gl_state: Fixup multibind bug
This commit is contained in:
parent
49c6d21b31
commit
bb3ab7d66c
|
@ -461,7 +461,7 @@ void OpenGLState::ApplyTextures() const {
|
||||||
|
|
||||||
if (has_delta) {
|
if (has_delta) {
|
||||||
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
|
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
|
||||||
textures.data());
|
textures.data() + first);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -482,7 +482,7 @@ void OpenGLState::ApplySamplers() const {
|
||||||
}
|
}
|
||||||
if (has_delta) {
|
if (has_delta) {
|
||||||
glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
|
glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
|
||||||
samplers.data());
|
samplers.data() + first);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Reference in New Issue