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vk_pipeline_cache: Add pipeline cache

This commit is contained in:
ReinUsesLisp 2021-03-22 21:03:20 -03:00 committed by ameerj
parent 2be5c7eff4
commit c63cf4fa2e
8 changed files with 358 additions and 117 deletions

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@ -3,8 +3,8 @@
#include <array>
#include "common/common_types.h"
#include "shader_recompiler/stage.h"
#include "shader_recompiler/program_header.h"
#include "shader_recompiler/stage.h"
namespace Shader {
@ -14,9 +14,9 @@ public:
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() = 0;
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph;
@ -26,9 +26,14 @@ public:
return stage;
}
[[nodiscard]] u32 StartAddress() const noexcept {
return start_address;
}
protected:
ProgramHeader sph{};
Stage stage{};
u32 start_address{};
};
} // namespace Shader

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@ -39,11 +39,11 @@ u64 FileEnvironment::ReadInstruction(u32 offset) {
return data[offset / 8];
}
u32 FileEnvironment::TextureBoundBuffer() {
u32 FileEnvironment::TextureBoundBuffer() const {
throw NotImplementedException("Texture bound buffer serialization");
}
std::array<u32, 3> FileEnvironment::WorkgroupSize() {
std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
return {1, 1, 1};
}

View File

@ -14,9 +14,9 @@ public:
u64 ReadInstruction(u32 offset) override;
u32 TextureBoundBuffer() override;
u32 TextureBoundBuffer() const override;
std::array<u32, 3> WorkgroupSize() override;
std::array<u32, 3> WorkgroupSize() const override;
private:
std::vector<u64> data;

View File

@ -4,9 +4,11 @@
#pragma once
#include "common/common_types.h"
namespace Shader {
enum class Stage {
enum class Stage : u32 {
Compute,
VertexA,
VertexB,

