotImplementedException("GLASM instruction");
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void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
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if (!IR::IsGeneric(patch)) {
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throw NotImplementedException("Non-generic patch load");
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}
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const u32 index{IR::GenericPatchIndex(patch)};
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const u32 element{IR::GenericPatchElement(patch)};
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ctx.Add("MOV.F {},result.patch.attrib[{}].{}", inst, index, "xyzw"[element]);
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}
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void EmitSetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch,
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[[maybe_unused]] ScalarF32 value) {
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throw NotImplementedException("GLASM instruction");
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void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value) {
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if (IR::IsGeneric(patch)) {
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const u32 index{IR::GenericPatchIndex(patch)};
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const u32 element{IR::GenericPatchElement(patch)};
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ctx.Add("MOV.F result.patch.attrib[{}].{},{}", index, "xyzw"[element], value);
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return;
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}
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switch (patch) {
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case IR::Patch::TessellationLodLeft:
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case IR::Patch::TessellationLodRight:
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case IR::Patch::TessellationLodTop:
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case IR::Patch::TessellationLodBottom: {
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const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
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ctx.Add("MOV.F result.patch.tessouter[{}].x,{};", index, value);
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break;
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}
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case IR::Patch::TessellationLodInteriorU:
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ctx.Add("MOV.F result.patch.tessinner[0].x,{};", value);
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break;
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case IR::Patch::TessellationLodInteriorV:
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ctx.Add("MOV.F result.patch.tessinner[1].x,{};", value);
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break;
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default:
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throw NotImplementedException("Patch {}", patch);
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}
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}
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value) {
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@ -53,7 +53,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex);
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void EmitGetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarU32 vertex);
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void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex);
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void EmitGetPatch(EmitContext& ctx, IR::Patch patch);
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void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
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void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value);
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value);
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void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value);
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