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qt: Add 'Install to NAND' option to menu

Prompts for title type on NCA files.
This commit is contained in:
Zach Hilman 2018-08-09 21:33:13 -04:00
parent b67e751ccb
commit bfb945c243
5 changed files with 99 additions and 1 deletions

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@ -5,6 +5,7 @@
#include <memory> #include <memory>
#include <utility> #include <utility>
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/gdbstub/gdbstub.h" #include "core/gdbstub/gdbstub.h"

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@ -427,7 +427,7 @@ bool RegisteredCache::RawInstallYuzuMeta(const CNMT& cnmt) {
} }
Refresh(); Refresh();
return std::find_if(yuzu_meta.begin(), yuzu_meta.end(), return std::find_if(yuzu_meta.begin(), yuzu_meta.end(),
[&cnmt](const std::pair<const u64, CNMT>& kv) { [&cnmt](const std::pair<u64, CNMT>& kv) {
return kv.second.GetType() == cnmt.GetType() && return kv.second.GetType() == cnmt.GetType() &&
kv.second.GetTitleID() == cnmt.GetTitleID(); kv.second.GetTitleID() == cnmt.GetTitleID();
}) != yuzu_meta.end(); }) != yuzu_meta.end();

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@ -24,6 +24,7 @@
#include "common/string_util.h" #include "common/string_util.h"
#include "core/core.h" #include "core/core.h"
#include "core/crypto/key_manager.h" #include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/vfs_real.h" #include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h" #include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
@ -114,6 +115,9 @@ GMainWindow::GMainWindow()
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc)); .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
show(); show();
// Necessary to load titles from nand in gamelist.
Service::FileSystem::RegisterBIS(std::make_unique<FileSys::BISFactory>(vfs->OpenDirectory(
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), FileSys::Mode::ReadWrite)));
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
// Show one-time "callout" messages to the user // Show one-time "callout" messages to the user
@ -309,6 +313,8 @@ void GMainWindow::ConnectMenuEvents() {
// File // File
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
connect(ui.action_Install_File_NAND, &QAction::triggered, this,
&GMainWindow::OnMenuInstallToNAND);
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
&GMainWindow::OnMenuSelectGameListRoot); &GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
@ -612,6 +618,89 @@ void GMainWindow::OnMenuLoadFolder() {
} }
} }
void GMainWindow::OnMenuInstallToNAND() {
const static QString file_filter =
tr("Installable Switch File (*.nca *.xci);;Nintendo Content Archive (*.nca);;NX Cartridge "
"Image (*.xci)");
QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
UISettings::values.roms_path, file_filter);
if (!filename.isEmpty()) {
if (filename.endsWith("xci", Qt::CaseInsensitive)) {
const auto xci = std::make_shared<FileSys::XCI>(
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
if (xci->GetStatus() != Loader::ResultStatus::Success) {
QMessageBox::critical(
this, tr("Failed to Install XCI"),
tr("The XCI file you provided is invalid. Please double-check your encryption "
"keys and the file and try again."));
return;
}
if (!Service::FileSystem::GetUserNANDContents()->InstallEntry(xci)) {
QMessageBox::critical(
this, tr("Failed to Install XCI"),
tr("There was an error while attempting to install the provided XCI file. It "
"could have an incorrect format or be missing a metadata entry. Please "
"double-check your file and try again."));
} else {
QMessageBox::information(this, tr("Successfully Installed XCI"),
tr("The file was successfully installed."));
game_list->PopulateAsync(UISettings::values.gamedir,
UISettings::values.gamedir_deepscan);
}
} else {
const auto nca = std::make_shared<FileSys::NCA>(
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
if (nca->GetStatus() != Loader::ResultStatus::Success) {
QMessageBox::critical(
this, tr("Failed to Install NCA"),
tr("The NCA file you provided is invalid. Please double-check your encryption "
"keys and the file and try again."));
return;
}
const static QStringList tt_options{"System Application",
"System Archive",
"System Application Update",
"Firmware Package (Type A)",
"Firmware Package (Type B)",
"Game",
"Game Update",
"Game DLC",
"Delta Title"};
bool ok;
const auto item = QInputDialog::getItem(
this, tr("Select NCA Install Type..."),
tr("Please select the type of title you would like to install this NCA as:\n(In "
"most instances, the default 'Game' is fine.)"),
tt_options, 5, false, &ok);
auto index = tt_options.indexOf(item);
if (!ok || index == -1) {
QMessageBox::critical(this, tr("Failed to Install NCA"),
tr("The title type you selected for the NCA is invalid."));
return;
}
if (index >= 5)
index += 0x80;
if (!Service::FileSystem::GetUserNANDContents()->InstallEntry(
nca, static_cast<FileSys::TitleType>(index))) {
QMessageBox::critical(this, tr("Failed to Install NCA"),
tr("There was an error while attempting to install the "
"provided NCA file. An error might have occured creating "
"the metadata file or parsing the NCA. Please "
"double-check your file and try again."));
} else {
QMessageBox::information(this, tr("Successfully Installed NCA"),
tr("The file was successfully installed."));
game_list->PopulateAsync(UISettings::values.gamedir,
UISettings::values.gamedir_deepscan);
}
}
}
}
void GMainWindow::OnMenuSelectGameListRoot() { void GMainWindow::OnMenuSelectGameListRoot() {
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) { if (!dir_path.isEmpty()) {

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@ -125,6 +125,7 @@ private slots:
void OnGameListOpenSaveFolder(u64 program_id); void OnGameListOpenSaveFolder(u64 program_id);
void OnMenuLoadFile(); void OnMenuLoadFile();
void OnMenuLoadFolder(); void OnMenuLoadFolder();
void OnMenuInstallToNAND();
/// Called whenever a user selects the "File->Select Game List Root" menu item /// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot(); void OnMenuSelectGameListRoot();
void OnMenuRecentFile(); void OnMenuRecentFile();

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@ -57,6 +57,8 @@
<string>Recent Files</string> <string>Recent Files</string>
</property> </property>
</widget> </widget>
<addaction name="action_Install_File_NAND" />
<addaction name="separator"/>
<addaction name="action_Load_File"/> <addaction name="action_Load_File"/>
<addaction name="action_Load_Folder"/> <addaction name="action_Load_Folder"/>
<addaction name="separator"/> <addaction name="separator"/>
@ -102,6 +104,11 @@
<addaction name="menu_View"/> <addaction name="menu_View"/>
<addaction name="menu_Help"/> <addaction name="menu_Help"/>
</widget> </widget>
<action name="action_Install_File_NAND">
<property name="text">
<string>Install File to NAND...</string>
</property>
</action>
<action name="action_Load_File"> <action name="action_Load_File">
<property name="text"> <property name="text">
<string>Load File...</string> <string>Load File...</string>