core_timing: Make TimedCallback take std::chrono::nanoseconds
Enforces our desired time units directly with a concrete type.
This commit is contained in:
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8b50c660df
commit
bef1844a51
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@ -38,7 +38,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo
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sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
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release_event = Core::Timing::CreateEvent(
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name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(cycles_late); });
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name, [this](u64, std::chrono::nanoseconds ns_late) { ReleaseActiveBuffer(ns_late); });
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}
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void Stream::Play() {
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@ -78,7 +78,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
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}
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}
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void Stream::PlayNextBuffer(s64 cycles_late) {
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void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
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if (!IsPlaying()) {
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// Ensure we are in playing state before playing the next buffer
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sink_stream.Flush();
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@ -103,17 +103,18 @@ void Stream::PlayNextBuffer(s64 cycles_late) {
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sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
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const auto time_stretch_delta = std::chrono::nanoseconds{
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Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late};
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const auto time_stretch_delta = Settings::values.enable_audio_stretching.GetValue()
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? std::chrono::nanoseconds::zero()
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: ns_late;
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const auto future_time = GetBufferReleaseNS(*active_buffer) - time_stretch_delta;
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core_timing.ScheduleEvent(future_time, release_event, {});
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}
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void Stream::ReleaseActiveBuffer(s64 cycles_late) {
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void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) {
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ASSERT(active_buffer);
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released_buffers.push(std::move(active_buffer));
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release_callback();
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PlayNextBuffer(cycles_late);
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PlayNextBuffer(ns_late);
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}
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bool Stream::QueueBuffer(BufferPtr&& buffer) {
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@ -91,10 +91,10 @@ public:
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private:
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/// Plays the next queued buffer in the audio stream, starting playback if necessary
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void PlayNextBuffer(s64 cycles_late = 0);
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void PlayNextBuffer(std::chrono::nanoseconds ns_late = {});
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/// Releases the actively playing buffer, signalling that it has been completed
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void ReleaseActiveBuffer(s64 cycles_late = 0);
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void ReleaseActiveBuffer(std::chrono::nanoseconds ns_late = {});
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/// Gets the number of core cycles when the specified buffer will be released
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std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const;
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@ -58,7 +58,7 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
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event_fifo_id = 0;
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shutting_down = false;
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ticks = 0;
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const auto empty_timed_callback = [](u64, s64) {};
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const auto empty_timed_callback = [](u64, std::chrono::nanoseconds) {};
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ev_lost = CreateEvent("_lost_event", empty_timed_callback);
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if (is_multicore) {
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timer_thread = std::make_unique<std::thread>(ThreadEntry, std::ref(*this));
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@ -195,8 +195,9 @@ std::optional<s64> CoreTiming::Advance() {
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event_queue.pop_back();
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basic_lock.unlock();
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if (auto event_type{evt.type.lock()}) {
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event_type->callback(evt.userdata, global_timer - evt.time);
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if (const auto event_type{evt.type.lock()}) {
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event_type->callback(
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evt.userdata, std::chrono::nanoseconds{static_cast<s64>(global_timer - evt.time)});
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}
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basic_lock.lock();
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@ -17,14 +17,12 @@
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#include "common/common_types.h"
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#include "common/spin_lock.h"
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#include "common/thread.h"
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#include "common/threadsafe_queue.h"
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#include "common/wall_clock.h"
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#include "core/hardware_properties.h"
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namespace Core::Timing {
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/// A callback that may be scheduled for a particular core timing event.
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using TimedCallback = std::function<void(u64 userdata, s64 cycles_late)>;
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using TimedCallback = std::function<void(u64 userdata, std::chrono::nanoseconds ns_late)>;
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/// Contains the characteristics of a particular event.
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struct EventType {
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@ -42,12 +40,12 @@ struct EventType {
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* in main CPU clock cycles.
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*
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* To schedule an event, you first have to register its type. This is where you pass in the
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* callback. You then schedule events using the type id you get back.
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* callback. You then schedule events using the type ID you get back.
