added NDMA hardware interface
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b2baafaf8b
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c3a4b4bfca
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@ -55,7 +55,7 @@ enum LOG_TYPE {
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WII_IPC_HID,
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WII_IPC_HID,
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WII_IPC_HLE,
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WII_IPC_HLE,
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WII_IPC_NET,
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WII_IPC_NET,
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WII_IPC_WC24,
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NDMA,
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HLE,
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HLE,
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RENDER,
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RENDER,
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LCD,
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LCD,
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@ -67,7 +67,7 @@ LogManager::LogManager()
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m_Log[LogTypes::RENDER] = new LogContainer("RENDER", "RENDER");
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m_Log[LogTypes::RENDER] = new LogContainer("RENDER", "RENDER");
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m_Log[LogTypes::LCD] = new LogContainer("LCD", "LCD");
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m_Log[LogTypes::LCD] = new LogContainer("LCD", "LCD");
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m_Log[LogTypes::WII_IPC_NET] = new LogContainer("WII_IPC_NET", "WII IPC NET");
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m_Log[LogTypes::WII_IPC_NET] = new LogContainer("WII_IPC_NET", "WII IPC NET");
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m_Log[LogTypes::WII_IPC_WC24] = new LogContainer("WII_IPC_WC24", "WII IPC WC24");
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m_Log[LogTypes::NDMA] = new LogContainer("NDMA", "NDMA");
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m_Log[LogTypes::HLE] = new LogContainer("HLE", "High Level Emulation");
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m_Log[LogTypes::HLE] = new LogContainer("HLE", "High Level Emulation");
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m_Log[LogTypes::HW] = new LogContainer("HW", "Hardware");
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m_Log[LogTypes::HW] = new LogContainer("HW", "Hardware");
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m_Log[LogTypes::ACTIONREPLAY] = new LogContainer("ActionReplay", "ActionReplay");
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m_Log[LogTypes::ACTIONREPLAY] = new LogContainer("ActionReplay", "ActionReplay");
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@ -161,6 +161,7 @@
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<ClCompile Include="hle\syscall.cpp" />
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<ClCompile Include="hle\syscall.cpp" />
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<ClCompile Include="hw\hw.cpp" />
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<ClCompile Include="hw\hw.cpp" />
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<ClCompile Include="hw\hw_lcd.cpp" />
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<ClCompile Include="hw\hw_lcd.cpp" />
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<ClCompile Include="hw\ndma.cpp" />
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<ClCompile Include="loader.cpp" />
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<ClCompile Include="loader.cpp" />
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<ClCompile Include="mem_map.cpp" />
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<ClCompile Include="mem_map.cpp" />
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<ClCompile Include="mem_map_funcs.cpp" />
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<ClCompile Include="mem_map_funcs.cpp" />
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@ -199,6 +200,7 @@
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<ClInclude Include="hle\syscall.h" />
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<ClInclude Include="hle\syscall.h" />
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<ClInclude Include="hw\hw.h" />
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<ClInclude Include="hw\hw.h" />
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<ClInclude Include="hw\hw_lcd.h" />
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<ClInclude Include="hw\hw_lcd.h" />
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<ClInclude Include="hw\ndma.h" />
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<ClInclude Include="loader.h" />
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<ClInclude Include="loader.h" />
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<ClInclude Include="mem_map.h" />
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<ClInclude Include="mem_map.h" />
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<ClInclude Include="system.h" />
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<ClInclude Include="system.h" />
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@ -102,6 +102,9 @@
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<ClCompile Include="hle\service\hid.cpp">
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<ClCompile Include="hle\service\hid.cpp">
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<Filter>hle\service</Filter>
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<Filter>hle\service</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="hw\ndma.cpp">
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<Filter>hw</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="arm\disassembler\arm_disasm.h">
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<ClInclude Include="arm\disassembler\arm_disasm.h">
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@ -199,6 +202,9 @@
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<ClInclude Include="hle\service\hid.h">
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<ClInclude Include="hle\service\hid.h">
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<Filter>hle\service</Filter>
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<Filter>hle\service</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="hw\ndma.h">
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<Filter>hw</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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<Text Include="CMakeLists.txt" />
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@ -7,17 +7,72 @@
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#include "core/hw/hw.h"
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#include "core/hw/hw.h"
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#include "core/hw/hw_lcd.h"
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#include "core/hw/hw_lcd.h"
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#include "core/hw/ndma.h"
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namespace HW {
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namespace HW {
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enum {
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ADDRESS_CONFIG = 0x10000000,
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ADDRESS_IRQ = 0x10001000,
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ADDRESS_NDMA = 0x10002000,
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ADDRESS_TIMER = 0x10003000,
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ADDRESS_CTRCARD = 0x10004000,
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ADDRESS_CTRCARD_2 = 0x10005000,
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ADDRESS_SDMC_NAND = 0x10006000,
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ADDRESS_SDMC_NAND_2 = 0x10007000, // Apparently not used on retail
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ADDRESS_PXI = 0x10008000,
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ADDRESS_AES = 0x10009000,
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ADDRESS_SHA = 0x1000A000,
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ADDRESS_RSA = 0x1000B000,
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ADDRESS_XDMA = 0x1000C000,
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ADDRESS_SPICARD = 0x1000D800,
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ADDRESS_CONFIG_2 = 0x10010000,
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ADDRESS_HASH = 0x10101000,
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ADDRESS_CSND = 0x10103000,
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ADDRESS_DSP = 0x10140000,
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ADDRESS_PDN = 0x10141000,
