yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Detail adjustment

This commit is contained in:
Feng Chen 2021-09-08 09:53:10 +08:00
parent e5ca733722
commit bbc1800c1b
2 changed files with 35 additions and 28 deletions

View File

@ -15,6 +15,8 @@
namespace Shader::Backend::SPIRV {
namespace {
constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
enum class Operation {
Increment,
Decrement,
@ -428,15 +430,14 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
}
}
constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
size_t FindFistUnUsedLocation(const auto& used_location) {
if (used_location.all()) {
throw RuntimeError("Unable to get an unused location");
}
size_t location = 0;
while (location < used_location.size() && used_location.test(location))
size_t FindFistUnUsedLocation(const std::bitset<IR::NUM_GENERICS>& used_locations,
size_t previous_unused_location) {
size_t location = previous_unused_location + 1;
while (location < used_locations.size() && used_locations.test(location))
++location;
if (location == used_locations.size()) {
throw RuntimeError("Unable to get an unused location for legacy attribute");
}
return location;
}
} // Anonymous namespace
@ -1239,7 +1240,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
loads[IR::Attribute::TessellationEvaluationPointV]) {
tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
}
std::bitset<IR::NUM_GENERICS> used_location;
std::bitset<IR::NUM_GENERICS> used_locations{};
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
const AttributeType input_type{runtime_info.generic_input_types[index]};
if (!runtime_info.previous_stage_stores.Generic(index)) {
@ -1251,7 +1252,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
if (input_type == AttributeType::Disabled) {
continue;
}
used_location.set(index);
used_locations.set(index);
const Id type{GetAttributeType(*this, input_type)};
const Id id{DefineInput(*this, type, true)};
Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
@ -1277,17 +1278,20 @@ void EmitContext::DefineInputs(const IR::Program& program) {
break;
}
}
size_t previous_unused_location = 0;
if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
size_t location = FindFistUnUsedLocation(used_location);
used_location.set(location);
size_t location = FindFistUnUsedLocation(used_locations, previous_unused_location);
previous_unused_location = location;
used_locations.set(location);
const Id id{DefineInput(*this, F32[4], true)};
Decorate(id, spv::Decoration::Location, location);
input_front_color = id;
}
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
size_t location = FindFistUnUsedLocation(used_location);
used_location.set(location);
size_t location = FindFistUnUsedLocation(used_locations, previous_unused_location);
previous_unused_location = location;
used_locations.set(location);
const Id id{DefineInput(*this, F32[4], true)};
Decorate(id, spv::Decoration::Location, location);
input_fixed_fnc_textures[index] = id;
@ -1343,24 +1347,27 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
spv::BuiltIn::ViewportMaskNV);
}
std::bitset<IR::NUM_GENERICS> used_location;
std::bitset<IR::NUM_GENERICS> used_locations{};
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (info.stores.Generic(index)) {
DefineGenericOutput(*this, index, invocations);
used_location.set(index);
used_locations.set(index);
}
}
size_t previous_unused_location = 0;
if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
size_t location = FindFistUnUsedLocation(used_location);
used_location.set(location);
size_t location = FindFistUnUsedLocation(used_locations, previous_unused_location);
previous_unused_location = location;
used_locations.set(location);
const Id id{DefineOutput(*this, F32[4], invocations)};
Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
output_front_color = id;
}
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
size_t location = FindFistUnUsedLocation(used_location);
used_location.set(location);
size_t location = FindFistUnUsedLocation(used_locations, previous_unused_location);
previous_unused_location = location;
used_locations.set(location);
const Id id{DefineOutput(*this, F32[4], invocations)};
Decorate(id, spv::Decoration::Location, location);
output_fixed_fnc_textures[index] = id;

View File

@ -50,16 +50,16 @@ bool IsFixedFncTexture(IR::Attribute attribute) {
u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
if (!IsFixedFncTexture(attribute)) {
throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
}
return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
}
u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
if (!IsFixedFncTexture(attribute)) {
throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
}
return static_cast<u32>(attribute) % 4;
return static_cast<u32>(attribute) % 4u;
}
template <typename... Args>
@ -93,7 +93,7 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
}
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
if (IsFixedFncTexture(attr)) {
const u32 index{FixedFncTextureAttributeIndex(attr)};
const u32 element{FixedFncTextureAttributeElement(attr)};
const Id element_id{ctx.Const(element)};
@ -341,11 +341,11 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
const Id value{ctx.OpLoad(type->id, pointer)};
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
if (IsFixedFncTexture(attr)) {
const u32 index{FixedFncTextureAttributeIndex(attr)};
return ctx.OpLoad(ctx.F32[1],
AttrPointer(ctx, ctx.input_f32, vertex,
ctx.input_fixed_fnc_textures[index], ctx.Const(element)));
const Id attr_id{ctx.input_fixed_fnc_textures[index]};
const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))};
return ctx.OpLoad(ctx.F32[1], attr_ptr);
}
switch (attr) {
case IR::Attribute::PrimitiveId: