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h264: Lower max_num_ref_frames

GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
This commit is contained in:
ameerj 2021-08-10 22:26:06 -04:00
parent cd016d3cb5
commit b384129c63
1 changed files with 2 additions and 1 deletions

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@ -95,7 +95,8 @@ const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegister
const s32 pic_height = context.h264_parameter_set.frame_height_in_map_units / const s32 pic_height = context.h264_parameter_set.frame_height_in_map_units /
(context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2); (context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
writer.WriteUe(16); // TODO (ameerj): Where do we get this number, it seems to be particular for each stream
writer.WriteUe(6); // Max number of reference frames
writer.WriteBit(false); writer.WriteBit(false);
writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1); writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1);
writer.WriteUe(pic_height - 1); writer.WriteUe(pic_height - 1);