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shader_ir: Avoid using static on heap-allocated objects

Using static here might be faster at runtime, but it adds a heap
allocation called before main.
This commit is contained in:
ReinUsesLisp 2019-04-09 17:08:07 -03:00
parent 1f4dfb3998
commit ae46ad48ed
1 changed files with 4 additions and 5 deletions

View File

@ -219,7 +219,7 @@ Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
} }
Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) { Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = { const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::LogicalFLessThan}, {PredCondition::LessThan, OperationCode::LogicalFLessThan},
{PredCondition::Equal, OperationCode::LogicalFEqual}, {PredCondition::Equal, OperationCode::LogicalFEqual},
{PredCondition::LessEqual, OperationCode::LogicalFLessEqual}, {PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
@ -255,7 +255,7 @@ Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, N
Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a, Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
Node op_b) { Node op_b) {
static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = { const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::LogicalILessThan}, {PredCondition::LessThan, OperationCode::LogicalILessThan},
{PredCondition::Equal, OperationCode::LogicalIEqual}, {PredCondition::Equal, OperationCode::LogicalIEqual},
{PredCondition::LessEqual, OperationCode::LogicalILessEqual}, {PredCondition::LessEqual, OperationCode::LogicalILessEqual},
@ -285,7 +285,6 @@ Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_si
Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
const MetaHalfArithmetic& meta, Node op_a, Node op_b) { const MetaHalfArithmetic& meta, Node op_a, Node op_b) {
UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan || UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
condition == PredCondition::NotEqualWithNan || condition == PredCondition::NotEqualWithNan ||
condition == PredCondition::LessEqualWithNan || condition == PredCondition::LessEqualWithNan ||
@ -293,7 +292,7 @@ Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition
condition == PredCondition::GreaterEqualWithNan, condition == PredCondition::GreaterEqualWithNan,
"Unimplemented NaN comparison for half floats"); "Unimplemented NaN comparison for half floats");
static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = { const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::Logical2HLessThan}, {PredCondition::LessThan, OperationCode::Logical2HLessThan},
{PredCondition::Equal, OperationCode::Logical2HEqual}, {PredCondition::Equal, OperationCode::Logical2HEqual},
{PredCondition::LessEqual, OperationCode::Logical2HLessEqual}, {PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
@ -316,7 +315,7 @@ Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition
} }
OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) { OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
static const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = { const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
{PredOperation::And, OperationCode::LogicalAnd}, {PredOperation::And, OperationCode::LogicalAnd},
{PredOperation::Or, OperationCode::LogicalOr}, {PredOperation::Or, OperationCode::LogicalOr},
{PredOperation::Xor, OperationCode::LogicalXor}, {PredOperation::Xor, OperationCode::LogicalXor},