renderer_vulkan: Fix macOS GetBundleDirectory reference
This commit is contained in:
parent
442e48ef4c
commit
b1eada6079
|
@ -13,6 +13,7 @@
|
|||
#include <fmt/format.h>
|
||||
|
||||
#include "common/dynamic_library.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/telemetry.h"
|
||||
#include "core/core.h"
|
||||
|
@ -76,7 +77,8 @@ Common::DynamicLibrary OpenVulkanLibrary() {
|
|||
char* libvulkan_env = getenv("LIBVULKAN_PATH");
|
||||
if (!libvulkan_env || !library.Open(libvulkan_env)) {
|
||||
// Use the libvulkan.dylib from the application bundle.
|
||||
std::string filename = File::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
|
||||
const std::string filename =
|
||||
FileUtil::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
|
||||
library.Open(filename.c_str());
|
||||
}
|
||||
#else
|
||||
|
|
Reference in New Issue