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yuzu-android
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fs: implement OpenDirectoryMode

This commit is contained in:
Liam 2023-12-18 00:12:38 -05:00
parent b8c5027686
commit b770f6a985
2 changed files with 17 additions and 8 deletions

View File

@ -54,6 +54,13 @@ enum class ImageDirectoryId : u32 {
SdCard, SdCard,
}; };
enum class OpenDirectoryMode : u64 {
Directory = (1 << 0),
File = (1 << 1),
All = Directory | File
};
DECLARE_ENUM_FLAG_OPERATORS(OpenDirectoryMode);
class FileSystemController { class FileSystemController {
public: public:
explicit FileSystemController(Core::System& system_); explicit FileSystemController(Core::System& system_);

View File

@ -259,7 +259,7 @@ static void BuildEntryIndex(std::vector<FileSys::Entry>& entries, const std::vec
class IDirectory final : public ServiceFramework<IDirectory> { class IDirectory final : public ServiceFramework<IDirectory> {
public: public:
explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_) explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_, OpenDirectoryMode mode)
: ServiceFramework{system_, "IDirectory"}, backend(std::move(backend_)) { : ServiceFramework{system_, "IDirectory"}, backend(std::move(backend_)) {
static const FunctionInfo functions[] = { static const FunctionInfo functions[] = {
{0, &IDirectory::Read, "Read"}, {0, &IDirectory::Read, "Read"},
@ -269,9 +269,13 @@ public:
// TODO(DarkLordZach): Verify that this is the correct behavior. // TODO(DarkLordZach): Verify that this is the correct behavior.
// Build entry index now to save time later. // Build entry index now to save time later.
BuildEntryIndex(entries, backend->GetFiles(), FileSys::EntryType::File); if (True(mode & OpenDirectoryMode::Directory)) {
BuildEntryIndex(entries, backend->GetSubdirectories(), FileSys::EntryType::Directory); BuildEntryIndex(entries, backend->GetSubdirectories(), FileSys::EntryType::Directory);
} }
if (True(mode & OpenDirectoryMode::File)) {
BuildEntryIndex(entries, backend->GetFiles(), FileSys::EntryType::File);
}
}
private: private:
FileSys::VirtualDir backend; FileSys::VirtualDir backend;
@ -446,11 +450,9 @@ public:
const auto file_buffer = ctx.ReadBuffer(); const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer); const std::string name = Common::StringFromBuffer(file_buffer);
const auto mode = rp.PopRaw<OpenDirectoryMode>();
// TODO(Subv): Implement this filter. LOG_DEBUG(Service_FS, "called. directory={}, mode={}", name, mode);
const u32 filter_flags = rp.Pop<u32>();
LOG_DEBUG(Service_FS, "called. directory={}, filter={}", name, filter_flags);
FileSys::VirtualDir vfs_dir{}; FileSys::VirtualDir vfs_dir{};
auto result = backend.OpenDirectory(&vfs_dir, name); auto result = backend.OpenDirectory(&vfs_dir, name);
@ -460,7 +462,7 @@ public:
return; return;
} }
auto directory = std::make_shared<IDirectory>(system, vfs_dir); auto directory = std::make_shared<IDirectory>(system, vfs_dir, mode);
IPC::ResponseBuilder rb{ctx, 2, 0, 1}; IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess); rb.Push(ResultSuccess);