View File

@ -4,12 +4,15 @@
#include <algorithm>
#include <cstddef>
#include <fstream>
#include <memory>
#include <vector>
#include "common/bit_cast.h"
#include "common/cityhash.h"
#include "common/file_util.h"
#include "common/microprofile.h"
#include "common/thread_worker.h"
#include "core/core.h"
#include "core/memory.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
@ -37,18 +40,23 @@
namespace Vulkan {
MICROPROFILE_DECLARE(Vulkan_PipelineCache);
namespace {
using Shader::Backend::SPIRV::EmitSPIRV;
template <typename Container>
auto MakeSpan(Container& container) {
return std::span(container.data(), container.size());
}
class GenericEnvironment : public Shader::Environment {
public:
explicit GenericEnvironment() = default;
explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
: gpu_memory{&gpu_memory_}, program_base{program_base_} {}
explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
u32 start_address_)
: gpu_memory{&gpu_memory_}, program_base{program_base_} {
start_address = start_address_;
}
~GenericEnvironment() override = default;
std::optional<u128> Analyze(u32 start_address) {
std::optional<u128> Analyze() {
const std::optional<u64> size{TryFindSize(start_address)};
if (!size) {
return std::nullopt;
@ -66,11 +74,15 @@ public:
return read_highest - read_lowest + INST_SIZE;
}
[[nodiscard]] bool CanBeSerialized() const noexcept {
return has_unbound_instructions;
}
[[nodiscard]] u128 CalculateHash() const {
const size_t size{ReadSize()};
auto data = std::make_unique<u64[]>(size);
const auto data{std::make_unique<char[]>(size)};
gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size);
return Common::CityHash128(reinterpret_cast<const char*>(data.get()), size);
return Common::CityHash128(data.get(), size);
}
u64 ReadInstruction(u32 address) final {
@ -80,9 +92,32 @@ public:
if (address >= cached_lowest && address < cached_highest) {
return code[address / INST_SIZE];
}
has_unbound_instructions = true;
return gpu_memory->Read<u64>(program_base + address);
}
void Serialize(std::ofstream& file) const {
const u64 code_size{static_cast<u64>(ReadSize())};
const auto data{std::make_unique<char[]>(code_size)};
gpu_memory->ReadBlock(program_base + read_lowest, data.get(), code_size);
const u32 texture_bound{TextureBoundBuffer()};
file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
.write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
.write(reinterpret_cast<const char*>(&read_lowest), sizeof(read_lowest))
.write(reinterpret_cast<const char*>(&read_highest), sizeof(read_highest))
.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
.write(data.get(), code_size);
if (stage == Shader::Stage::Compute) {
const std::array<u32, 3> workgroup_size{WorkgroupSize()};
file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size));
} else {
file.write(reinterpret_cast<const char*>(&sph), sizeof(sph));
}
}
protected:
static constexpr size_t INST_SIZE = sizeof(u64);
@ -122,16 +157,22 @@ protected:
u32 cached_lowest = std::numeric_limits<u32>::max();
u32 cached_highest = 0;
bool has_unbound_instructions = false;
};
namespace {
using Shader::Backend::SPIRV::EmitSPIRV;
using Shader::Maxwell::TranslateProgram;
class GraphicsEnvironment final : public GenericEnvironment {
public:
explicit GraphicsEnvironment() = default;
explicit GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::MemoryManager& gpu_memory_, Maxwell::ShaderProgram program,
GPUVAddr program_base_, u32 start_offset)
: GenericEnvironment{gpu_memory_, program_base_}, maxwell3d{&maxwell3d_} {
gpu_memory->ReadBlock(program_base + start_offset, &sph, sizeof(sph));
GPUVAddr program_base_, u32 start_address_)
: GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
switch (program) {
case Maxwell::ShaderProgram::VertexA:
stage = Shader::Stage::VertexA;
@ -158,11 +199,11 @@ public:
~GraphicsEnvironment() override = default;
u32 TextureBoundBuffer() override {
u32 TextureBoundBuffer() const override {
return maxwell3d->regs.tex_cb_index;
}
std::array<u32, 3> WorkgroupSize() override {
std::array<u32, 3> WorkgroupSize() const override {
throw Shader::LogicError("Requesting workgroup size in a graphics stage");
}
@ -174,18 +215,20 @@ class ComputeEnvironment final : public GenericEnvironment {
public:
explicit ComputeEnvironment() = default;
explicit ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
: GenericEnvironment{gpu_memory_, program_base_}, kepler_compute{&kepler_compute_} {
Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
u32 start_address_)
: GenericEnvironment{gpu_memory_, program_base_, start_address_}, kepler_compute{
&kepler_compute_} {
stage = Shader::Stage::Compute;
}
~ComputeEnvironment() override = default;
u32 TextureBoundBuffer() override {
u32 TextureBoundBuffer() const override {
return kepler_compute->regs.tex_cb_index;
}
std::array<u32, 3> WorkgroupSize() override {
std::array<u32, 3> WorkgroupSize() const override {
const auto& qmd{kepler_compute->launch_description};
return {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
}
@ -193,8 +236,174 @@ public:
private:
Tegra::Engines::KeplerCompute* kepler_compute{};
};
void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
std::ofstream& file) {
if (!std::ranges::all_of(envs, &GenericEnvironment::CanBeSerialized)) {
return;
}
const u32 num_envs{static_cast<u32>(envs.size())};
file.write(reinterpret_cast<const char*>(&num_envs), sizeof(num_envs));
for (const GenericEnvironment* const env : envs) {
env->Serialize(file);
}
file.write(key.data(), key.size_bytes());
}
template <typename Key, typename Envs>
void SerializePipeline(const Key& key, const Envs& envs, const std::string& filename) {
try {
std::ofstream file;
file.exceptions(std::ifstream::failbit);
Common::FS::OpenFStream(file, filename, std::ios::binary | std::ios::app);
if (!file.is_open()) {
