yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

gt/game_list: Use std::array in GameListItemPath's data() function

We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
This commit is contained in:
Lioncash 2018-08-10 18:12:26 -04:00
parent be53097577
commit aaf671a309
1 changed files with 8 additions and 7 deletions

View File

@ -4,6 +4,7 @@
#pragma once #pragma once
#include <array>
#include <atomic> #include <atomic>
#include <utility> #include <utility>
#include <QImage> #include <QImage>
@ -39,6 +40,7 @@ public:
* If this class receives valid SMDH data, it will also display game icons and titles. * If this class receives valid SMDH data, it will also display game icons and titles.
*/ */
class GameListItemPath : public GameListItem { class GameListItemPath : public GameListItem {
public: public:
static const int FullPathRole = Qt::UserRole + 1; static const int FullPathRole = Qt::UserRole + 1;
static const int TitleRole = Qt::UserRole + 2; static const int TitleRole = Qt::UserRole + 2;
@ -68,17 +70,16 @@ public:
std::string filename; std::string filename;
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
nullptr); nullptr);
QString title = data(TitleRole).toString();
std::vector<QString> row_data{ const std::array<QString, 4> row_data{{
QString::fromStdString(filename), QString::fromStdString(filename),
data(FileTypeRole).toString(), data(FileTypeRole).toString(),
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())), QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
data(TitleRole).toString(), data(TitleRole).toString(),
}; }};
auto row1 = row_data.at(UISettings::values.row_1_text_id); const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
auto row2 = row_data.at(UISettings::values.row_2_text_id); const auto& row2 = row_data.at(UISettings::values.row_2_text_id);
if (row1.isEmpty() || row1 == row2) if (row1.isEmpty() || row1 == row2)
return row2; return row2;
@ -86,9 +87,9 @@ public:
return row1; return row1;
return row1 + "\n " + row2; return row1 + "\n " + row2;
} else {
return GameListItem::data(role);
} }
return GameListItem::data(role);
} }
}; };