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Rewrited TEX/TEXS (TEX Scalar). (#1826)

* Rewrited TEX/TEXS (TEX Scalar).

* Style fixes.

* Styles issues.
This commit is contained in:
Marcos 2018-12-04 14:24:35 -03:00 committed by bunnei
parent da5659fb87
commit ab2108fb2a
1 changed files with 180 additions and 262 deletions

View File

@ -1515,6 +1515,161 @@ private:
}
}
std::pair<size_t, std::string> ValidateAndGetCoordinateElement(
const Tegra::Shader::TextureType texture_type, const bool depth_compare,
const bool is_array, const bool lod_bias_enabled, size_t max_coords, size_t max_inputs) {
const size_t coord_count = TextureCoordinates(texture_type);
size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0);
const size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0);
if (total_coord_count > max_coords || total_reg_count > max_inputs) {
UNIMPLEMENTED_MSG("Unsupported Texture operation");
total_coord_count = std::min(total_coord_count, max_coords);
}
// 1D.DC opengl is using a vec3 but 2nd component is ignored later.
total_coord_count +=
(depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D)
? 1
: 0;
constexpr std::array<const char*, 5> coord_container{
{"", "float coord = (", "vec2 coord = vec2(", "vec3 coord = vec3(",
"vec4 coord = vec4("}};
return std::pair<size_t, std::string>(coord_count, coord_container[total_coord_count]);
}
std::string GetTextureCode(const Tegra::Shader::Instruction& instr,
const Tegra::Shader::TextureType texture_type,
const Tegra::Shader::TextureProcessMode process_mode,
const bool depth_compare, const bool is_array,
const size_t bias_offset) {
if ((texture_type == Tegra::Shader::TextureType::Texture3D &&
(is_array || depth_compare)) ||
(texture_type == Tegra::Shader::TextureType::TextureCube && is_array &&
depth_compare)) {
UNIMPLEMENTED_MSG("This method is not supported.");
}
const std::string sampler =
GetSampler(instr.sampler, texture_type, is_array, depth_compare);
const bool lod_needed = process_mode == Tegra::Shader::TextureProcessMode::LZ ||
process_mode == Tegra::Shader::TextureProcessMode::LL ||
process_mode == Tegra::Shader::TextureProcessMode::LLA;
const bool gl_lod_supported = !(
(texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) ||
(texture_type == Tegra::Shader::TextureType::TextureCube && !is_array &&
depth_compare));
const std::string read_method = lod_needed && gl_lod_supported ? "textureLod(" : "texture(";
std::string texture = read_method + sampler + ", coord";
if (process_mode != Tegra::Shader::TextureProcessMode::None) {
if (process_mode == Tegra::Shader::TextureProcessMode::LZ) {
if (gl_lod_supported) {
texture += ", 0";
} else {
// Lod 0 is emulated by a big negative bias
// in scenarios that are not supported by glsl
texture += ", -1000";
}
} else {
// If present, lod or bias are always stored in the register indexed by the
// gpr20
// field with an offset depending on the usage of the other registers
texture += ',' + regs.GetRegisterAsFloat(instr.gpr20.Value() + bias_offset);
}
}
texture += ")";
return texture;
}
std::pair<std::string, std::string> GetTEXCode(
const Instruction& instr, const Tegra::Shader::TextureType texture_type,
const Tegra::Shader::TextureProcessMode process_mode, const bool depth_compare,
const bool is_array) {
const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None &&
process_mode != Tegra::Shader::TextureProcessMode::LZ);
const auto [coord_count, coord_dcl] = ValidateAndGetCoordinateElement(
texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
// First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
const u64 coord_register = array_register + (is_array ? 1 : 0);
std::string coord = coord_dcl;
for (size_t i = 0; i < coord_count;) {
coord += regs.GetRegisterAsFloat(coord_register + i);
++i;
if (i != coord_count) {
coord += ',';
}
}
// 1D.DC in opengl the 2nd component is ignored.
if (depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D) {
coord += ",0.0";
}
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20
// or in the next register if lod or bias are used
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
coord += ',' + regs.GetRegisterAsFloat(depth_register);
}
if (is_array) {
coord += ',' + regs.GetRegisterAsInteger(array_register);
}
coord += ");";
return std::make_pair(
coord, GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0));
}
std::pair<std::string, std::string> GetTEXSCode(
const Instruction& instr, const Tegra::Shader::TextureType texture_type,
const Tegra::Shader::TextureProcessMode process_mode, const bool depth_compare,
const bool is_array) {
const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None &&
process_mode != Tegra::Shader::TextureProcessMode::LZ);
const auto [coord_count, coord_dcl] = ValidateAndGetCoordinateElement(
texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
// First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
