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video_core: Removed AF for all mip modes option as it's default now

This commit is contained in:
Wollnashorn 2023-06-17 11:19:39 +02:00
parent 2dc0ff79ec
commit c309a1c69b
9 changed files with 3 additions and 40 deletions

View File

@ -236,7 +236,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.bg_blue.SetGlobal(true); values.bg_blue.SetGlobal(true);
values.enable_compute_pipelines.SetGlobal(true); values.enable_compute_pipelines.SetGlobal(true);
values.use_video_framerate.SetGlobal(true); values.use_video_framerate.SetGlobal(true);
values.use_aggressive_anisotropic_filtering.SetGlobal(true);
// System // System
values.language_index.SetGlobal(true); values.language_index.SetGlobal(true);

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@ -483,8 +483,6 @@ struct Values {
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
"astc_recompression"}; "astc_recompression"};
SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"}; SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
SwitchableSetting<bool> use_aggressive_anisotropic_filtering{
false, "use_aggressive_anisotropic_filtering"};
SwitchableSetting<u8> bg_red{0, "bg_red"}; SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"}; SwitchableSetting<u8> bg_green{0, "bg_green"};

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@ -62,14 +62,12 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
} }
float TSCEntry::MaxAnisotropy() const noexcept { float TSCEntry::MaxAnisotropy() const noexcept {
const bool is_suitable_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering const bool is_suitable_mipmap_filter = mipmap_filter != TextureMipmapFilter::None;
? mipmap_filter != TextureMipmapFilter::None
: mipmap_filter == TextureMipmapFilter::Linear;
const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256; const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256;
const bool is_bilinear_filter = min_filter == TextureFilter::Linear && const bool is_bilinear_filter = min_filter == TextureFilter::Linear &&
reduction_filter == SamplerReduction::WeightedAverage; reduction_filter == SamplerReduction::WeightedAverage;
if (max_anisotropy == 0 && (depth_compare_enabled || !has_regular_lods || !is_bilinear_filter || if (max_anisotropy == 0 && (!is_suitable_mipmap_filter || !has_regular_lods ||
!is_suitable_mipmap_filter)) { !is_bilinear_filter || depth_compare_enabled)) {
return 1.0f; return 1.0f;
} }
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue(); const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();

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@ -761,7 +761,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache); ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
ReadGlobalSetting(Settings::values.enable_compute_pipelines); ReadGlobalSetting(Settings::values.enable_compute_pipelines);
ReadGlobalSetting(Settings::values.use_video_framerate); ReadGlobalSetting(Settings::values.use_video_framerate);
ReadGlobalSetting(Settings::values.use_aggressive_anisotropic_filtering);
ReadGlobalSetting(Settings::values.bg_red); ReadGlobalSetting(Settings::values.bg_red);
ReadGlobalSetting(Settings::values.bg_green); ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue); ReadGlobalSetting(Settings::values.bg_blue);
@ -1418,7 +1417,6 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache); WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
WriteGlobalSetting(Settings::values.enable_compute_pipelines); WriteGlobalSetting(Settings::values.enable_compute_pipelines);
WriteGlobalSetting(Settings::values.use_video_framerate); WriteGlobalSetting(Settings::values.use_video_framerate);
WriteGlobalSetting(Settings::values.use_aggressive_anisotropic_filtering);
WriteGlobalSetting(Settings::values.bg_red); WriteGlobalSetting(Settings::values.bg_red);
WriteGlobalSetting(Settings::values.bg_green); WriteGlobalSetting(Settings::values.bg_green);
WriteGlobalSetting(Settings::values.bg_blue); WriteGlobalSetting(Settings::values.bg_blue);

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@ -31,7 +31,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock); ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
ui->use_aggressive_anisotropic_filtering->setEnabled(runtime_lock);
ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
@ -44,8 +43,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->enable_compute_pipelines_checkbox->setChecked( ui->enable_compute_pipelines_checkbox->setChecked(
Settings::values.enable_compute_pipelines.GetValue()); Settings::values.enable_compute_pipelines.GetValue());
ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue()); ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
ui->use_aggressive_anisotropic_filtering->setChecked(
Settings::values.use_aggressive_anisotropic_filtering.GetValue());
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setCurrentIndex( ui->gpu_accuracy->setCurrentIndex(
@ -97,9 +94,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
enable_compute_pipelines); enable_compute_pipelines);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate, ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
ui->use_video_framerate_checkbox, use_video_framerate); ui->use_video_framerate_checkbox, use_video_framerate);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_aggressive_anisotropic_filtering,
ui->use_aggressive_anisotropic_filtering,
use_aggressive_anisotropic_filtering);
} }
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) { void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@ -136,8 +130,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
Settings::values.enable_compute_pipelines.UsingGlobal()); Settings::values.enable_compute_pipelines.UsingGlobal());
ui->use_video_framerate_checkbox->setEnabled( ui->use_video_framerate_checkbox->setEnabled(
Settings::values.use_video_framerate.UsingGlobal()); Settings::values.use_video_framerate.UsingGlobal());
ui->use_aggressive_anisotropic_filtering->setEnabled(
Settings::values.use_aggressive_anisotropic_filtering.UsingGlobal());
return; return;
} }
@ -165,9 +157,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox, ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
Settings::values.use_video_framerate, Settings::values.use_video_framerate,
use_video_framerate); use_video_framerate);
ConfigurationShared::SetColoredTristate(ui->use_aggressive_anisotropic_filtering,
Settings::values.use_aggressive_anisotropic_filtering,
use_aggressive_anisotropic_filtering);
ConfigurationShared::SetColoredComboBox( ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy, ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

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@ -48,7 +48,6 @@ private:
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache; ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
ConfigurationShared::CheckState enable_compute_pipelines; ConfigurationShared::CheckState enable_compute_pipelines;
ConfigurationShared::CheckState use_video_framerate; ConfigurationShared::CheckState use_video_framerate;
ConfigurationShared::CheckState use_aggressive_anisotropic_filtering;
const Core::System& system; const Core::System& system;
}; };

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@ -260,19 +260,6 @@ Compute pipelines are always enabled on all other drivers.</string>
</layout> </layout>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="use_aggressive_anisotropic_filtering">
<property name="toolTip">
<string>Enable this option for a more aggressive approach to applying Anisotropic Filtering to textures.
By toggling this, Anisotropic Filtering is added to textures with both nearest and linear mipmapping modes.
This may result in improved visual quality for a wider range of textures, but can also introduce artifacts in
some titles.</string>
</property>
<property name="text">
<string>Apply Anisotropic Filtering for all mipmap modes</string>
</property>
</widget>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>

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@ -321,7 +321,6 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.astc_recompression); ReadSetting("Renderer", Settings::values.astc_recompression);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time); ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.use_aggressive_anisotropic_filtering);
ReadSetting("Renderer", Settings::values.bg_red); ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green); ReadSetting("Renderer", Settings::values.bg_green);

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@ -325,10 +325,6 @@ aspect_ratio =
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x # 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy = max_anisotropy =
# Apply Anisotropic Filtering to all mipmap modes.
# 0 (default): Off, 1: On
use_aggressive_anisotropic_filtering =
# Whether to enable VSync or not. # Whether to enable VSync or not.
# OpenGL: Values other than 0 enable VSync # OpenGL: Values other than 0 enable VSync
# Vulkan: FIFO is selected if the requested mode is not supported by the driver. # Vulkan: FIFO is selected if the requested mode is not supported by the driver.