Merge pull request #1779 from DarkLordZach/debug-pad-unmapped
debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
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bee5a7acb1
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@ -71,8 +71,9 @@ void Controller_DebugPad::OnUpdate(u8* data, std::size_t size) {
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void Controller_DebugPad::OnLoadInputDevices() {
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void Controller_DebugPad::OnLoadInputDevices() {
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std::transform(Settings::values.debug_pad_buttons.begin(),
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std::transform(Settings::values.debug_pad_buttons.begin(),
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Settings::values.debug_pad_buttons.end(), buttons.begin(),
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Settings::values.debug_pad_buttons.begin() +
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Input::CreateDevice<Input::ButtonDevice>);
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Settings::NativeButton::NUM_BUTTONS_HID,
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buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
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std::transform(Settings::values.debug_pad_analogs.begin(),
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std::transform(Settings::values.debug_pad_analogs.begin(),
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Settings::values.debug_pad_analogs.end(), analogs.begin(),
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Settings::values.debug_pad_analogs.end(), analogs.begin(),
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Input::CreateDevice<Input::AnalogDevice>);
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Input::CreateDevice<Input::AnalogDevice>);
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