const u64 coord_register = array_register + (is_array ? 1 : 0);
const u64 last_coord_register =
(is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
? static_cast<u64>(instr.gpr20.Value())
: coord_register + 1;
std::string coord = coord_dcl;
for (size_t i = 0; i < coord_count; ++i) {
const bool last = (i == (coord_count - 1)) && (coord_count > 1);
coord += regs.GetRegisterAsFloat(last ? last_coord_register : coord_register + i);
if (!last) {
coord += ',';
}
}
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20
// or in the next register if lod or bias are used
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
coord += ',' + regs.GetRegisterAsFloat(depth_register);
}
if (is_array) {
coord += ',' + regs.GetRegisterAsInteger(array_register);
}
coord += ");";
return std::make_pair(coord,
GetTextureCode(instr, texture_type, process_mode, depth_compare,
is_array, (coord_count > 2 ? 1 : 0)));
}
/**
* Compiles a single instruction from Tegra to GLSL.
* @param offset the offset of the Tegra shader instruction.
@ -2574,168 +2729,32 @@ private:
case OpCode::Id::TEX: {
Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
const bool is_array = instr.tex.array != 0;
const bool depth_compare =
instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
const auto process_mode = instr.tex.GetTextureProcessMode();
UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
"AOFFI is not implemented");
const bool depth_compare =
instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
u32 num_coordinates = TextureCoordinates(texture_type);
u32 start_index = 0;
std::string array_elem;
if (is_array) {
array_elem = regs.GetRegisterAsInteger(instr.gpr8);
start_index = 1;
}
const auto process_mode = instr.tex.GetTextureProcessMode();
u32 start_index_b = 0;
std::string lod_value;
if (process_mode != Tegra::Shader::TextureProcessMode::LZ &&
process_mode != Tegra::Shader::TextureProcessMode::None) {
start_index_b = 1;
lod_value = regs.GetRegisterAsFloat(instr.gpr20);
}
std::string depth_value;
if (depth_compare) {
depth_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + start_index_b);
}
bool depth_compare_extra = false;
const auto [coord, texture] =
GetTEXCode(instr, texture_type, process_mode, depth_compare, is_array);
const auto scope = shader.Scope();
switch (num_coordinates) {
case 1: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
if (is_array) {
if (depth_compare) {
shader.AddLine("vec3 coords = vec3(" + x + ", " + depth_value + ", " +
array_elem + ");");
} else {
shader.AddLine("vec2 coords = vec2(" + x + ", " + array_elem + ");");
}
} else {
if (depth_compare) {
shader.AddLine("vec2 coords = vec2(" + x + ", " + depth_value + ");");
} else {
shader.AddLine("float coords = " + x + ';');
}
}
break;
}
case 2: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
const std::string y =
regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
if (is_array) {
if (depth_compare) {
shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " +
depth_value + ", " + array_elem + ");");
} else {
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " +
array_elem + ");");
}
} else {
if (depth_compare) {
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " +
depth_value + ");");
} else {
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
}
}
break;
}
case 3: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
const std::string y =
regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
const std::string z =
regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 2);
if (is_array) {
depth_compare_extra = depth_compare;
shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
array_elem + ");");
} else {
if (depth_compare) {
shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
depth_value + ");");
} else {
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
}
}
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled coordinates number {}",
static_cast<u32>(num_coordinates));
// Fallback to interpreting as a 2D texture for now
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
texture_type = Tegra::Shader::TextureType::Texture2D;
}
const std::string sampler =
GetSampler(instr.sampler, texture_type, is_array, depth_compare);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
const std::string texture = [&]() {
switch (instr.tex.GetTextureProcessMode()) {
case Tegra::Shader::TextureProcessMode::None:
if (depth_compare_extra) {
return "texture(" + sampler + ", coords, " + depth_value + ')';
}
return "texture(" + sampler + ", coords)";
case Tegra::Shader::TextureProcessMode::LZ:
if (depth_compare_extra) {
return "texture(" + sampler + ", coords, " + depth_value + ')';
}
return "textureLod(" + sampler + ", coords, 0.0)";
case Tegra::Shader::TextureProcessMode::LB:
case Tegra::Shader::TextureProcessMode::LBA:
// TODO: Figure if A suffix changes the equation at all.
