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kernel: Use Scheduler class for threading.

This commit is contained in:
bunnei 2018-02-18 15:17:16 -05:00
parent c78d495161
commit ac81c02ed9
6 changed files with 26 additions and 174 deletions

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@ -133,7 +133,7 @@ void System::Reschedule() {
} }
reschedule_pending = false; reschedule_pending = false;
Kernel::Reschedule(); Core::System::GetInstance().Scheduler().Reschedule();
} }
System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) { System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
@ -154,6 +154,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
break; break;
} }
scheduler = std::make_unique<Kernel::Scheduler>(cpu_core);
gpu_core = std::make_unique<Tegra::GPU>(); gpu_core = std::make_unique<Tegra::GPU>();
telemetry_session = std::make_unique<Core::TelemetrySession>(); telemetry_session = std::make_unique<Core::TelemetrySession>();

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@ -7,6 +7,7 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/hle/kernel/scheduler.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "core/memory.h" #include "core/memory.h"
#include "core/perf_stats.h" #include "core/perf_stats.h"
@ -107,6 +108,10 @@ public:
return *gpu_core; return *gpu_core;
} }
Kernel::Scheduler& Scheduler() {
return *scheduler;
}
PerfStats perf_stats; PerfStats perf_stats;
FrameLimiter frame_limiter; FrameLimiter frame_limiter;
@ -141,6 +146,7 @@ private:
std::unique_ptr<Loader::AppLoader> app_loader; std::unique_ptr<Loader::AppLoader> app_loader;
std::shared_ptr<ARM_Interface> cpu_core; std::shared_ptr<ARM_Interface> cpu_core;
std::unique_ptr<Kernel::Scheduler> scheduler;
std::unique_ptr<Tegra::GPU> gpu_core; std::unique_ptr<Tegra::GPU> gpu_core;
/// When true, signals that a reschedule should happen /// When true, signals that a reschedule should happen

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@ -483,7 +483,7 @@ static void ExitProcess() {
g_current_process->status = ProcessStatus::Exited; g_current_process->status = ProcessStatus::Exited;
// Stop all the process threads that are currently waiting for objects. // Stop all the process threads that are currently waiting for objects.
auto& thread_list = GetThreadList(); auto& thread_list = Core::System::GetInstance().Scheduler().GetThreadList();
for (auto& thread : thread_list) { for (auto& thread : thread_list) {
if (thread->owner_process != g_current_process) if (thread->owner_process != g_current_process)
continue; continue;
@ -585,7 +585,7 @@ static void SleepThread(s64 nanoseconds) {
// Don't attempt to yield execution if there are no available threads to run, // Don't attempt to yield execution if there are no available threads to run,
// this way we avoid a useless reschedule to the idle thread. // this way we avoid a useless reschedule to the idle thread.
if (nanoseconds == 0 && !HaveReadyThreads()) if (nanoseconds == 0 && !Core::System::GetInstance().Scheduler().HaveReadyThreads())
return; return;
// Sleep current thread and check for next thread to schedule // Sleep current thread and check for next thread to schedule

