yuzu-emu
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yuzu-android
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added NDMA hardware interface

This commit is contained in:
bunnei 2014-04-17 23:43:55 -04:00
parent b2baafaf8b
commit c3a4b4bfca
7 changed files with 143 additions and 4 deletions

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@ -55,7 +55,7 @@ enum LOG_TYPE {
WII_IPC_HID,
WII_IPC_HLE,
WII_IPC_NET,
WII_IPC_WC24,
NDMA,
HLE,
RENDER,
LCD,

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@ -67,7 +67,7 @@ LogManager::LogManager()
m_Log[LogTypes::RENDER] = new LogContainer("RENDER", "RENDER");
m_Log[LogTypes::LCD] = new LogContainer("LCD", "LCD");
m_Log[LogTypes::WII_IPC_NET] = new LogContainer("WII_IPC_NET", "WII IPC NET");
m_Log[LogTypes::WII_IPC_WC24] = new LogContainer("WII_IPC_WC24", "WII IPC WC24");
m_Log[LogTypes::NDMA] = new LogContainer("NDMA", "NDMA");
m_Log[LogTypes::HLE] = new LogContainer("HLE", "High Level Emulation");
m_Log[LogTypes::HW] = new LogContainer("HW", "Hardware");
m_Log[LogTypes::ACTIONREPLAY] = new LogContainer("ActionReplay", "ActionReplay");

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@ -161,6 +161,7 @@
<ClCompile Include="hle\syscall.cpp" />
<ClCompile Include="hw\hw.cpp" />
<ClCompile Include="hw\hw_lcd.cpp" />
<ClCompile Include="hw\ndma.cpp" />
<ClCompile Include="loader.cpp" />
<ClCompile Include="mem_map.cpp" />
<ClCompile Include="mem_map_funcs.cpp" />
@ -199,6 +200,7 @@
<ClInclude Include="hle\syscall.h" />
<ClInclude Include="hw\hw.h" />
<ClInclude Include="hw\hw_lcd.h" />
<ClInclude Include="hw\ndma.h" />
<ClInclude Include="loader.h" />
<ClInclude Include="mem_map.h" />
<ClInclude Include="system.h" />

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@ -102,6 +102,9 @@
<ClCompile Include="hle\service\hid.cpp">
<Filter>hle\service</Filter>
</ClCompile>
<ClCompile Include="hw\ndma.cpp">
<Filter>hw</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="arm\disassembler\arm_disasm.h">
@ -199,6 +202,9 @@
<ClInclude Include="hle\service\hid.h">
<Filter>hle\service</Filter>
</ClInclude>
<ClInclude Include="hw\ndma.h">
<Filter>hw</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

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@ -7,17 +7,72 @@
#include "core/hw/hw.h"
#include "core/hw/hw_lcd.h"
#include "core/hw/ndma.h"
namespace HW {
enum {
ADDRESS_CONFIG = 0x10000000,
ADDRESS_IRQ = 0x10001000,
ADDRESS_NDMA = 0x10002000,
ADDRESS_TIMER = 0x10003000,
ADDRESS_CTRCARD = 0x10004000,
ADDRESS_CTRCARD_2 = 0x10005000,
ADDRESS_SDMC_NAND = 0x10006000,
ADDRESS_SDMC_NAND_2 = 0x10007000, // Apparently not used on retail
ADDRESS_PXI = 0x10008000,
ADDRESS_AES = 0x10009000,
ADDRESS_SHA = 0x1000A000,
ADDRESS_RSA = 0x1000B000,
ADDRESS_XDMA = 0x1000C000,
ADDRESS_SPICARD = 0x1000D800,
ADDRESS_CONFIG_2 = 0x10010000,
ADDRESS_HASH = 0x10101000,
ADDRESS_CSND = 0x10103000,
ADDRESS_DSP = 0x10140000,
ADDRESS_PDN = 0x10141000,
ADDRESS_CODEC = 0x10141000,
ADDRESS_SPI = 0x10142000,
ADDRESS_SPI_2 = 0x10143000,
ADDRESS_I2C = 0x10144000,
ADDRESS_CODEC_2 = 0x10145000,
ADDRESS_HID = 0x10146000,
ADDRESS_PAD = 0x10146000,
ADDRESS_PTM = 0x10146000,
ADDRESS_I2C_2 = 0x10148000,
ADDRESS_SPI_3 = 0x10160000,
ADDRESS_I2C_3 = 0x10161000,
ADDRESS_MIC = 0x10162000,
ADDRESS_PXI_2 = 0x10163000,
ADDRESS_NTRCARD = 0x10164000,
ADDRESS_DSP_2 = 0x10203000,
ADDRESS_HASH_2 = 0x10301000,
};
template <typename T>
inline void Read(T &var, const u32 addr) {
NOTICE_LOG(HW, "read from address %08X", addr);
switch (addr & 0xFFFFF000) {
case ADDRESS_NDMA:
NDMA::Read(var, addr);
break;
default:
ERROR_LOG(HW, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
}
}
template <typename T>
inline void Write(u32 addr, const T data) {
NOTICE_LOG(HW, "write to address %08X", addr);
switch (addr & 0xFFFFF000) {
case ADDRESS_NDMA:
NDMA::Write(addr, data);
break;
default:
ERROR_LOG(HW, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
}
}
// Explicitly instantiate template functions because we aren't defining this in the header:
@ -35,11 +90,13 @@ template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {
LCD::Update();
NDMA::Update();
}
/// Initialize hardware
void Init() {
LCD::Init();
NDMA::Init();
NOTICE_LOG(HW, "initialized OK");
}

48
src/core/hw/ndma.cpp Normal file
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@ -0,0 +1,48 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "common/log.h"
#include "core/hw/ndma.h"
namespace NDMA {
template <typename T>
inline void Read(T &var, const u32 addr) {
ERROR_LOG(NDMA, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
}
template <typename T>
inline void Write(u32 addr, const T data) {
ERROR_LOG(NDMA, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64 &var, const u32 addr);
template void Read<u32>(u32 &var, const u32 addr);
template void Read<u16>(u16 &var, const u32 addr);
template void Read<u8>(u8 &var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {
}
/// Initialize hardware
void Init() {
NOTICE_LOG(LCD, "initialized OK");
}
/// Shutdown hardware
void Shutdown() {
NOTICE_LOG(LCD, "shutdown OK");
}
} // namespace

26
src/core/hw/ndma.h Normal file
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@ -0,0 +1,26 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace NDMA {
template <typename T>
inline void Read(T &var, const u32 addr);
template <typename T>
inline void Write(u32 addr, const T data);
/// Update hardware
void Update();
/// Initialize hardware
void Init();
/// Shutdown hardware
void Shutdown();
} // namespace