yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

shader: Avoid usage of C++20 ranges to build in clang

This commit is contained in:
ReinUsesLisp 2021-07-12 05:22:01 -03:00 committed by ameerj
parent 94af0a00f6
commit bf2956d77a
11 changed files with 47 additions and 39 deletions

View File

@ -2,7 +2,7 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <ranges> #include <algorithm>
#include <string> #include <string>
#include <tuple> #include <tuple>
@ -196,7 +196,10 @@ void PrecolorInst(IR::Inst& phi) {
void Precolor(const IR::Program& program) { void Precolor(const IR::Program& program) {
for (IR::Block* const block : program.blocks) { for (IR::Block* const block : program.blocks) {
for (IR::Inst& phi : block->Instructions() | std::views::take_while(IR::IsPhi)) { for (IR::Inst& phi : block->Instructions()) {
if (!IR::IsPhi(phi)) {
break;
}
PrecolorInst(phi); PrecolorInst(phi);
} }
} }

View File

@ -2,8 +2,10 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <ranges> #include <algorithm>
#include <string> #include <string>
#include <tuple>
#include <type_traits>
#include "common/div_ceil.h" #include "common/div_ceil.h"
#include "common/settings.h" #include "common/settings.h"
@ -120,7 +122,10 @@ void PrecolorInst(IR::Inst& phi) {
void Precolor(const IR::Program& program) { void Precolor(const IR::Program& program) {
for (IR::Block* const block : program.blocks) { for (IR::Block* const block : program.blocks) {
for (IR::Inst& phi : block->Instructions() | std::views::take_while(IR::IsPhi)) { for (IR::Inst& phi : block->Instructions()) {
if (!IR::IsPhi(phi)) {
break;
}
PrecolorInst(phi); PrecolorInst(phi);
} }
} }

View File

@ -5,7 +5,6 @@
#include <algorithm> #include <algorithm>
#include <array> #include <array>
#include <optional> #include <optional>
#include <ranges>
#include <string> #include <string>
#include <utility> #include <utility>
@ -151,18 +150,18 @@ std::pair<Location, Stack> Stack::Pop(Token token) const {
} }
std::optional<Location> Stack::Peek(Token token) const { std::optional<Location> Stack::Peek(Token token) const {
const auto reverse_entries{entries | std::views::reverse}; const auto it{std::find_if(entries.rbegin(), entries.rend(),
const auto it{std::ranges::find(reverse_entries, token, &StackEntry::token)}; [token](const auto& entry) { return entry.token == token; })};
if (it == reverse_entries.end()) { if (it == entries.rend()) {
return std::nullopt; return std::nullopt;
} }
return it->target; return it->target;
} }
Stack Stack::Remove(Token token) const { Stack Stack::Remove(Token token) const {
const auto reverse_entries{entries | std::views::reverse}; const auto it{std::find_if(entries.rbegin(), entries.rend(),
const auto it{std::ranges::find(reverse_entries, token, &StackEntry::token)}; [token](const auto& entry) { return entry.token == token; })};
const auto pos{std::distance(reverse_entries.begin(), it)}; const auto pos{std::distance(entries.rbegin(), it)};
Stack result; Stack result;
result.entries.insert(result.entries.end(), entries.begin(), entries.end() - pos - 1); result.entries.insert(result.entries.end(), entries.begin(), entries.end() - pos - 1);
return result; return result;

View File

@ -4,7 +4,6 @@
#include <algorithm> #include <algorithm>
#include <memory> #include <memory>
#include <ranges>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <utility> #include <utility>
@ -167,7 +166,7 @@ std::string DumpExpr(const Statement* stmt) {
} }
} }
std::string DumpTree(const Tree& tree, u32 indentation = 0) { [[maybe_unused]] std::string DumpTree(const Tree& tree, u32 indentation = 0) {
std::string ret; std::string ret;
std::string indent(indentation, ' '); std::string indent(indentation, ' ');
for (auto stmt = tree.begin(); stmt != tree.end(); ++stmt) { for (auto stmt = tree.begin(); stmt != tree.end(); ++stmt) {
@ -315,8 +314,9 @@ class GotoPass {
public: public:
explicit GotoPass(Flow::CFG& cfg, ObjectPool<Statement>& stmt_pool) : pool{stmt_pool} { explicit GotoPass(Flow::CFG& cfg, ObjectPool<Statement>& stmt_pool) : pool{stmt_pool} {
std::vector gotos{BuildTree(cfg)}; std::vector gotos{BuildTree(cfg)};
for (const Node& goto_stmt : gotos | std::views::reverse) { const auto end{gotos.rend()};
RemoveGoto(goto_stmt); for (auto goto_stmt = gotos.rbegin(); goto_stmt != end; ++goto_stmt) {
RemoveGoto(*goto_stmt);
} }
} }

