yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

video_core: Rename glsl_decompiler to gl_shader_decompiler

This commit is contained in:
ReinUsesLisp 2018-12-26 01:57:14 -03:00
parent d9118d324a
commit af5d7e2c49
7 changed files with 7 additions and 7 deletions

View File

@ -42,6 +42,8 @@ add_library(video_core STATIC
renderer_opengl/gl_resource_manager.h renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_cache.cpp renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h renderer_opengl/gl_shader_cache.h
renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_gen.cpp renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_gen.h renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_manager.cpp renderer_opengl/gl_shader_manager.cpp
@ -83,8 +85,6 @@ add_library(video_core STATIC
shader/decode/xmad.cpp shader/decode/xmad.cpp
shader/decode/other.cpp shader/decode/other.cpp
shader/decode.cpp shader/decode.cpp
shader/glsl_decompiler.cpp
shader/glsl_decompiler.h
shader/shader_ir.cpp shader/shader_ir.cpp
shader/shader_ir.h shader/shader_ir.h
surface.cpp surface.cpp

View File

@ -10,9 +10,9 @@
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/utils.h" #include "video_core/renderer_opengl/utils.h"
#include "video_core/shader/glsl_decompiler.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
namespace OpenGL { namespace OpenGL {

View File

@ -12,8 +12,8 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/rasterizer_cache.h" #include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/shader/glsl_decompiler.h"
namespace OpenGL { namespace OpenGL {

View File

@ -12,7 +12,7 @@
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/shader/glsl_decompiler.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
namespace OpenGL::GLShader { namespace OpenGL::GLShader {

View File

@ -5,8 +5,8 @@
#include <fmt/format.h> #include <fmt/format.h>
#include "common/assert.h" #include "common/assert.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/shader/glsl_decompiler.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
namespace OpenGL::GLShader { namespace OpenGL::GLShader {

View File

@ -10,7 +10,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h" #include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/glsl_decompiler.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
namespace OpenGL::GLShader { namespace OpenGL::GLShader {