main: Avoid stopping emulation when taking a screenshot
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bd0e1d3a25
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@ -2814,8 +2814,6 @@ void GMainWindow::OnToggleFilterBar() {
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}
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void GMainWindow::OnCaptureScreenshot() {
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OnPauseGame();
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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const auto screenshot_path =
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
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@ -2827,23 +2825,22 @@ void GMainWindow::OnCaptureScreenshot() {
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.arg(date);
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if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
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OnStartGame();
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return;
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}
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#ifdef _WIN32
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if (UISettings::values.enable_screenshot_save_as) {
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OnPauseGame();
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filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
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tr("PNG Image (*.png)"));
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if (filename.isEmpty()) {
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OnStartGame();
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if (filename.isEmpty()) {
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return;
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}
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}
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#endif
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render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
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filename);
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OnStartGame();
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}
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// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
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