vk_fence_manager: Initial implementation
This commit is contained in:
parent
0649f05900
commit
b752faf2d3
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@ -177,6 +177,8 @@ if (ENABLE_VULKAN)
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renderer_vulkan/vk_descriptor_pool.h
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renderer_vulkan/vk_device.cpp
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renderer_vulkan/vk_device.h
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renderer_vulkan/vk_fence_manager.cpp
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renderer_vulkan/vk_fence_manager.h
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renderer_vulkan/vk_graphics_pipeline.cpp
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renderer_vulkan/vk_graphics_pipeline.h
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renderer_vulkan/vk_image.cpp
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@ -19,6 +19,7 @@
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#include "common/alignment.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "core/settings.h"
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@ -0,0 +1,101 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <thread>
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_fence_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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namespace Vulkan {
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InnerFence::InnerFence(const VKDevice& device, VKScheduler& scheduler, u32 payload, bool is_stubbed)
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: VideoCommon::FenceBase(payload, is_stubbed), device{device}, scheduler{scheduler} {}
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InnerFence::InnerFence(const VKDevice& device, VKScheduler& scheduler, GPUVAddr address,
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u32 payload, bool is_stubbed)
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: VideoCommon::FenceBase(address, payload, is_stubbed), device{device}, scheduler{scheduler} {}
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InnerFence::~InnerFence() = default;
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void InnerFence::Queue() {
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if (is_stubbed) {
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return;
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}
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ASSERT(!event);
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event = device.GetLogical().CreateEvent();
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ticks = scheduler.Ticks();
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([event = *event](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetEvent(event, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
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});
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}
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bool InnerFence::IsSignaled() const {
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if (is_stubbed) {
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return true;
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}
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ASSERT(event);
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return IsEventSignalled();
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}
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void InnerFence::Wait() {
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if (is_stubbed) {
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return;
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}
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ASSERT(event);
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if (ticks >= scheduler.Ticks()) {
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scheduler.Flush();
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}
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while (!IsEventSignalled()) {
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std::this_thread::yield();
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}
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}
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bool InnerFence::IsEventSignalled() const {
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switch (const VkResult result = event.GetStatus()) {
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case VK_EVENT_SET:
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return true;
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case VK_EVENT_RESET:
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return false;
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default:
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throw vk::Exception(result);
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}
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}
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VKFenceManager::VKFenceManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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const VKDevice& device, VKScheduler& scheduler,
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VKTextureCache& texture_cache, VKBufferCache& buffer_cache,
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VKQueryCache& query_cache)
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: GenericFenceManager(system, rasterizer, texture_cache, buffer_cache, query_cache),
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device{device}, scheduler{scheduler} {}
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Fence VKFenceManager::CreateFence(u32 value, bool is_stubbed) {
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return std::make_shared<InnerFence>(device, scheduler, value, is_stubbed);
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}
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Fence VKFenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) {
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return std::make_shared<InnerFence>(device, scheduler, addr, value, is_stubbed);
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}
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void VKFenceManager::QueueFence(Fence& fence) {
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fence->Queue();
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}
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bool VKFenceManager::IsFenceSignaled(Fence& fence) {
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return fence->IsSignaled();
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}
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void VKFenceManager::WaitFence(Fence& fence) {
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fence->Wait();
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}
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} // namespace Vulkan
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@ -0,0 +1,74 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "video_core/fence_manager.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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namespace Core {
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class System;
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}
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Vulkan {
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class VKBufferCache;
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class VKDevice;
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class VKQueryCache;
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class VKScheduler;
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class VKTextureCache;
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class InnerFence : public VideoCommon::FenceBase {
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public:
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explicit InnerFence(const VKDevice& device, VKScheduler& scheduler, u32 payload,
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bool is_stubbed);
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explicit InnerFence(const VKDevice& device, VKScheduler& scheduler, GPUVAddr address,
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u32 payload, bool is_stubbed);
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~InnerFence();
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void Queue();
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bool IsSignaled() const;
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void Wait();
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private:
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bool IsEventSignalled() const;
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const VKDevice& device;
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VKScheduler& scheduler;