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*
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* The int cyclesLate that the callbacks get is how many cycles late it was.
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* The s64 ns_late that the callbacks get is how many ns late it was.
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* So to schedule a new event on a regular basis:
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* inside callback:
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* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
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* ScheduleEvent(period_in_ns - ns_late, callback, "whatever")
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*/
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class CoreTiming {
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public:
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@ -11,12 +11,13 @@
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namespace Core::Hardware {
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InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
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gpu_interrupt_event = Core::Timing::CreateEvent("GPUInterrupt", [this](u64 message, s64) {
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auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
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const u32 syncpt = static_cast<u32>(message >> 32);
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const u32 value = static_cast<u32>(message);
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nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
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});
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gpu_interrupt_event =
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Core::Timing::CreateEvent("GPUInterrupt", [this](u64 message, std::chrono::nanoseconds) {
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auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
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const u32 syncpt = static_cast<u32>(message >> 32);
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const u32 value = static_cast<u32>(message);
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nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
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});
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}
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InterruptManager::~InterruptManager() = default;
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@ -144,7 +144,7 @@ struct KernelCore::Impl {
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void InitializePreemption(KernelCore& kernel) {
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preemption_event = Core::Timing::CreateEvent(
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"PreemptionCallback", [this, &kernel](u64 userdata, s64 cycles_late) {
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"PreemptionCallback", [this, &kernel](u64, std::chrono::nanoseconds) {
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{
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SchedulerLock lock(kernel);
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global_scheduler.PreemptThreads();
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@ -34,7 +34,7 @@ ResultVal<std::shared_ptr<ServerSession>> ServerSession::Create(KernelCore& kern
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std::shared_ptr<ServerSession> session{std::make_shared<ServerSession>(kernel)};
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session->request_event = Core::Timing::CreateEvent(
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name, [session](u64 userdata, s64 cycles_late) { session->CompleteSyncRequest(); });
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name, [session](u64, std::chrono::nanoseconds) { session->CompleteSyncRequest(); });
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session->name = std::move(name);
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session->parent = std::move(parent);
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@ -16,7 +16,7 @@ namespace Kernel {
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TimeManager::TimeManager(Core::System& system_) : system{system_} {
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time_manager_event_type = Core::Timing::CreateEvent(
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"Kernel::TimeManagerCallback", [this](u64 thread_handle, [[maybe_unused]] s64 cycles_late) {
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"Kernel::TimeManagerCallback", [this](u64 thread_handle, std::chrono::nanoseconds) {
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SchedulerLock lock(system.Kernel());
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Handle proper_handle = static_cast<Handle>(thread_handle);
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if (cancelled_events[proper_handle]) {
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@ -76,8 +76,8 @@ IAppletResource::IAppletResource(Core::System& system)
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GetController<Controller_Stubbed>(HidController::Unknown3).SetCommonHeaderOffset(0x5000);
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// Register update callbacks
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pad_update_event =
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Core::Timing::CreateEvent("HID::UpdatePadCallback", [this](u64 userdata, s64 ns_late) {
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pad_update_event = Core::Timing::CreateEvent(
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"HID::UpdatePadCallback", [this](u64 userdata, std::chrono::nanoseconds ns_late) {
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UpdateControllers(userdata, ns_late);
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});
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@ -108,7 +108,7 @@ void IAppletResource::GetSharedMemoryHandle(Kernel::HLERequestContext& ctx) {
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rb.PushCopyObjects(shared_mem);
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}
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void IAppletResource::UpdateControllers(u64 userdata, s64 ns_late) {
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void IAppletResource::UpdateControllers(u64 userdata, std::chrono::nanoseconds ns_late) {
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auto& core_timing = system.CoreTiming();
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const bool should_reload = Settings::values.is_device_reload_pending.exchange(false);
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@ -119,8 +119,7 @@ void IAppletResource::UpdateControllers(u64 userdata, s64 ns_late) {
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controller->OnUpdate(core_timing, shared_mem->GetPointer(), SHARED_MEMORY_SIZE);
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}