View File

@ -4,7 +4,6 @@
#include <algorithm> #include <algorithm>
#include <memory> #include <memory>
#include <ranges>
#include <vector> #include <vector>
#include "common/settings.h" #include "common/settings.h"
@ -20,12 +19,19 @@
namespace Shader::Maxwell { namespace Shader::Maxwell {
namespace { namespace {
IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) { IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) {
auto syntax_blocks{syntax_list | std::views::filter([](const auto& node) { size_t num_syntax_blocks{};
return node.type == IR::AbstractSyntaxNode::Type::Block; for (const auto& node : syntax_list) {
})}; if (node.type == IR::AbstractSyntaxNode::Type::Block) {
IR::BlockList blocks(std::ranges::distance(syntax_blocks)); ++num_syntax_blocks;
std::ranges::transform(syntax_blocks, blocks.begin(), }
[](const IR::AbstractSyntaxNode& node) { return node.data.block; }); }
IR::BlockList blocks;
blocks.reserve(num_syntax_blocks);
for (const auto& node : syntax_list) {
if (node.type == IR::AbstractSyntaxNode::Type::Block) {
blocks.push_back(node.data.block);
}
}
return blocks; return blocks;
} }

View File

@ -3,7 +3,6 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm> #include <algorithm>
#include <ranges>
#include <tuple> #include <tuple>
#include <type_traits> #include <type_traits>
@ -599,7 +598,9 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
} // Anonymous namespace } // Anonymous namespace
void ConstantPropagationPass(IR::Program& program) { void ConstantPropagationPass(IR::Program& program) {
for (IR::Block* const block : program.post_order_blocks | std::views::reverse) { const auto end{program.post_order_blocks.rend()};
for (auto it = program.post_order_blocks.rbegin(); it != end; ++it) {
IR::Block* const block{*it};
for (IR::Inst& inst : block->Instructions()) { for (IR::Inst& inst : block->Instructions()) {
ConstantPropagation(*block, inst); ConstantPropagation(*block, inst);
} }

View File

@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <ranges>
#include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/ir_opt/passes.h" #include "shader_recompiler/ir_opt/passes.h"

View File

@ -2,12 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm>
#include <ranges>
#include "common/bit_cast.h"
#include "common/bit_util.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/ir_opt/passes.h" #include "shader_recompiler/ir_opt/passes.h"

View File

@ -5,7 +5,6 @@
#include <algorithm> #include <algorithm>
#include <compare> #include <compare>
#include <optional> #include <optional>
#include <ranges>
#include <queue> #include <queue>
#include <boost/container/flat_set.hpp> #include <boost/container/flat_set.hpp>

View File

@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <ranges>
#include <utility> #include <utility>
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"
@ -207,7 +206,9 @@ void Lower(IR::Block& block, IR::Inst& inst) {
} // Anonymous namespace } // Anonymous namespace
void LowerInt64ToInt32(IR::Program& program) { void LowerInt64ToInt32(IR::Program& program) {
for (IR::Block* const block : program.post_order_blocks | std::views::reverse) { const auto end{program.post_order_blocks.rend()};
for (auto it = program.post_order_blocks.rbegin(); it != end; ++it) {
IR::Block* const block{*it};
for (IR::Inst& inst : block->Instructions()) { for (IR::Inst& inst : block->Instructions()) {
Lower(*block, inst); Lower(*block, inst);
} }

View File

@ -14,7 +14,6 @@
// https://link.springer.com/chapter/10.1007/978-3-642-37051-9_6 // https://link.springer.com/chapter/10.1007/978-3-642-37051-9_6
// //
#include <ranges>
#include <span> #include <span>
#include <variant> #include <variant>
#include <vector> #include <vector>
@ -243,7 +242,9 @@ public:
void SealBlock(IR::Block* block) { void SealBlock(IR::Block* block) {
const auto it{incomplete_phis.find(block)}; const auto it{incomplete_phis.find(block)};
if (it != incomplete_phis.end()) { if (it != incomplete_phis.end()) {
for (auto& [variant, phi] : it->second) { for (auto& pair : it->second) {
auto& variant{pair.first};
auto& phi{pair.second};
std::visit([&](auto& variable) { AddPhiOperands(variable, *phi, block); }, variant); std::visit([&](auto& variable) { AddPhiOperands(variable, *phi, block); }, variant);
} }
} }
@ -373,8 +374,9 @@ void VisitBlock(Pass& pass, IR::Block* block) {
void SsaRewritePass(IR::Program& program) { void SsaRewritePass(IR::Program& program) {
Pass pass; Pass pass;
for (IR::Block* const block : program.post_order_blocks | std::views::reverse) { const auto end{program.post_order_blocks.rend()};
VisitBlock(pass, block); for (auto block = program.post_order_blocks.rbegin(); block != end; ++block) {
VisitBlock(pass, *block);
} }
} }