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Merge pull request #2095 from FreddyFunk/open-transferable-shader-cache

frontend: Open transferable shader cache for a selected game in the gamelist
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bunnei 2019-04-03 21:51:50 -04:00 committed by GitHub
commit a56c4ac91b
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 44 additions and 0 deletions

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@ -329,6 +329,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
QMenu context_menu; QMenu context_menu;
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location")); QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache =
context_menu.addAction(tr("Open Transferable Shader Cache"));
context_menu.addSeparator(); context_menu.addSeparator();
QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS")); QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
@ -344,6 +346,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); }); [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
connect(open_lfs_location, &QAction::triggered, connect(open_lfs_location, &QAction::triggered,
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); }); [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
connect(open_transferable_shader_cache, &QAction::triggered,
[&]() { emit OpenTransferableShaderCacheRequested(program_id); });
connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); }); connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); }); connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
connect(navigate_to_gamedb_entry, &QAction::triggered, connect(navigate_to_gamedb_entry, &QAction::triggered,

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@ -66,6 +66,7 @@ signals:
void GameChosen(QString game_path); void GameChosen(QString game_path);
void ShouldCancelWorker(); void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target); void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void OpenTransferableShaderCacheRequested(u64 program_id);
void DumpRomFSRequested(u64 program_id, const std::string& game_path); void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id); void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id, void NavigateToGamedbEntryRequested(u64 program_id,

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@ -648,6 +648,8 @@ void GMainWindow::RestoreUIState() {
void GMainWindow::ConnectWidgetEvents() { void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
&GMainWindow::OnTransferableShaderCacheOpenFile);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
@ -1082,6 +1084,42 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
} }
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
ASSERT(program_id != 0);
constexpr char open_target[] = "Transferable Shader Cache";
const QString tranferable_shader_cache_folder_path =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
DIR_SEP + "transferable";
const QString transferable_shader_cache_file_path =
tranferable_shader_cache_folder_path + DIR_SEP +
QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin";
if (!QFile(transferable_shader_cache_file_path).exists()) {
QMessageBox::warning(this,
tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
tr("File does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
// Windows supports opening a folder with selecting a specified file in explorer. On every other
// OS we just open the transferable shader cache folder without preselecting the transferable
// shader cache file for the selected game.
#if defined(Q_OS_WIN)
const QString explorer = "explorer";
QStringList param;
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
param << QLatin1String("/select,");
}
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
QProcess::startDetached(explorer, param);
#else
QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path));
#endif
}
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) { static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
std::size_t out = 0; std::size_t out = 0;

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@ -176,6 +176,7 @@ private slots:
/// Called whenever a user selects a game in the game list widget. /// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path); void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id); void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id, void OnGameListNavigateToGamedbEntry(u64 program_id,