glsl: Implement indexed attribute loads
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2a504b4765
commit
c542204113
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@ -104,8 +104,22 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
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std::string_view ImageType(TextureType type) {
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std::string_view ImageType(TextureType type) {
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switch (type) {
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switch (type) {
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case TextureType::Color1D:
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return "uimage1D";
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case TextureType::ColorArray1D:
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return "uimage1DArray";
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case TextureType::Color2D:
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case TextureType::Color2D:
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return "uimage2D";
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return "uimage2D";
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case TextureType::ColorArray2D:
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return "uimage2DArray";
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case TextureType::Color3D:
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return "uimage3D";
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case TextureType::ColorCube:
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return "uimageCube";
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case TextureType::ColorArrayCube:
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return "uimageCubeArray";
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case TextureType::Buffer:
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return "uimageBuffer";
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default:
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default:
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throw NotImplementedException("Image type: {}", type);
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throw NotImplementedException("Image type: {}", type);
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}
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}
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@ -250,6 +264,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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break;
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break;
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case Stage::Fragment:
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case Stage::Fragment:
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stage_name = "fs";
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stage_name = "fs";
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position_name = "gl_FragCoord";
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break;
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break;
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case Stage::Compute:
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case Stage::Compute:
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stage_name = "cs";
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stage_name = "cs";
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@ -449,6 +464,33 @@ void EmitContext::DefineHelperFunctions() {
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if (info.uses_global_memory) {
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if (info.uses_global_memory) {
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header += DefineGlobalMemoryFunctions();
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header += DefineGlobalMemoryFunctions();
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}
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}
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if (info.loads_indexed_attributes) {
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const bool is_array{stage == Stage::Geometry};
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const auto vertex_arg{is_array ? ",uint vertex" : ""};
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std::string func{
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fmt::format("float IndexedAttrLoad(int offset{}){{int base_index=offset>>2;uint "
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"masked_index=uint(base_index)&3u;switch(base_index>>2){{",
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vertex_arg)};
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if (info.loads_position) {
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func += fmt::format("case {}:", static_cast<u32>(IR::Attribute::PositionX) >> 2);
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const auto position_idx{is_array ? "gl_in[vertex]." : ""};
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func += fmt::format("return {}{}[masked_index];", position_idx, position_name);
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}
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const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
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for (u32 i = 0; i < info.input_generics.size(); ++i) {
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if (!info.input_generics[i].used) {
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continue;
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}
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const auto vertex_idx{is_array ? "[vertex]" : ""};
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func += fmt::format("case {}:", base_attribute_value + i);
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func += fmt::format("return in_attr{}{}[masked_index];", i, vertex_idx);
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}
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func += "default: return 0.0;}}";
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header += func;
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}
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if (info.stores_indexed_attributes) {
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// TODO
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}
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}
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}
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std::string EmitContext::DefineGlobalMemoryFunctions() {
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std::string EmitContext::DefineGlobalMemoryFunctions() {
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@ -150,6 +150,7 @@ public:
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Stage stage{};
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Stage stage{};
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std::string_view stage_name = "invalid";
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std::string_view stage_name = "invalid";
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std::string_view position_name = "gl_Position";
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std::vector<u32> texture_buffer_bindings;
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std::vector<u32> texture_buffer_bindings;
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std::vector<u32> image_buffer_bindings;
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std::vector<u32> image_buffer_bindings;
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@ -206,26 +206,12 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionW:
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case IR::Attribute::PositionW: {
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switch (ctx.stage) {
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const bool is_array{IsInputArray(ctx.stage)};
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case Stage::VertexA:
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const auto input_decorator{is_array ? fmt::format("gl_in[{}].", vertex) : ""};
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case Stage::VertexB:
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ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
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ctx.AddF32("{}=gl_Position.{};", inst, swizzle);
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break;
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break;
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case Stage::TessellationEval:
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ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
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break;
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case Stage::TessellationControl:
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case Stage::Geometry:
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ctx.AddF32("{}=gl_in[{}].gl_Position.{};", inst, vertex, swizzle);
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break;
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case Stage::Fragment:
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ctx.AddF32("{}=gl_FragCoord.{};", inst, swizzle);
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break;
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default:
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throw NotImplementedException("Get Position for stage {}", ctx.stage);
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}
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}
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break;
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case IR::Attribute::PointSpriteS:
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case IR::Attribute::PointSpriteS:
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case IR::Attribute::PointSpriteT:
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case IR::Attribute::PointSpriteT:
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ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
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ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
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@ -311,6 +297,20 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
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}
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}
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}
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}
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void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
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std::string_view vertex) {
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const bool is_array{ctx.stage == Stage::Geometry};
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const auto vertex_arg{is_array ? fmt::format(",{}", vertex) : ""};
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ctx.AddF32("{}=IndexedAttrLoad(int({}){});", inst, offset, vertex_arg);
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}
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void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view offset,
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[[maybe_unused]] std::string_view value,
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[[maybe_unused]] std::string_view vertex) {
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NotImplemented();
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}
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void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
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void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
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if (!IR::IsGeneric(patch)) {
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if (!IR::IsGeneric(patch)) {
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throw NotImplementedException("Non-generic patch load");
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throw NotImplementedException("Non-generic patch load");
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@ -72,7 +72,8 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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std::string_view vertex);
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std::string_view vertex);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
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std::string_view vertex);
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std::string_view vertex);
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void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex);
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void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
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std::string_view vertex);
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void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value,
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void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value,
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std::string_view vertex);
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std::string_view vertex);
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void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
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void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
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@ -124,15 +124,6 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) {
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NotImplemented();
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NotImplemented();
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}
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}
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void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex) {
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NotImplemented();
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}
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void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value,
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std::string_view vertex) {
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NotImplemented();
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}
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void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
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void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
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NotImplemented();
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NotImplemented();
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}
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}
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