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Merge pull request #547 from Subv/compressed_alignment

GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
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bunnei 2018-06-08 16:40:49 -04:00 committed by GitHub
commit a931cf9e8b
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1 changed files with 7 additions and 2 deletions

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@ -1033,8 +1033,11 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
params.addr = config.tic.Address();
params.is_tiled = config.tic.IsTiled();
params.pixel_format = SurfaceParams::PixelFormatFromTextureFormat(config.tic.format);
params.width = config.tic.Width() / params.GetCompresssionFactor();
params.height = config.tic.Height() / params.GetCompresssionFactor();
params.width = Common::AlignUp(config.tic.Width(), params.GetCompresssionFactor()) /
params.GetCompresssionFactor();
params.height = Common::AlignUp(config.tic.Height(), params.GetCompresssionFactor()) /
params.GetCompresssionFactor();
// TODO(Subv): Different types per component are not supported.
ASSERT(config.tic.r_type.Value() == config.tic.g_type.Value() &&
@ -1045,6 +1048,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
if (config.tic.IsTiled()) {
params.block_height = config.tic.BlockHeight();
params.width = Common::AlignUp(params.width, params.block_height);
params.height = Common::AlignUp(params.height, params.block_height);
} else {
// Use the texture-provided stride value if the texture isn't tiled.
params.stride = static_cast<u32>(params.PixelsInBytes(config.tic.Pitch()));