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ADDRESS_CODEC = 0x10141000,
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ADDRESS_SPI = 0x10142000,
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ADDRESS_SPI_2 = 0x10143000,
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ADDRESS_I2C = 0x10144000,
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ADDRESS_CODEC_2 = 0x10145000,
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ADDRESS_HID = 0x10146000,
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ADDRESS_PAD = 0x10146000,
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ADDRESS_PTM = 0x10146000,
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ADDRESS_I2C_2 = 0x10148000,
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ADDRESS_SPI_3 = 0x10160000,
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ADDRESS_I2C_3 = 0x10161000,
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ADDRESS_MIC = 0x10162000,
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ADDRESS_PXI_2 = 0x10163000,
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ADDRESS_NTRCARD = 0x10164000,
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ADDRESS_DSP_2 = 0x10203000,
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ADDRESS_HASH_2 = 0x10301000,
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};
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template <typename T>
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template <typename T>
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inline void Read(T &var, const u32 addr) {
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inline void Read(T &var, const u32 addr) {
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NOTICE_LOG(HW, "read from address %08X", addr);
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switch (addr & 0xFFFFF000) {
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case ADDRESS_NDMA:
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NDMA::Read(var, addr);
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break;
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default:
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ERROR_LOG(HW, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
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}
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}
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}
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template <typename T>
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template <typename T>
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inline void Write(u32 addr, const T data) {
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inline void Write(u32 addr, const T data) {
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NOTICE_LOG(HW, "write to address %08X", addr);
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switch (addr & 0xFFFFF000) {
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case ADDRESS_NDMA:
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NDMA::Write(addr, data);
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break;
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default:
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ERROR_LOG(HW, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
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}
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}
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}
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// Explicitly instantiate template functions because we aren't defining this in the header:
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// Explicitly instantiate template functions because we aren't defining this in the header:
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@ -35,11 +90,13 @@ template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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/// Update hardware
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void Update() {
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void Update() {
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LCD::Update();
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LCD::Update();
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NDMA::Update();
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}
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}
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/// Initialize hardware
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/// Initialize hardware
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void Init() {
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void Init() {
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LCD::Init();
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LCD::Init();
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NDMA::Init();
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NOTICE_LOG(HW, "initialized OK");
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NOTICE_LOG(HW, "initialized OK");
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}
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}
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@ -0,0 +1,48 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/common_types.h"
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#include "common/log.h"
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#include "core/hw/ndma.h"
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namespace NDMA {
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template <typename T>
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inline void Read(T &var, const u32 addr) {
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ERROR_LOG(NDMA, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
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}
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template <typename T>
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inline void Write(u32 addr, const T data) {
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ERROR_LOG(NDMA, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
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}
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// Explicitly instantiate template functions because we aren't defining this in the header:
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template void Read<u64>(u64 &var, const u32 addr);
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template void Read<u32>(u32 &var, const u32 addr);
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template void Read<u16>(u16 &var, const u32 addr);
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template void Read<u8>(u8 &var, const u32 addr);
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template void Write<u64>(u32 addr, const u64 data);
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template void Write<u32>(u32 addr, const u32 data);
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template void Write<u16>(u32 addr, const u16 data);
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template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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void Update() {
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}
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/// Initialize hardware
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void Init() {
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NOTICE_LOG(LCD, "initialized OK");
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}
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/// Shutdown hardware
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void Shutdown() {
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NOTICE_LOG(LCD, "shutdown OK");
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}
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} // namespace
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@ -0,0 +1,26 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace NDMA {
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template <typename T>
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inline void Read(T &var, const u32 addr);
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template <typename T>
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inline void Write(u32 addr, const T data);
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/// Update hardware
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void Update();
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/// Initialize hardware
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void Init();
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/// Shutdown hardware
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void Shutdown();
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} // namespace
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