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Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5

This commit is contained in:
Fernando Sahmkow 2019-10-02 19:00:16 -04:00 committed by FernandoS27
parent e664c24355
commit b9ddb517b1
4 changed files with 185 additions and 70 deletions

View File

@ -101,6 +101,16 @@ static constexpr ConversionArray morton_to_linear_fns = {
MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_6X6>,
MortonCopy<true, PixelFormat::ASTC_2D_6X6_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_10X10>,
MortonCopy<true, PixelFormat::ASTC_2D_10X10_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_12X12>,
MortonCopy<true, PixelFormat::ASTC_2D_12X12_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_8X6>,
MortonCopy<true, PixelFormat::ASTC_2D_8X6_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_6X5>,
MortonCopy<true, PixelFormat::ASTC_2D_6X5_SRGB>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>,
@ -170,6 +180,16 @@ static constexpr ConversionArray linear_to_morton_fns = {
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>,

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@ -120,6 +120,16 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
// Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F

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@ -350,6 +350,16 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
case Tegra::Texture::TextureFormat::ASTC_2D_6X6:
return is_srgb ? PixelFormat::ASTC_2D_6X6_SRGB : PixelFormat::ASTC_2D_6X6;
case Tegra::Texture::TextureFormat::ASTC_2D_10X10:
return is_srgb ? PixelFormat::ASTC_2D_10X10_SRGB : PixelFormat::ASTC_2D_10X10;
case Tegra::Texture::TextureFormat::ASTC_2D_12X12:
return is_srgb ? PixelFormat::ASTC_2D_12X12_SRGB : PixelFormat::ASTC_2D_12X12;
case Tegra::Texture::TextureFormat::ASTC_2D_8X6:
return is_srgb ? PixelFormat::ASTC_2D_8X6_SRGB : PixelFormat::ASTC_2D_8X6;
case Tegra::Texture::TextureFormat::ASTC_2D_6X5:
return is_srgb ? PixelFormat::ASTC_2D_6X5_SRGB : PixelFormat::ASTC_2D_6X5;
case Tegra::Texture::TextureFormat::R16_G16:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
@ -510,6 +520,16 @@ bool IsPixelFormatASTC(PixelFormat format) {
case PixelFormat::ASTC_2D_8X5_SRGB:
case PixelFormat::ASTC_2D_10X8:
case PixelFormat::ASTC_2D_10X8_SRGB:
case PixelFormat::ASTC_2D_6X6:
case PixelFormat::ASTC_2D_6X6_SRGB:
case PixelFormat::ASTC_2D_10X10:
case PixelFormat::ASTC_2D_10X10_SRGB:
case PixelFormat::ASTC_2D_12X12:
case PixelFormat::ASTC_2D_12X12_SRGB:
case PixelFormat::ASTC_2D_8X6:
case PixelFormat::ASTC_2D_8X6_SRGB:
case PixelFormat::ASTC_2D_6X5:
case PixelFormat::ASTC_2D_6X5_SRGB:
return true;
default:
return false;
@ -530,6 +550,11 @@ bool IsPixelFormatSRGB(PixelFormat format) {
case PixelFormat::ASTC_2D_5X4_SRGB:
case PixelFormat::ASTC_2D_5X5_SRGB:
case PixelFormat::ASTC_2D_10X8_SRGB:
case PixelFormat::ASTC_2D_6X6_SRGB:
case PixelFormat::ASTC_2D_10X10_SRGB:
case PixelFormat::ASTC_2D_12X12_SRGB:
case PixelFormat::ASTC_2D_8X6_SRGB:
case PixelFormat::ASTC_2D_6X5_SRGB:
return true;
default:
return false;