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const auto future_ns = pad_update_ns - std::chrono::nanoseconds{ns_late};
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core_timing.ScheduleEvent(future_ns, pad_update_event);
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core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event);
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}
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class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> {
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@ -4,10 +4,9 @@
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#pragma once
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#include "core/hle/service/hid/controllers/controller_base.h"
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#include "core/hle/service/service.h"
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#include <chrono>
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#include "controllers/controller_base.h"
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#include "core/hle/service/hid/controllers/controller_base.h"
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#include "core/hle/service/service.h"
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namespace Core::Timing {
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@ -65,7 +64,7 @@ private:
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}
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void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx);
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void UpdateControllers(u64 userdata, s64 cycles_late);
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void UpdateControllers(u64 userdata, std::chrono::nanoseconds ns_late);
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std::shared_ptr<Kernel::SharedMemory> shared_mem;
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@ -66,13 +66,13 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
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guard = std::make_shared<std::mutex>();
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// Schedule the screen composition events
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composition_event =
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Core::Timing::CreateEvent("ScreenComposition", [this](u64 userdata, s64 ns_late) {
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composition_event = Core::Timing::CreateEvent(
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"ScreenComposition", [this](u64, std::chrono::nanoseconds ns_late) {
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Lock();
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Compose();
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const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
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const auto ticks_delta = ticks - std::chrono::nanoseconds{ns_late};
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const auto ticks_delta = ticks - ns_late;
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const auto future_ns = std::max(std::chrono::nanoseconds::zero(), ticks_delta);
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this->system.CoreTiming().ScheduleEvent(future_ns, composition_event);
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@ -188,9 +188,11 @@ CheatEngine::~CheatEngine() {
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}
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void CheatEngine::Initialize() {
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event = Core::Timing::CreateEvent(
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"CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id),
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[this](u64 userdata, s64 ns_late) { FrameCallback(userdata, ns_late); });
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event = Core::Timing::CreateEvent("CheatEngine::FrameCallback::" +
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Common::HexToString(metadata.main_nso_build_id),
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[this](u64 userdata, std::chrono::nanoseconds ns_late) {
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FrameCallback(userdata, ns_late);
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});
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core_timing.ScheduleEvent(CHEAT_ENGINE_NS, event);
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metadata.process_id = system.CurrentProcess()->GetProcessID();
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@ -217,7 +219,7 @@ void CheatEngine::Reload(std::vector<CheatEntry> cheats) {
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MICROPROFILE_DEFINE(Cheat_Engine, "Add-Ons", "Cheat Engine", MP_RGB(70, 200, 70));
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void CheatEngine::FrameCallback(u64 userdata, s64 ns_late) {
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void CheatEngine::FrameCallback(u64, std::chrono::nanoseconds ns_late) {
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if (is_pending_reload.exchange(false)) {
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vm.LoadProgram(cheats);
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}
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@ -230,8 +232,7 @@ void CheatEngine::FrameCallback(u64 userdata, s64 ns_late) {
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vm.Execute(metadata);
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const auto future_ns = CHEAT_ENGINE_NS - std::chrono::nanoseconds{ns_late};
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core_timing.ScheduleEvent(future_ns, event);
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core_timing.ScheduleEvent(CHEAT_ENGINE_NS - ns_late, event);
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}
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} // namespace Core::Memory
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@ -5,6 +5,7 @@
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#pragma once
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#include <atomic>
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#include <chrono>
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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@ -71,7 +72,7 @@ public:
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void Reload(std::vector<CheatEntry> cheats);
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private:
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void FrameCallback(u64 userdata, s64 cycles_late);
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void FrameCallback(u64 userdata, std::chrono::nanoseconds ns_late);
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DmntCheatVm vm;
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CheatProcessMetadata metadata;
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@ -55,9 +55,10 @@ void MemoryWriteWidth(Core::Memory::Memory& memory, u32 width, VAddr addr, u64 v
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Freezer::Freezer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& memory_)
