pica: prepare registers for spotlight
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@ -26,6 +26,16 @@ struct LightingRegs {
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DistanceAttenuation = 16,
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DistanceAttenuation = 16,
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};
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};
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static LightingSampler SpotlightAttenuationSampler(unsigned index) {
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return static_cast<LightingSampler>(
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static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index);
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}
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static LightingSampler DistanceAttenuationSampler(unsigned index) {
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return static_cast<LightingSampler>(
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static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index);
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}
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/**
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/**
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* Pica fragment lighting supports using different LUTs for each lighting component: Reflectance
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* Pica fragment lighting supports using different LUTs for each lighting component: Reflectance
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* R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
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* R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
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@ -73,6 +83,8 @@ struct LightingRegs {
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VH = 1, // Cosine of the angle between the view and half-angle vectors
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VH = 1, // Cosine of the angle between the view and half-angle vectors
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NV = 2, // Cosine of the angle between the normal and the view vector
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NV = 2, // Cosine of the angle between the normal and the view vector
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LN = 3, // Cosine of the angle between the light and the normal vectors
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LN = 3, // Cosine of the angle between the light and the normal vectors
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SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors
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CP = 5, // TODO: document and implement
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};
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};
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enum class LightingBumpMode : u32 {
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enum class LightingBumpMode : u32 {
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@ -104,6 +116,9 @@ struct LightingRegs {
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return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
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return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
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(config != LightingConfig::Config5);
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(config != LightingConfig::Config5);
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case LightingSampler::SpotlightAttenuation:
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return (config != LightingConfig::Config2) && (config != LightingConfig::Config3);
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case LightingSampler::Fresnel:
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case LightingSampler::Fresnel:
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return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
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return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
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(config != LightingConfig::Config4);
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(config != LightingConfig::Config4);
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@ -116,11 +131,10 @@ struct LightingRegs {
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return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
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return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
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(config == LightingConfig::Config7);
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(config == LightingConfig::Config7);
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default:
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default:
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UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
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UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, "
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"unreachable section, sampler should be one "
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"sampler should be one of Distribution0, Distribution1, "
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"of Distribution0, Distribution1, Fresnel, "
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"SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or "
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"ReflectRed, ReflectGreen or ReflectBlue, instead "
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"ReflectBlue, instead got %i",
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"got %i",
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static_cast<int>(config));
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static_cast<int>(config));
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}
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}
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}
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}
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@ -140,7 +154,16 @@ struct LightingRegs {
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BitField<0, 16, u32> z;
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BitField<0, 16, u32> z;
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};
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};
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INSERT_PADDING_WORDS(0x3);
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// inverse spotlight direction vector, encoded as fixed1.1.11
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union {
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BitField<0, 13, s32> spot_x;
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BitField<16, 13, s32> spot_y;
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};
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union {
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BitField<0, 13, s32> spot_z;
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};
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INSERT_PADDING_WORDS(0x1);
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union {
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union {
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BitField<0, 1, u32> directional;
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BitField<0, 1, u32> directional;
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@ -169,8 +192,16 @@ struct LightingRegs {
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} config0;
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} config0;
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union {
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union {
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u32 raw;
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// Each bit specifies whether spot light attenuation should be applied for the corresponding
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// light.
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BitField<8, 8, u32> disable_spot_atten;
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BitField<16, 1, u32> disable_lut_d0;
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BitField<16, 1, u32> disable_lut_d0;
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BitField<17, 1, u32> disable_lut_d1;
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BitField<17, 1, u32> disable_lut_d1;
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// Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a
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// dummy bit which is always set as 1.
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BitField<19, 1, u32> disable_lut_fr;
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BitField<19, 1, u32> disable_lut_fr;
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BitField<20, 1, u32> disable_lut_rr;
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BitField<20, 1, u32> disable_lut_rr;
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BitField<21, 1, u32> disable_lut_rg;
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BitField<21, 1, u32> disable_lut_rg;
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@ -178,23 +209,15 @@ struct LightingRegs {
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// Each bit specifies whether distance attenuation should be applied for the corresponding
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// Each bit specifies whether distance attenuation should be applied for the corresponding
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// light.
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// light.
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BitField<24, 1, u32> disable_dist_atten_light_0;
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BitField<24, 8, u32> disable_dist_atten;
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BitField<25, 1, u32> disable_dist_atten_light_1;
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BitField<26, 1, u32> disable_dist_atten_light_2;
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BitField<27, 1, u32> disable_dist_atten_light_3;
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BitField<28, 1, u32> disable_dist_atten_light_4;
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BitField<29, 1, u32> disable_dist_atten_light_5;
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BitField<30, 1, u32> disable_dist_atten_light_6;
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BitField<31, 1, u32> disable_dist_atten_light_7;
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} config1;
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} config1;
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bool IsDistAttenDisabled(unsigned index) const {
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bool IsDistAttenDisabled(unsigned index) const {
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const unsigned disable[] = {
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return (config1.disable_dist_atten & (1 << index)) != 0;
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config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
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}
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config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
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config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
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bool IsSpotAttenDisabled(unsigned index) const {
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config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
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return (config1.disable_spot_atten & (1 << index)) != 0;
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return disable[index] != 0;
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}
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}
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union {
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union {
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