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@ -75,19 +75,29 @@ enum class PixelFormat {
ASTC_2D_5X5_SRGB = 57,
ASTC_2D_10X8 = 58,
ASTC_2D_10X8_SRGB = 59,
ASTC_2D_6X6 = 60,
ASTC_2D_6X6_SRGB = 61,
ASTC_2D_10X10 = 62,
ASTC_2D_10X10_SRGB = 63,
ASTC_2D_12X12 = 64,
ASTC_2D_12X12_SRGB = 65,
ASTC_2D_8X6 = 66,
ASTC_2D_8X6_SRGB = 67,
ASTC_2D_6X5 = 68,
ASTC_2D_6X5_SRGB = 69,
MaxColorFormat,
// Depth formats
Z32F = 60,
Z16 = 61,
Z32F = 70,
Z16 = 71,
MaxDepthFormat,
// DepthStencil formats
Z24S8 = 62,
S8Z24 = 63,
Z32FS8 = 64,
Z24S8 = 72,
S8Z24 = 73,
Z32FS8 = 74,
MaxDepthStencilFormat,
@ -185,6 +195,16 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
2, // ASTC_2D_5X5_SRGB
2, // ASTC_2D_10X8
2, // ASTC_2D_10X8_SRGB
2, // ASTC_2D_6X6
2, // ASTC_2D_6X6_SRGB
2, // ASTC_2D_10X10
2, // ASTC_2D_10X10_SRGB
2, // ASTC_2D_12X12
2, // ASTC_2D_12X12_SRGB
2, // ASTC_2D_8X6
2, // ASTC_2D_8X6_SRGB
2, // ASTC_2D_6X5
2, // ASTC_2D_6X5_SRGB
0, // Z32F
0, // Z16
0, // Z24S8
@ -269,6 +289,16 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
5, // ASTC_2D_5X5_SRGB
10, // ASTC_2D_10X8
10, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6
6, // ASTC_2D_6X6_SRGB
10, // ASTC_2D_10X10
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X12
12, // ASTC_2D_12X12_SRGB
8, // ASTC_2D_8X6
8, // ASTC_2D_8X6_SRGB
6, // ASTC_2D_6X5
6, // ASTC_2D_6X5_SRGB
1, // Z32F
1, // Z16
1, // Z24S8
@ -345,6 +375,16 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
5, // ASTC_2D_5X5_SRGB
8, // ASTC_2D_10X8
8, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6
6, // ASTC_2D_6X6_SRGB
10, // ASTC_2D_10X10
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X12
12, // ASTC_2D_12X12_SRGB
6, // ASTC_2D_8X6
6, // ASTC_2D_8X6_SRGB
5, // ASTC_2D_6X5
5, // ASTC_2D_6X5_SRGB
1, // Z32F
1, // Z16
1, // Z24S8
@ -421,6 +461,16 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
128, // ASTC_2D_5X5_SRGB
128, // ASTC_2D_10X8
128, // ASTC_2D_10X8_SRGB
128, // ASTC_2D_6X6
128, // ASTC_2D_6X6_SRGB
128, // ASTC_2D_10X10
128, // ASTC_2D_10X10_SRGB
128, // ASTC_2D_12X12
128, // ASTC_2D_12X12_SRGB
128, // ASTC_2D_8X6
128, // ASTC_2D_8X6_SRGB
128, // ASTC_2D_6X5
128, // ASTC_2D_6X5_SRGB
32, // Z32F
16, // Z16
32, // Z24S8
@ -512,6 +562,16 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
SurfaceCompression::Converted, // ASTC_2D_10X8
SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
SurfaceCompression::Converted, // ASTC_2D_6X6
SurfaceCompression::Converted, // ASTC_2D_6X6_SRGB
SurfaceCompression::Converted, // ASTC_2D_10X10
SurfaceCompression::Converted, // ASTC_2D_10X10_SRGB
SurfaceCompression::Converted, // ASTC_2D_12X12
SurfaceCompression::Converted, // ASTC_2D_12X12_SRGB
SurfaceCompression::Converted, // ASTC_2D_8X6
SurfaceCompression::Converted, // ASTC_2D_8X6_SRGB
SurfaceCompression::Converted, // ASTC_2D_6X5
SurfaceCompression::Converted, // ASTC_2D_6X5_SRGB
SurfaceCompression::None, // Z32F
SurfaceCompression::None, // Z16
SurfaceCompression::None, // Z24S8