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gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.

This commit is contained in:
bunnei 2018-05-25 22:38:04 -04:00
parent b16e5c6a81
commit c23ce3365d
1 changed files with 3 additions and 4 deletions

View File

@ -606,10 +606,9 @@ private:
std::string GetPredicateComparison(Tegra::Shader::PredCondition condition) const { std::string GetPredicateComparison(Tegra::Shader::PredCondition condition) const {
using Tegra::Shader::PredCondition; using Tegra::Shader::PredCondition;
static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = { static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
{PredCondition::LessThan, "<"}, {PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
{PredCondition::Equal, "=="}, {PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
{PredCondition::LessEqual, "<="}, {PredCondition::GreaterEqual, ">="},
{PredCondition::GreaterThan, ">"},
}; };
auto comparison = PredicateComparisonStrings.find(condition); auto comparison = PredicateComparisonStrings.find(condition);