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@ -41,14 +41,6 @@ void Thread::Acquire(Thread* thread) {
// us to simply use a pool index or similar. // us to simply use a pool index or similar.
static Kernel::HandleTable wakeup_callback_handle_table; static Kernel::HandleTable wakeup_callback_handle_table;
// Lists all thread ids that aren't deleted/etc.
static std::vector<SharedPtr<Thread>> thread_list;
// Lists only ready thread ids.
static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
static SharedPtr<Thread> current_thread;
// The first available thread id at startup // The first available thread id at startup
static u32 next_thread_id; static u32 next_thread_id;
@ -63,10 +55,6 @@ inline static u32 const NewThreadId() {
Thread::Thread() {} Thread::Thread() {}
Thread::~Thread() {} Thread::~Thread() {}
Thread* GetCurrentThread() {
return current_thread.get();
}
/** /**
* Check if the specified thread is waiting on the specified address to be arbitrated * Check if the specified thread is waiting on the specified address to be arbitrated
* @param thread The thread to test * @param thread The thread to test
@ -86,7 +74,7 @@ void Thread::Stop() {
// Clean up thread from ready queue // Clean up thread from ready queue
// This is only needed when the thread is termintated forcefully (SVC TerminateProcess) // This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
if (status == THREADSTATUS_READY) { if (status == THREADSTATUS_READY) {
ready_queue.remove(current_priority, this); Core::System::GetInstance().Scheduler().UnscheduleThread(this, current_priority);
} }
status = THREADSTATUS_DEAD; status = THREADSTATUS_DEAD;
@ -109,78 +97,6 @@ void Thread::Stop() {
Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot); Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);
} }
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
static void SwitchContext(Thread* new_thread) {
Thread* previous_thread = GetCurrentThread();
// Save context for previous thread
if (previous_thread) {
previous_thread->last_running_ticks = CoreTiming::GetTicks();
Core::CPU().SaveContext(previous_thread->context);
if (previous_thread->status == THREADSTATUS_RUNNING) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
ready_queue.push_front(previous_thread->current_priority, previous_thread);
previous_thread->status = THREADSTATUS_READY;
}
}
// Load context of new thread
if (new_thread) {
ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
"Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->callback_handle);
auto previous_process = Kernel::g_current_process;
current_thread = new_thread;
ready_queue.remove(new_thread->current_priority, new_thread);
new_thread->status = THREADSTATUS_RUNNING;
if (previous_process != current_thread->owner_process) {
Kernel::g_current_process = current_thread->owner_process;
SetCurrentPageTable(&Kernel::g_current_process->vm_manager.page_table);
}
Core::CPU().LoadContext(new_thread->context);
Core::CPU().SetTlsAddress(new_thread->GetTLSAddress());
} else {
current_thread = nullptr;
// Note: We do not reset the current process and current page table when idling because
// technically we haven't changed processes, our threads are just paused.
}
}
/**
* Pops and returns the next thread from the thread queue
* @return A pointer to the next ready thread
*/
static Thread* PopNextReadyThread() {
Thread* next;
Thread* thread = GetCurrentThread();
if (thread && thread->status == THREADSTATUS_RUNNING) {
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.pop_first_better(thread->current_priority);
if (!next) {
// Otherwise just keep going with the current thread
next = thread;
}
} else {
next = ready_queue.pop_first();
}
return next;
}
void WaitCurrentThread_Sleep() { void WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread(); Thread* thread = GetCurrentThread();
thread->status = THREADSTATUS_WAIT_SLEEP; thread->status = THREADSTATUS_WAIT_SLEEP;
@ -195,8 +111,7 @@ void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
void ExitCurrentThread() { void ExitCurrentThread() {
Thread* thread = GetCurrentThread(); Thread* thread = GetCurrentThread();
thread->Stop(); thread->Stop();
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), Core::System::GetInstance().Scheduler().RemoveThread(thread);
thread_list.end());
} }
/** /**
@ -274,31 +189,11 @@ void Thread::ResumeFromWait() {
wakeup_callback = nullptr; wakeup_callback = nullptr;
ready_queue.push_back(current_priority, this);
status = THREADSTATUS_READY; status = THREADSTATUS_READY;
Core::System::GetInstance().Scheduler().ScheduleThread(this, current_priority);
Core::System::GetInstance().PrepareReschedule(); Core::System::GetInstance().PrepareReschedule();
} }
/**
* Prints the thread queue for debugging purposes
*/
static void DebugThreadQueue() {
Thread* thread = GetCurrentThread();
if (!thread) {
LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
} else {
LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority,
GetCurrentThread()->GetObjectId());
}
for (auto& t : thread_list) {
u32 priority = ready_queue.contains(t.get());
if (priority != -1) {
LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
}
}
}
/** /**
* Finds a free location for the TLS section of a thread. * Finds a free location for the TLS section of a thread.
* @param tls_slots The TLS page array of the thread's owner process. * @param tls_slots The TLS page array of the thread's owner process.
@ -366,8 +261,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
SharedPtr<Thread> thread(new Thread); SharedPtr<Thread> thread(new Thread);
thread_list.push_back(thread); Core::System::GetInstance().Scheduler().AddThread(thread, priority);
ready_queue.prepare(priority);
thread->thread_id = NewThreadId(); thread->thread_id = NewThreadId();
thread->status = THREADSTATUS_DORMANT; thread->status = THREADSTATUS_DORMANT;
@ -438,12 +332,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
void Thread::SetPriority(u32 priority) { void Thread::SetPriority(u32 priority) {
ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST, ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
"Invalid priority value."); "Invalid priority value.");
// If thread was ready, adjust queues Core::System::GetInstance().Scheduler().SetThreadPriority(this, priority);
if (status == THREADSTATUS_READY)
ready_queue.move(this, current_priority, priority);
else
ready_queue.prepare(priority);
nominal_priority = current_priority = priority; nominal_priority = current_priority = priority;
} }
@ -457,11 +346,7 @@ void Thread::UpdatePriority() {
} }
void Thread::BoostPriority(u32 priority) { void Thread::BoostPriority(u32 priority) {
// If thread was ready, adjust queues Core::System::GetInstance().Scheduler().SetThreadPriority(this, priority);
if (status == THREADSTATUS_READY)
ready_queue.move(this, current_priority, priority);
else
ready_queue.prepare(priority);
current_priority = priority; current_priority = priority;
} }
@ -487,25 +372,6 @@ SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority,
return thread; return thread;
} }
bool HaveReadyThreads() {
return ready_queue.get_first() != nullptr;
}
void Reschedule() {
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
if (cur && next) {
LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
} else if (cur) {
LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId());
} else if (next) {
LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId());
}
SwitchContext(next);
}
void Thread::SetWaitSynchronizationResult(ResultCode result) { void Thread::SetWaitSynchronizationResult(ResultCode result) {
context.cpu_registers[0] = result.raw; context.cpu_registers[0] = result.raw;
} }
@ -528,25 +394,18 @@ VAddr Thread::GetCommandBufferAddress() const {
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Gets the current thread
*/
Thread* GetCurrentThread() {
return Core::System::GetInstance().Scheduler().GetCurrentThread();
}
void ThreadingInit() { void ThreadingInit() {
ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback); ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
current_thread = nullptr;
next_thread_id = 1; next_thread_id = 1;
} }
void ThreadingShutdown() { void ThreadingShutdown() {}
current_thread = nullptr;
for (auto& t : thread_list) {
t->Stop();
}
thread_list.clear();
ready_queue.clear();
}
const std::vector<SharedPtr<Thread>>& GetThreadList() {
return thread_list;
}
} // namespace Kernel } // namespace Kernel