LOG_ERROR(Common_Filesystem, "Failed to open pipeline cache file {}", filename);
return;
}
if (file.tellp() == 0) {
// Write header...
}
const std::span key_span(reinterpret_cast<const char*>(&key), sizeof(key));
SerializePipeline(key_span, MakeSpan(envs), file);
} catch (const std::ios_base::failure& e) {
LOG_ERROR(Common_Filesystem, "{}", e.what());
if (!Common::FS::Delete(filename)) {
LOG_ERROR(Common_Filesystem, "Failed to delete pipeline cache file {}", filename);
}
}
}
class FileEnvironment final : public Shader::Environment {
public:
void Deserialize(std::ifstream& file) {
u64 code_size{};
file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
.read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound))
.read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
.read(reinterpret_cast<char*>(&stage), sizeof(stage));
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
file.read(reinterpret_cast<char*>(code.get()), code_size);
if (stage == Shader::Stage::Compute) {
file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size));
} else {
file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
}
}
u64 ReadInstruction(u32 address) override {
if (address < read_lowest || address > read_highest) {
throw Shader::LogicError("Out of bounds address {}", address);
}
return code[(address - read_lowest) / sizeof(u64)];
}
u32 TextureBoundBuffer() const override {
return texture_bound;
}
std::array<u32, 3> WorkgroupSize() const override {
return workgroup_size;
}
private:
std::unique_ptr<u64[]> code;
std::array<u32, 3> workgroup_size{};
u32 texture_bound{};
u32 read_lowest{};
u32 read_highest{};
};
} // Anonymous namespace
void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
if (title_id == 0) {
return;
}
std::string shader_dir{Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)};
std::string base_dir{shader_dir + "/vulkan"};
std::string transferable_dir{base_dir + "/transferable"};
std::string precompiled_dir{base_dir + "/precompiled"};
if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
!Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
return;
}
pipeline_cache_filename = fmt::format("{}/{:016x}.bin", transferable_dir, title_id);
Common::ThreadWorker worker(11, "PipelineBuilder");
std::mutex cache_mutex;
struct {
size_t total{0};
size_t built{0};
bool has_loaded{false};
} state;
std::ifstream file;
Common::FS::OpenFStream(file, pipeline_cache_filename, std::ios::binary | std::ios::ate);
if (!file.is_open()) {
return;
}
file.exceptions(std::ifstream::failbit);
const auto end{file.tellg()};
file.seekg(0, std::ios::beg);
// Read header...
while (file.tellg() != end) {
if (stop_loading) {
return;
}
u32 num_envs{};
file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs));
auto envs{std::make_shared<std::vector<FileEnvironment>>(num_envs)};
for (FileEnvironment& env : *envs) {
env.Deserialize(file);
}
if (envs->front().ShaderStage() == Shader::Stage::Compute) {
ComputePipelineCacheKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
ShaderPools pools;
ComputePipeline pipeline{CreateComputePipeline(pools, key, envs->front())};
std::lock_guard lock{cache_mutex};
compute_cache.emplace(key, std::move(pipeline));
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
}
});
} else {
GraphicsPipelineCacheKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
ShaderPools pools;
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
for (auto& env : *envs) {
env_ptrs.push_back(&env);
}
GraphicsPipeline pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs))};
std::lock_guard lock{cache_mutex};
graphics_cache.emplace(key, std::move(pipeline));
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
}
});
}
++state.total;
}
{
std::lock_guard lock{cache_mutex};
callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
state.has_loaded = true;
}
worker.WaitForRequests();
}
size_t ComputePipelineCacheKey::Hash() const noexcept {
const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this);
return static_cast<size_t>(hash);
@ -279,17 +488,22 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() {
if (!cpu_shader_addr) {
return nullptr;
}
ShaderInfo* const shader{TryGet(*cpu_shader_addr)};
const ShaderInfo* shader{TryGet(*cpu_shader_addr)};
if (!shader) {
return CreateComputePipelineWithoutShader(*cpu_shader_addr);
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
shader = MakeShaderInfo(env, *cpu_shader_addr);
}
const ComputePipelineCacheKey key{MakeComputePipelineKey(shader->unique_hash)};
const ComputePipelineCacheKey key{
.unique_hash = shader->unique_hash,
.shared_memory_size = qmd.shared_alloc,
.workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
};
const auto [pair, is_new]{compute_cache.try_emplace(key)};
auto& pipeline{pair->second};
if (!is_new) {
return &pipeline;
}
pipeline = CreateComputePipeline(shader);
pipeline = CreateComputePipeline(key, shader);
return &pipeline;
}
@ -310,26 +524,25 @@ bool PipelineCache::RefreshStages() {
}
const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)};
if (!shader_info) {
const u32 offset{shader_config.offset};
shader_info = MakeShaderInfo(program, base_addr, offset, *cpu_shader_addr);
const u32 start_address{shader_config.offset};
GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
shader_info = MakeShaderInfo(env, *cpu_shader_addr);
}
graphics_key.unique_hashes[index] = shader_info->unique_hash;
}
return true;
}
const ShaderInfo* PipelineCache::MakeShaderInfo(Maxwell::ShaderProgram program, GPUVAddr base_addr,
u32 start_address, VAddr cpu_addr) {
GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
const ShaderInfo* PipelineCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr) {
auto info = std::make_unique<ShaderInfo>();
if (const std::optional<u128> cached_hash{env.Analyze(start_address)}) {
if (const std::optional<u128> cached_hash{env.Analyze()}) {
info->unique_hash = *cached_hash;
