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yuzu: Add setting to disable controller navigation

This commit is contained in:
german77 2022-01-23 21:08:49 -06:00
parent 2136ebccd6
commit b998aa5504
6 changed files with 28 additions and 3 deletions

View File

@ -554,6 +554,7 @@ struct Values {
Setting<bool> use_docked_mode{true, "use_docked_mode"}; Setting<bool> use_docked_mode{true, "use_docked_mode"};
BasicSetting<bool> enable_raw_input{false, "enable_raw_input"}; BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
BasicSetting<bool> controller_navigation{true, "controller_navigation"};
Setting<bool> vibration_enabled{true, "vibration_enabled"}; Setting<bool> vibration_enabled{true, "vibration_enabled"};
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};

View File

@ -393,6 +393,8 @@ void Config::ReadControlValues() {
ReadGlobalSetting(Settings::values.enable_accurate_vibrations); ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
ReadGlobalSetting(Settings::values.motion_enabled); ReadGlobalSetting(Settings::values.motion_enabled);
ReadBasicSetting(Settings::values.controller_navigation);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -1001,6 +1003,7 @@ void Config::SaveControlValues() {
WriteBasicSetting(Settings::values.keyboard_enabled); WriteBasicSetting(Settings::values.keyboard_enabled);
WriteBasicSetting(Settings::values.emulate_analog_keyboard); WriteBasicSetting(Settings::values.emulate_analog_keyboard);
WriteBasicSetting(Settings::values.mouse_panning_sensitivity); WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
WriteBasicSetting(Settings::values.controller_navigation);
WriteBasicSetting(Settings::values.tas_enable); WriteBasicSetting(Settings::values.tas_enable);
WriteBasicSetting(Settings::values.tas_loop); WriteBasicSetting(Settings::values.tas_loop);

View File

@ -131,6 +131,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked(); Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
Settings::values.enable_raw_input = ui->enable_raw_input->isChecked(); Settings::values.enable_raw_input = ui->enable_raw_input->isChecked();
Settings::values.enable_udp_controller = ui->enable_udp_controller->isChecked(); Settings::values.enable_udp_controller = ui->enable_udp_controller->isChecked();
Settings::values.controller_navigation = ui->controller_navigation->isChecked();
} }
void ConfigureInputAdvanced::LoadConfiguration() { void ConfigureInputAdvanced::LoadConfiguration() {
@ -162,6 +163,7 @@ void ConfigureInputAdvanced::LoadConfiguration() {
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled); ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
ui->enable_raw_input->setChecked(Settings::values.enable_raw_input.GetValue()); ui->enable_raw_input->setChecked(Settings::values.enable_raw_input.GetValue());
ui->enable_udp_controller->setChecked(Settings::values.enable_udp_controller.GetValue()); ui->enable_udp_controller->setChecked(Settings::values.enable_udp_controller.GetValue());
ui->controller_navigation->setChecked(Settings::values.controller_navigation.GetValue());
UpdateUIEnabled(); UpdateUIEnabled();
} }

View File

@ -2655,6 +2655,19 @@
</widget> </widget>
</item> </item>
<item row="4" column="0"> <item row="4" column="0">
<widget class="QCheckBox" name="controller_navigation">
<property name="minimumSize">
<size>
<width>0</width>
<height>23</height>
</size>
</property>
<property name="text">
<string>Controller navigation</string>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QCheckBox" name="mouse_panning"> <widget class="QCheckBox" name="mouse_panning">
<property name="minimumSize"> <property name="minimumSize">
<size> <size>
@ -2667,7 +2680,7 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="4" column="2"> <item row="5" column="2">
<widget class="QSpinBox" name="mouse_panning_sensitivity"> <widget class="QSpinBox" name="mouse_panning_sensitivity">
<property name="toolTip"> <property name="toolTip">
<string>Mouse sensitivity</string> <string>Mouse sensitivity</string>
@ -2689,14 +2702,14 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="5" column="0"> <item row="6" column="0">
<widget class="QLabel" name="motion_touch"> <widget class="QLabel" name="motion_touch">
<property name="text"> <property name="text">
<string>Motion / Touch</string> <string>Motion / Touch</string>
</property> </property>
</widget> </widget>
</item> </item>
<item row="5" column="2"> <item row="6" column="2">
<widget class="QPushButton" name="buttonMotionTouch"> <widget class="QPushButton" name="buttonMotionTouch">
<property name="text"> <property name="text">
<string>Configure</string> <string>Configure</string>

View File

@ -190,6 +190,9 @@ void ControllerShortcut::ControllerUpdateEvent(Core::HID::ControllerTriggerType
if (type != Core::HID::ControllerTriggerType::Button) { if (type != Core::HID::ControllerTriggerType::Button) {
return; return;
} }
if (!Settings::values.controller_navigation) {
return;
}
if (button_sequence.npad.raw == Core::HID::NpadButton::None && if (button_sequence.npad.raw == Core::HID::NpadButton::None &&
button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) { button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) {
return; return;

View File

@ -40,6 +40,9 @@ void ControllerNavigation::TriggerButton(Settings::NativeButton::Values native_b
void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) { void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
std::lock_guard lock{mutex}; std::lock_guard lock{mutex};
if (!Settings::values.controller_navigation) {
return;
}
if (type == Core::HID::ControllerTriggerType::Button) { if (type == Core::HID::ControllerTriggerType::Button) {
ControllerUpdateButton(); ControllerUpdateButton();
return; return;