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filesystem: Remove unnecessary if conditions

This commit is contained in:
Zach Hilman 2018-08-03 11:44:40 -04:00
parent cf917a5e93
commit b36dee364e
1 changed files with 1 additions and 1 deletions

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@ -59,7 +59,7 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const { ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
std::string path(FileUtil::SanitizePath(path_)); std::string path(FileUtil::SanitizePath(path_));
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path)); auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
if (path == "/" || path == "\\") { if (path.empty()) {
// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but... // TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
return RESULT_SUCCESS; return RESULT_SUCCESS;
} }