if (depth_compare_extra) {
LOG_WARNING(
HW_GPU,
"OpenGL Limitation: can't set bias value along depth compare");
return "texture(" + sampler + ", coords, " + depth_value + ')';
}
return "texture(" + sampler + ", coords, " + lod_value + ')';
case Tegra::Shader::TextureProcessMode::LL:
case Tegra::Shader::TextureProcessMode::LLA:
// TODO: Figure if A suffix changes the equation at all.
if (depth_compare_extra) {
LOG_WARNING(
HW_GPU,
"OpenGL Limitation: can't set lod value along depth compare");
return "texture(" + sampler + ", coords, " + depth_value + ')';
}
return "textureLod(" + sampler + ", coords, " + lod_value + ')';
default:
UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
static_cast<u32>(instr.tex.GetTextureProcessMode()));
if (depth_compare_extra) {
return "texture(" + sampler + ", coords, " + depth_value + ')';
}
return "texture(" + sampler + ", coords)";
}
}();
shader.AddLine(coord);
if (depth_compare) {
regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
} else {
shader.AddLine("vec4 texture_tmp = " + texture + ';');
std::size_t dest_elem{};
for (std::size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
// Skip disabled components
continue;
}
regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
dest_elem);
++dest_elem;
}
}
@ -2743,129 +2762,28 @@ private:
}
case OpCode::Id::TEXS: {
Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()};
bool is_array{instr.texs.IsArrayTexture()};
const bool is_array{instr.texs.IsArrayTexture()};
const bool depth_compare =
instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
const auto process_mode = instr.texs.GetTextureProcessMode();
UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
const auto scope = shader.Scope();
const bool depth_compare =
instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
u32 num_coordinates = TextureCoordinates(texture_type);
const auto process_mode = instr.texs.GetTextureProcessMode();
u32 lod_offset = 0;
if (process_mode == Tegra::Shader::TextureProcessMode::LL) {
if (num_coordinates > 2) {
shader.AddLine("float lod_value = " +
regs.GetRegisterAsFloat(instr.gpr20.Value() + 1) + ';');
lod_offset = 2;
} else {
shader.AddLine("float lod_value = " + regs.GetRegisterAsFloat(instr.gpr20) +
';');
lod_offset = 1;
}
const auto [coord, texture] =
GetTEXSCode(instr, texture_type, process_mode, depth_compare, is_array);
shader.AddLine(coord);
if (!depth_compare) {
shader.AddLine("vec4 texture_tmp = " + texture + ';');
} else {
shader.AddLine("vec4 texture_tmp = vec4(" + texture + ");");
}
switch (num_coordinates) {
case 1: {
shader.AddLine("float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';');
break;
}
case 2: {
if (is_array) {
if (depth_compare) {
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
index + ");");
} else {
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + index +
");");
}
} else {
if (lod_offset != 0) {
if (depth_compare) {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y =
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string z =
regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset);
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z +
");");
} else {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y =
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
}
} else {
if (depth_compare) {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y =
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z +
");");
} else {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
}
}
}
break;
}
case 3: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled coordinates number {}",
static_cast<u32>(num_coordinates));
// Fallback to interpreting as a 2D texture for now
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
texture_type = Tegra::Shader::TextureType::Texture2D;
is_array = false;
}
const std::string sampler =
GetSampler(instr.sampler, texture_type, is_array, depth_compare);
std::string texture = [&]() {
switch (process_mode) {
case Tegra::Shader::TextureProcessMode::None:
return "texture(" + sampler + ", coords)";
case Tegra::Shader::TextureProcessMode::LZ:
if (depth_compare && is_array) {
return "texture(" + sampler + ", coords)";
} else {
return "textureLod(" + sampler + ", coords, 0.0)";
}
break;
case Tegra::Shader::TextureProcessMode::LL:
return "textureLod(" + sampler + ", coords, lod_value)";
default:
UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
static_cast<u32>(instr.texs.GetTextureProcessMode()));
return "texture(" + sampler + ", coords)";
}
}();
if (depth_compare) {
texture = "vec4(" + texture + ')';
}
WriteTexsInstruction(instr, texture);
WriteTexsInstruction(instr, "texture_tmp");
break;
}
case OpCode::Id::TLDS: {
@ -3934,4 +3852,4 @@ std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u
return {};
}
} // namespace OpenGL::GLShader::Decompiler
} // namespace OpenGL::GLShader::Decompiler