Loader: Fix indentation, whitespace, and a few other such cosmetic stuff.
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3ff5a80d46
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@ -13,11 +13,9 @@
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#include "3dsx.h"
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namespace Loader {
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/**
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/**
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* File layout:
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* - File header
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* - Code, rodata and data relocation table headers
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@ -64,9 +62,9 @@ struct THREEDSX_Header
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struct THREEDSX_RelocHdr
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{
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// # of absolute relocations (that is, fix address to post-relocation memory layout)
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u32 cross_segment_absolute;
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u32 cross_segment_absolute;
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// # of cross-segment relative relocations (that is, 32bit signed offsets that need to be patched)
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u32 cross_segment_relative;
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u32 cross_segment_relative;
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// more?
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// Relocations are written in this order:
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@ -207,28 +205,28 @@ int THREEDSXReader::Load3DSXFile(const std::string& filename, u32 base_addr)
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return ERROR_NONE;
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}
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/// AppLoader_DSX constructor
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AppLoader_THREEDSX::AppLoader_THREEDSX(const std::string& filename) : filename(filename) {
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}
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/// AppLoader_DSX constructor
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AppLoader_THREEDSX::AppLoader_THREEDSX(const std::string& filename) : filename(filename) {
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}
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/// AppLoader_DSX destructor
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AppLoader_THREEDSX::~AppLoader_THREEDSX() {
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}
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/// AppLoader_DSX destructor
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AppLoader_THREEDSX::~AppLoader_THREEDSX() {
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}
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/**
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* Loads a 3DSX file
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* @return Success on success, otherwise Error
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*/
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ResultStatus AppLoader_THREEDSX::Load() {
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LOG_INFO(Loader, "Loading 3DSX file %s...", filename.c_str());
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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THREEDSXReader::Load3DSXFile(filename, 0x00100000);
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Kernel::LoadExec(0x00100000);
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} else {
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return ResultStatus::Error;
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}
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return ResultStatus::Success;
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/**
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* Loads a 3DSX file
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* @return Success on success, otherwise Error
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*/
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ResultStatus AppLoader_THREEDSX::Load() {
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LOG_INFO(Loader, "Loading 3DSX file %s...", filename.c_str());
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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THREEDSXReader::Load3DSXFile(filename, 0x00100000);
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Kernel::LoadExec(0x00100000);
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} else {
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return ResultStatus::Error;
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}
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return ResultStatus::Success;
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}
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} // namespace Loader
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@ -149,7 +149,7 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
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exefs_header.section[i].name);
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s64 section_offset = (exefs_header.section[i].offset + exefs_offset +
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sizeof(ExeFs_Header)+ncch_offset);
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sizeof(ExeFs_Header)+ncch_offset);
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file.Seek(section_offset, 0);
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// Section is compressed...
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