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: core_timing{core_timing_}, memory{memory_} {
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event = Core::Timing::CreateEvent(
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"MemoryFreezer::FrameCallback",
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[this](u64 userdata, s64 ns_late) { FrameCallback(userdata, ns_late); });
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event = Core::Timing::CreateEvent("MemoryFreezer::FrameCallback",
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[this](u64 userdata, std::chrono::nanoseconds ns_late) {
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FrameCallback(userdata, ns_late);
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});
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core_timing.ScheduleEvent(memory_freezer_ns, event);
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}
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@ -158,7 +159,7 @@ std::vector<Freezer::Entry> Freezer::GetEntries() const {
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return entries;
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}
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void Freezer::FrameCallback(u64 userdata, s64 ns_late) {
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void Freezer::FrameCallback(u64, std::chrono::nanoseconds ns_late) {
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if (!IsActive()) {
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LOG_DEBUG(Common_Memory, "Memory freezer has been deactivated, ending callback events.");
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return;
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@ -173,8 +174,7 @@ void Freezer::FrameCallback(u64 userdata, s64 ns_late) {
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MemoryWriteWidth(memory, entry.width, entry.address, entry.value);
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}
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const auto future_ns = memory_freezer_ns - std::chrono::nanoseconds{ns_late};
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core_timing.ScheduleEvent(future_ns, event);
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core_timing.ScheduleEvent(memory_freezer_ns - ns_late, event);
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}
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void Freezer::FillEntryReads() {
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@ -5,6 +5,7 @@
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#pragma once
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#include <atomic>
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#include <chrono>
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#include <memory>
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#include <mutex>
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#include <optional>
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@ -72,7 +73,7 @@ public:
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std::vector<Entry> GetEntries() const;
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private:
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void FrameCallback(u64 userdata, s64 cycles_late);
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void FrameCallback(u64 userdata, std::chrono::nanoseconds ns_late);
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void FillEntryReads();
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std::atomic_bool active{false};
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@ -6,6 +6,7 @@
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#include <array>
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#include <bitset>
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#include <chrono>
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#include <cstdlib>
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#include <memory>
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#include <string>
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namespace {
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// Numbers are chosen randomly to make sure the correct one is given.
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constexpr std::array<u64, 5> CB_IDS{{42, 144, 93, 1026, UINT64_C(0xFFFF7FFFF7FFFF)}};
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constexpr int MAX_SLICE_LENGTH = 10000; // Copied from CoreTiming internals
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constexpr std::array<u64, 5> calls_order{{2, 0, 1, 4, 3}};
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std::array<s64, 5> delays{};
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@ -25,12 +25,12 @@ std::bitset<CB_IDS.size()> callbacks_ran_flags;
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u64 expected_callback = 0;
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template <unsigned int IDX>
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void HostCallbackTemplate(u64 userdata, s64 nanoseconds_late) {
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void HostCallbackTemplate(u64 userdata, std::chrono::nanoseconds ns_late) {
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static_assert(IDX < CB_IDS.size(), "IDX out of range");
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callbacks_ran_flags.set(IDX);
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REQUIRE(CB_IDS[IDX] == userdata);
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REQUIRE(CB_IDS[IDX] == CB_IDS[calls_order[expected_callback]]);
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delays[IDX] = nanoseconds_late;
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delays[IDX] = ns_late.count();
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++expected_callback;
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}
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@ -77,10 +77,12 @@ TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
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core_timing.SyncPause(true);
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u64 one_micro = 1000U;
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const u64 one_micro = 1000U;
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for (std::size_t i = 0; i < events.size(); i++) {
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u64 order = calls_order[i];
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core_timing.ScheduleEvent(i * one_micro + 100U, events[order], CB_IDS[order]);
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const u64 order = calls_order[i];
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const auto future_ns = std::chrono::nanoseconds{static_cast<s64>(i * one_micro + 100)};
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core_timing.ScheduleEvent(future_ns, events[order], CB_IDS[order]);
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}
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/// test pause
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REQUIRE(callbacks_ran_flags.none());
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