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@ -249,16 +249,6 @@ private:
SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority, SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority,
SharedPtr<Process> owner_process); SharedPtr<Process> owner_process);
/**
* Returns whether there are any threads that are ready to run.
*/
bool HaveReadyThreads();
/**
* Reschedules to the next available thread (call after current thread is suspended)
*/
void Reschedule();
/** /**
* Gets the current thread * Gets the current thread
*/ */
@ -290,9 +280,4 @@ void ThreadingInit();
*/ */
void ThreadingShutdown(); void ThreadingShutdown();
/**
* Get a const reference to the thread list for debug use
*/
const std::vector<SharedPtr<Thread>>& GetThreadList();
} // namespace Kernel } // namespace Kernel

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@ -5,6 +5,7 @@
#include "yuzu/debugger/wait_tree.h" #include "yuzu/debugger/wait_tree.h"
#include "yuzu/util/util.h" #include "yuzu/util/util.h"
#include "core/core.h"
#include "core/hle/kernel/condition_variable.h" #include "core/hle/kernel/condition_variable.h"
#include "core/hle/kernel/event.h" #include "core/hle/kernel/event.h"
#include "core/hle/kernel/mutex.h" #include "core/hle/kernel/mutex.h"
@ -50,7 +51,7 @@ std::size_t WaitTreeItem::Row() const {
} }
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() { std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
const auto& threads = Kernel::GetThreadList(); const auto& threads = Core::System::GetInstance().Scheduler().GetThreadList();
std::vector<std::unique_ptr<WaitTreeThread>> item_list; std::vector<std::unique_ptr<WaitTreeThread>> item_list;
item_list.reserve(threads.size()); item_list.reserve(threads.size());
for (std::size_t i = 0; i < threads.size(); ++i) { for (std::size_t i = 0; i < threads.size(); ++i) {