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rasterizer: implement combiner operation 7 (Dot3_RGBA)

This commit is contained in:
wwylele 2017-04-19 23:48:10 +03:00
parent 6a72bd62b5
commit b624a95205
4 changed files with 38 additions and 19 deletions

View File

@ -199,7 +199,7 @@ struct TexturingRegs {
Lerp = 4, Lerp = 4,
Subtract = 5, Subtract = 5,
Dot3_RGB = 6, Dot3_RGB = 6,
Dot3_RGBA = 7,
MultiplyThenAdd = 8, MultiplyThenAdd = 8,
AddThenMultiply = 9, AddThenMultiply = 9,
}; };

View File

@ -230,6 +230,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
variable_name + "[2]"; variable_name + "[2]";
break; break;
case Operation::Dot3_RGB: case Operation::Dot3_RGB:
case Operation::Dot3_RGBA:
out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name +
"[1] - vec3(0.5)) * 4.0)"; "[1] - vec3(0.5)) * 4.0)";
break; break;
@ -329,17 +330,25 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
AppendColorCombiner(out, stage.color_op, "color_results_" + index_name); AppendColorCombiner(out, stage.color_op, "color_results_" + index_name);
out += ";\n"; out += ";\n";
if (stage.color_op == TevStageConfig::Operation::Dot3_RGBA) {
// result of Dot3_RGBA operation is also placed to the alpha component
out += "float alpha_output_" + index_name + " = color_output_" + index_name + "[0];\n";
} else {
out += "float alpha_results_" + index_name + "[3] = float[3]("; out += "float alpha_results_" + index_name + "[3] = float[3](";
AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name); AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1,
index_name);
out += ", "; out += ", ";
AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name); AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2,
index_name);
out += ", "; out += ", ";
AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name); AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3,
index_name);
out += ");\n"; out += ");\n";
out += "float alpha_output_" + index_name + " = "; out += "float alpha_output_" + index_name + " = ";
AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name);
out += ";\n"; out += ";\n";
}
out += "last_tex_env_out = vec4(" out += "last_tex_env_out = vec4("
"clamp(color_output_" + "clamp(color_output_" +

View File

@ -403,13 +403,22 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}; };
auto color_output = ColorCombine(tev_stage.color_op, color_result); auto color_output = ColorCombine(tev_stage.color_op, color_result);
u8 alpha_output;
if (tev_stage.color_op == TexturingRegs::TevStageConfig::Operation::Dot3_RGBA) {
// result of Dot3_RGBA operation is also placed to the alpha component
alpha_output = color_output.x;
} else {
// alpha combiner // alpha combiner
std::array<u8, 3> alpha_result = {{ std::array<u8, 3> alpha_result = {{
GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)), GetAlphaModifier(tev_stage.alpha_modifier1,
GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)), GetSource(tev_stage.alpha_source1)),
GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3)), GetAlphaModifier(tev_stage.alpha_modifier2,
GetSource(tev_stage.alpha_source2)),
GetAlphaModifier(tev_stage.alpha_modifier3,
GetSource(tev_stage.alpha_source3)),
}}; }};
auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
}
combiner_output[0] = combiner_output[0] =
std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier()); std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier());

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@ -169,7 +169,8 @@ Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> i
result = (result * input[2].Cast<int>()) / 255; result = (result * input[2].Cast<int>()) / 255;
return result.Cast<u8>(); return result.Cast<u8>();
} }
case Operation::Dot3_RGB: { case Operation::Dot3_RGB:
case Operation::Dot3_RGBA: {
// Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
// indicate that the per-component computation can't have a higher precision than 1/256, // indicate that the per-component computation can't have a higher precision than 1/256,
// while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give