Corrections to Structural Matching
The texture will now be reconstructed if the width only matches on GoB alignment.
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bc930754cc
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b711cdce78
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@ -17,8 +17,7 @@
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#include "video_core/texture_cache/surface_view.h"
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#include "video_core/texture_cache/surface_view.h"
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template <class ForwardIt, class T, class Compare = std::less<>>
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template <class ForwardIt, class T, class Compare = std::less<>>
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ForwardIt binary_find(ForwardIt first, ForwardIt last, const T& value, Compare comp={})
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ForwardIt binary_find(ForwardIt first, ForwardIt last, const T& value, Compare comp = {}) {
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{
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// Note: BOTH type T and the type after ForwardIt is dereferenced
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// Note: BOTH type T and the type after ForwardIt is dereferenced
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// must be implicitly convertible to BOTH Type1 and Type2, used in Compare.
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// must be implicitly convertible to BOTH Type1 and Type2, used in Compare.
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// This is stricter than lower_bound requirement (see above)
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// This is stricter than lower_bound requirement (see above)
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@ -33,8 +32,14 @@ class MemoryManager;
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namespace VideoCommon {
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namespace VideoCommon {
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using VideoCore::Surface::SurfaceTarget;
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using VideoCore::MortonSwizzleMode;
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using VideoCore::MortonSwizzleMode;
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using VideoCore::Surface::SurfaceTarget;
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enum class MatchStructureResult : u32 {
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FullMatch = 0,
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SemiMatch = 1,
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None = 2,
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};
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class SurfaceBaseImpl {
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class SurfaceBaseImpl {
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public:
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public:
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@ -106,17 +111,26 @@ public:
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return std::tie(src_bpp, params.is_tiled) == std::tie(dst_bpp, rhs.is_tiled);
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return std::tie(src_bpp, params.is_tiled) == std::tie(dst_bpp, rhs.is_tiled);
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}
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}
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bool MatchesStructure(const SurfaceParams& rhs) const {
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MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const {
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if (params.is_tiled) {
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if (params.is_tiled) {
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const u32 a_width1 = params.GetBlockAlignedWidth();
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if (std::tie(params.height, params.depth, params.block_width, params.block_height,
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const u32 a_width2 = rhs.GetBlockAlignedWidth();
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params.block_depth, params.tile_width_spacing) ==
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return std::tie(a_width1, params.height, params.depth, params.block_width,
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std::tie(rhs.height, rhs.depth, rhs.block_width, rhs.block_height, rhs.block_depth,
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params.block_height, params.block_depth, params.tile_width_spacing) ==
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rhs.tile_width_spacing)) {
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std::tie(a_width2, rhs.height, rhs.depth, rhs.block_width, rhs.block_height,
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if (params.width == rhs.width) {
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rhs.block_depth, rhs.tile_width_spacing);
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return MatchStructureResult::FullMatch;
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}
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if (params.GetBlockAlignedWidth() == rhs.GetBlockAlignedWidth()) {
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return MatchStructureResult::SemiMatch;
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}
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}
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return MatchStructureResult::None;
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} else {
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} else {
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return std::tie(params.width, params.height, params.pitch) ==
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if (std::tie(params.width, params.height, params.pitch) ==
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std::tie(rhs.width, rhs.height, rhs.pitch);
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std::tie(rhs.width, rhs.height, rhs.pitch)) {
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return MatchStructureResult::FullMatch;
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}
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return MatchStructureResult::None;
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}
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}
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}
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}
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@ -126,15 +140,16 @@ public:
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const GPUVAddr relative_address = candidate_gpu_addr - gpu_addr;
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const GPUVAddr relative_address = candidate_gpu_addr - gpu_addr;
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const u32 layer = relative_address / layer_size;
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const u32 layer = relative_address / layer_size;
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const GPUVAddr mipmap_address = relative_address - layer_size * layer;
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const GPUVAddr mipmap_address = relative_address - layer_size * layer;
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const auto mipmap_it = binary_find(mipmap_offsets.begin(), mipmap_offsets.end(), mipmap_address);
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const auto mipmap_it =
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binary_find(mipmap_offsets.begin(), mipmap_offsets.end(), mipmap_address);
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if (mipmap_it != mipmap_offsets.end()) {
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if (mipmap_it != mipmap_offsets.end()) {
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return {{layer, std::distance(mipmap_offsets.begin(), mipmap_it)}};
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return {{layer, std::distance(mipmap_offsets.begin(), mipmap_it)}};
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}
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}
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return {};
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return {};
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}
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}
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std::vector<CopyParams> BreakDown() const {
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std::vector<CopyParams> BreakDown(const SurfaceParams& in_params) const {
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auto set_up_copy = [](CopyParams& cp, const SurfaceParams& params, const u32 depth,
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auto set_up_copy = [](CopyParams& cp, const u32 width, const u32 height, const u32 depth,
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const u32 level) {
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const u32 level) {
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cp.source_x = 0;
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cp.source_x = 0;
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cp.source_y = 0;
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cp.source_y = 0;
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@ -144,8 +159,8 @@ public:
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cp.dest_z = 0;
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cp.dest_z = 0;
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cp.source_level = level;
