gl_shader_disk_cache: Fixup clang format
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@ -10,8 +10,8 @@
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/zstd_compression.h"
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#include "common/scm_rev.h"
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#include "common/zstd_compression.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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@ -288,7 +288,8 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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return {};
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}
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const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code, code_size);
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const std::vector<u8> code =
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Common::Compression::DecompressDataZSTD(compressed_code, code_size);
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if (code.empty()) {
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return {};
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}
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