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vk::Event event;
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u64 ticks = 0;
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};
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using Fence = std::shared_ptr<InnerFence>;
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using GenericFenceManager =
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VideoCommon::FenceManager<Fence, VKTextureCache, VKBufferCache, VKQueryCache>;
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class VKFenceManager final : public GenericFenceManager {
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public:
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explicit VKFenceManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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const VKDevice& device, VKScheduler& scheduler,
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VKTextureCache& texture_cache, VKBufferCache& buffer_cache,
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VKQueryCache& query_cache);
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protected:
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Fence CreateFence(u32 value, bool is_stubbed) override;
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Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override;
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void QueueFence(Fence& fence) override;
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bool IsFenceSignaled(Fence& fence) override;
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void WaitFence(Fence& fence) override;
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private:
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const VKDevice& device;
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VKScheduler& scheduler;
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};
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} // namespace Vulkan
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@ -299,7 +299,9 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
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pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue,
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renderpass_cache),
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buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
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sampler_cache(device), query_cache(system, *this, device, scheduler) {
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sampler_cache(device),
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fence_manager(system, *this, device, scheduler, texture_cache, buffer_cache, query_cache),
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query_cache(system, *this, device, scheduler) {
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scheduler.SetQueryCache(query_cache);
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}
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@ -547,38 +549,28 @@ void RasterizerVulkan::SyncGuestHost() {
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void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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memory_manager.Write<u32>(addr, value);
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/*
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if (!gpu.IsAsync()) {
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auto& memory_manager{gpu.MemoryManager()};
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memory_manager.Write<u32>(addr, value);
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gpu.MemoryManager().Write<u32>(addr, value);
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return;
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}
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fence_manager.SignalSemaphore(addr, value);
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*/
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}
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void RasterizerVulkan::SignalSyncPoint(u32 value) {
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auto& gpu{system.GPU()};
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gpu.IncrementSyncPoint(value);
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/*
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if (!gpu.IsAsync()) {
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gpu.IncrementSyncPoint(value);
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return;
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}
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fence_manager.SignalSyncPoint(value);
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*/
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}
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void RasterizerVulkan::ReleaseFences() {
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/*
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auto& gpu{system.GPU()};
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if (!gpu.IsAsync()) {
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return;
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}
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fence_manager.WaitPendingFences();
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*/
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}
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void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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@ -21,6 +21,7 @@
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_compute_pass.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_fence_manager.h"
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#include "video_core/renderer_vulkan/vk_memory_manager.h"
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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#include "video_core/renderer_vulkan/vk_query_cache.h"
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@ -267,6 +268,7 @@ private:
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VKPipelineCache pipeline_cache;
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VKBufferCache buffer_cache;
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VKSamplerCache sampler_cache;
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VKFenceManager fence_manager;
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VKQueryCache query_cache;
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std::array<View, Maxwell::NumRenderTargets> color_attachments;
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@ -64,6 +64,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
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X(vkCmdSetCheckpointNV);
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X(vkCmdSetDepthBias);
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X(vkCmdSetDepthBounds);
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X(vkCmdSetEvent);
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X(vkCmdSetScissor);
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X(vkCmdSetStencilCompareMask);
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X(vkCmdSetStencilReference);
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@ -76,6 +77,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
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X(vkCreateDescriptorPool);
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X(vkCreateDescriptorSetLayout);
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X(vkCreateDescriptorUpdateTemplateKHR);
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X(vkCreateEvent);
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X(vkCreateFence);
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X(vkCreateFramebuffer);
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X(vkCreateGraphicsPipelines);
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@ -94,6 +96,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
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X(vkDestroyDescriptorPool);
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X(vkDestroyDescriptorSetLayout);
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X(vkDestroyDescriptorUpdateTemplateKHR);
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X(vkDestroyEvent);
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X(vkDestroyFence);
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X(vkDestroyFramebuffer);
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X(vkDestroyImage);
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@ -113,6 +116,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
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X(vkFreeMemory);
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X(vkGetBufferMemoryRequirements);