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cp.source_level = level;
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cp.dest_level = level;
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cp.dest_level = level;
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cp.width = params.GetMipWidth(level);
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cp.width = width;
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cp.height = params.GetMipHeight(level);
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cp.height = height;
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cp.depth = depth;
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cp.depth = depth;
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};
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};
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const u32 layers = params.depth;
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const u32 layers = params.depth;
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@ -156,7 +171,11 @@ public:
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const u32 layer_offset = layer * mipmaps;
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const u32 layer_offset = layer * mipmaps;
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for (std::size_t level = 0; level < mipmaps; level++) {
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for (std::size_t level = 0; level < mipmaps; level++) {
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CopyParams& cp = result[layer_offset + level];
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CopyParams& cp = result[layer_offset + level];
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set_up_copy(cp, params, layer, level);
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const u32 width =
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std::min(params.GetMipWidth(level), in_params.GetMipWidth(level));
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const u32 height =
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std::min(params.GetMipHeight(level), in_params.GetMipHeight(level));
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set_up_copy(cp, width, height, layer, level);
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}
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}
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}
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}
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return result;
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return result;
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@ -164,7 +183,11 @@ public:
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std::vector<CopyParams> result{mipmaps};
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std::vector<CopyParams> result{mipmaps};
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for (std::size_t level = 0; level < mipmaps; level++) {
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for (std::size_t level = 0; level < mipmaps; level++) {
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CopyParams& cp = result[level];
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CopyParams& cp = result[level];
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set_up_copy(cp, params, params.GetMipDepth(level), level);
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const u32 width = std::min(params.GetMipWidth(level), in_params.GetMipWidth(level));
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const u32 height =
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std::min(params.GetMipHeight(level), in_params.GetMipHeight(level));
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const u32 depth = std::min(params.GetMipDepth(level), in_params.GetMipDepth(level));
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set_up_copy(cp, width, height, depth, level);
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}
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}
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return result;
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return result;
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}
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}
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@ -254,7 +277,8 @@ public:
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std::optional<TView> EmplaceView(const SurfaceParams& view_params, const GPUVAddr view_addr) {
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std::optional<TView> EmplaceView(const SurfaceParams& view_params, const GPUVAddr view_addr) {
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if (view_addr < gpu_addr)
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if (view_addr < gpu_addr)
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return {};
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return {};
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if (params.target == SurfaceTarget::Texture3D || view_params.target == SurfaceTarget::Texture3D) {
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if (params.target == SurfaceTarget::Texture3D ||
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view_params.target == SurfaceTarget::Texture3D) {
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return {};
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return {};
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}
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}
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const std::size_t size = view_params.GetGuestSizeInBytes();
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const std::size_t size = view_params.GetGuestSizeInBytes();
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@ -284,7 +284,7 @@ private:
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const SurfaceParams& params) {
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const SurfaceParams& params) {
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const auto gpu_addr = current_surface->GetGpuAddr();
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const auto gpu_addr = current_surface->GetGpuAddr();
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TSurface new_surface = GetUncachedSurface(gpu_addr, params);
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TSurface new_surface = GetUncachedSurface(gpu_addr, params);
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std::vector<CopyParams> bricks = current_surface->BreakDown();
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std::vector<CopyParams> bricks = current_surface->BreakDown(params);
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for (auto& brick : bricks) {
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for (auto& brick : bricks) {
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ImageCopy(current_surface, new_surface, brick);
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ImageCopy(current_surface, new_surface, brick);
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}
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}
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@ -370,11 +370,16 @@ private:
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if (overlaps.size() == 1) {
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if (overlaps.size() == 1) {
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TSurface current_surface = overlaps[0];
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TSurface current_surface = overlaps[0];
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if (current_surface->MatchesStructure(params) &&
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MatchStructureResult s_result = current_surface->MatchesStructure(params);
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if (s_result != MatchStructureResult::None &&
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current_surface->GetGpuAddr() == gpu_addr &&
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current_surface->GetGpuAddr() == gpu_addr &&
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(params.target != SurfaceTarget::Texture3D ||
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(params.target != SurfaceTarget::Texture3D ||
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current_surface->MatchTarget(params.target))) {
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current_surface->MatchTarget(params.target))) {
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if (s_result == MatchStructureResult::FullMatch) {
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return ManageStructuralMatch(current_surface, params);
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return ManageStructuralMatch(current_surface, params);
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} else {
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return RebuildMirage(current_surface, params);
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}
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}
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}
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if (current_surface->GetSizeInBytes() <= candidate_size) {
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if (current_surface->GetSizeInBytes() <= candidate_size) {
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return RecycleSurface(overlaps, params, gpu_addr, host_ptr, preserve_contents,
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return RecycleSurface(overlaps, params, gpu_addr, host_ptr, preserve_contents,
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