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X(vkGetDeviceQueue);
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X(vkGetEventStatus);
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X(vkGetFenceStatus);
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X(vkGetImageMemoryRequirements);
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X(vkGetQueryPoolResults);
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@ -271,6 +275,10 @@ void Destroy(VkDevice device, VkDeviceMemory handle, const DeviceDispatch& dld)
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dld.vkFreeMemory(device, handle, nullptr);
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}
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void Destroy(VkDevice device, VkEvent handle, const DeviceDispatch& dld) noexcept {
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dld.vkDestroyEvent(device, handle, nullptr);
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}
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void Destroy(VkDevice device, VkFence handle, const DeviceDispatch& dld) noexcept {
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dld.vkDestroyFence(device, handle, nullptr);
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}
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@ -613,6 +621,16 @@ ShaderModule Device::CreateShaderModule(const VkShaderModuleCreateInfo& ci) cons
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return ShaderModule(object, handle, *dld);
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}
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Event Device::CreateEvent() const {
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VkEventCreateInfo ci;
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ci.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
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ci.pNext = nullptr;
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ci.flags = 0;
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VkEvent object;
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Check(dld->vkCreateEvent(handle, &ci, nullptr, &object));
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return Event(object, handle, *dld);
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}
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SwapchainKHR Device::CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const {
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VkSwapchainKHR object;
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Check(dld->vkCreateSwapchainKHR(handle, &ci, nullptr, &object));
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@ -200,6 +200,7 @@ struct DeviceDispatch : public InstanceDispatch {
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PFN_vkCmdSetCheckpointNV vkCmdSetCheckpointNV;
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PFN_vkCmdSetDepthBias vkCmdSetDepthBias;
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PFN_vkCmdSetDepthBounds vkCmdSetDepthBounds;
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PFN_vkCmdSetEvent vkCmdSetEvent;
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PFN_vkCmdSetScissor vkCmdSetScissor;
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PFN_vkCmdSetStencilCompareMask vkCmdSetStencilCompareMask;
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PFN_vkCmdSetStencilReference vkCmdSetStencilReference;
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@ -212,6 +213,7 @@ struct DeviceDispatch : public InstanceDispatch {
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PFN_vkCreateDescriptorPool vkCreateDescriptorPool;
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PFN_vkCreateDescriptorSetLayout vkCreateDescriptorSetLayout;
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PFN_vkCreateDescriptorUpdateTemplateKHR vkCreateDescriptorUpdateTemplateKHR;
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PFN_vkCreateEvent vkCreateEvent;
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PFN_vkCreateFence vkCreateFence;
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PFN_vkCreateFramebuffer vkCreateFramebuffer;
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PFN_vkCreateGraphicsPipelines vkCreateGraphicsPipelines;
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PFN_vkDestroyDescriptorPool vkDestroyDescriptorPool;
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PFN_vkDestroyDescriptorSetLayout vkDestroyDescriptorSetLayout;
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PFN_vkDestroyDescriptorUpdateTemplateKHR vkDestroyDescriptorUpdateTemplateKHR;
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PFN_vkDestroyEvent vkDestroyEvent;
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PFN_vkDestroyFence vkDestroyFence;
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PFN_vkDestroyFramebuffer vkDestroyFramebuffer;
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PFN_vkDestroyImage vkDestroyImage;
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@ -249,6 +252,7 @@ struct DeviceDispatch : public InstanceDispatch {
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PFN_vkFreeMemory vkFreeMemory;
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PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
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PFN_vkGetDeviceQueue vkGetDeviceQueue;
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PFN_vkGetEventStatus vkGetEventStatus;
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PFN_vkGetFenceStatus vkGetFenceStatus;
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PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
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PFN_vkGetQueryPoolResults vkGetQueryPoolResults;
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@ -281,6 +285,7 @@ void Destroy(VkDevice, VkDescriptorPool, const DeviceDispatch&) noexcept;
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void Destroy(VkDevice, VkDescriptorSetLayout, const DeviceDispatch&) noexcept;
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void Destroy(VkDevice, VkDescriptorUpdateTemplateKHR, const DeviceDispatch&) noexcept;
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void Destroy(VkDevice, VkDeviceMemory, const DeviceDispatch&) noexcept;
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void Destroy(VkDevice, VkEvent, const DeviceDispatch&) noexcept;
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void Destroy(VkDevice, VkFence, const DeviceDispatch&) noexcept;
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void Destroy(VkDevice, VkFramebuffer, const DeviceDispatch&) noexcept;
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void Destroy(VkDevice, VkImage, const DeviceDispatch&) noexcept;
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std::vector<VkImage> GetImages() const;
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};
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class Event : public Handle<VkEvent, VkDevice, DeviceDispatch> {
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using Handle<VkEvent, VkDevice, DeviceDispatch>::Handle;
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public:
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VkResult GetStatus() const noexcept {
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return dld->vkGetEventStatus(owner, handle);
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}
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};
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class Device : public Handle<VkDevice, NoOwner, DeviceDispatch> {
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using Handle<VkDevice, NoOwner, DeviceDispatch>::Handle;
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ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const;
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Event CreateEvent() const;
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SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const;
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DeviceMemory TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept;
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dld->vkCmdSetDepthBounds(handle, min_depth_bounds, max_depth_bounds);
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}
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void SetEvent(VkEvent event, VkPipelineStageFlags stage_flags) const noexcept {
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dld->vkCmdSetEvent(handle, event, stage_flags);
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}
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void BindTransformFeedbackBuffersEXT(u32 first, u32 count, const VkBuffer* buffers,
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const VkDeviceSize* offsets,
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const VkDeviceSize* sizes) const noexcept {
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