info->size_bytes = env.CachedSize();
} else {
// Slow path, not really hit on commercial games
// Build a control flow graph to get the real shader size
flow_block_pool.ReleaseContents();
Shader::Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
main_pools.flow_block.ReleaseContents();
Shader::Maxwell::Flow::CFG cfg{env, main_pools.flow_block, env.StartAddress()};
info->unique_hash = env.CalculateHash();
info->size_bytes = env.ReadSize();
}
@ -339,13 +552,55 @@ const ShaderInfo* PipelineCache::MakeShaderInfo(Maxwell::ShaderProgram program,
return result;
}
GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
flow_block_pool.ReleaseContents();
inst_pool.ReleaseContents();
block_pool.ReleaseContents();
std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> envs;
GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
const GraphicsPipelineCacheKey& key,
std::span<Shader::Environment* const> envs) {
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
size_t env_index{0};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == u128{}) {
continue;
}
Shader::Environment& env{*envs[env_index]};
++env_index;
const u32 cfg_offset{env.StartAddress() + sizeof(Shader::ProgramHeader)};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset);
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
}
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
u32 binding{0};
env_index = 0;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == u128{}) {
continue;
}
UNIMPLEMENTED_IF(index == 0);
Shader::IR::Program& program{programs[index]};
const size_t stage_index{index - 1};
infos[stage_index] = &program.info;
Shader::Environment& env{*envs[env_index]};
++env_index;
const std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
modules[stage_index] = BuildShader(device, code);
}
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
std::move(modules), infos);
}
GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
main_pools.ReleaseContents();
std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> graphics_envs;
boost::container::static_vector<GenericEnvironment*, Maxwell::MaxShaderProgram> generic_envs;
boost::container::static_vector<Shader::Environment*, Maxwell::MaxShaderProgram> envs;
const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
@ -353,86 +608,44 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
continue;
}
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
GraphicsEnvironment& env{envs[index]};
GraphicsEnvironment& env{graphics_envs[index]};
const u32 start_address{maxwell3d.regs.shader_config[index].offset};
env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
const u32 cfg_offset = start_address + sizeof(Shader::ProgramHeader);
Shader::Maxwell::Flow::CFG cfg(env, flow_block_pool, cfg_offset);
programs[index] = Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg);
generic_envs.push_back(&env);
envs.push_back(&env);
}
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
u32 binding{0};
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (graphics_key.unique_hashes[index] == u128{}) {
continue;
}
UNIMPLEMENTED_IF(index == 0);
GraphicsEnvironment& env{envs[index]};
Shader::IR::Program& program{programs[index]};
const size_t stage_index{index - 1};
infos[stage_index] = &program.info;
std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
FILE* file = fopen("D:\\shader.spv", "wb");
fwrite(code.data(), 4, code.size(), file);
fclose(file);
std::system("spirv-cross --vulkan-semantics D:\\shader.spv");
modules[stage_index] = BuildShader(device, code);
GraphicsPipeline pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs))};
if (!pipeline_cache_filename.empty()) {
SerializePipeline(graphics_key, generic_envs, pipeline_cache_filename);
}
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
descriptor_pool, update_descriptor_queue, render_pass_cache,
graphics_key.state, std::move(modules), infos);
return pipeline;
}
ComputePipeline PipelineCache::CreateComputePipeline(ShaderInfo* shader_info) {
ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheKey& key,
const ShaderInfo* shader) {
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
const auto& qmd{kepler_compute.launch_description};
ComputeEnvironment env{kepler_compute, gpu_memory, program_base};
if (const std::optional<u128> cached_hash{env.Analyze(qmd.program_start)}) {
// TODO: Load from cache
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
main_pools.ReleaseContents();
ComputePipeline pipeline{CreateComputePipeline(main_pools, key, env)};
if (!pipeline_cache_filename.empty()) {
SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
pipeline_cache_filename);
}
flow_block_pool.ReleaseContents();
inst_pool.ReleaseContents();
block_pool.ReleaseContents();
return pipeline;
}
Shader::Maxwell::Flow::CFG cfg{env, flow_block_pool, qmd.program_start};
Shader::IR::Program program{Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
const ComputePipelineCacheKey& key,
Shader::Environment& env) const {
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
u32 binding{0};
std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
/*
FILE* file = fopen("D:\\shader.spv", "wb");
fwrite(code.data(), 4, code.size(), file);
fclose(file);
std::system("spirv-dis D:\\shader.spv");
*/
shader_info->unique_hash = env.CalculateHash();
shader_info->size_bytes = env.ReadSize();
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
BuildShader(device, code)};
}
ComputePipeline* PipelineCache::CreateComputePipelineWithoutShader(VAddr shader_cpu_addr) {
ShaderInfo shader;
ComputePipeline pipeline{CreateComputePipeline(&shader)};
const ComputePipelineCacheKey key{MakeComputePipelineKey(shader.unique_hash)};
const size_t size_bytes{shader.size_bytes};
Register(std::make_unique<ShaderInfo>(std::move(shader)), shader_cpu_addr, size_bytes);
return &compute_cache.emplace(key, std::move(pipeline)).first->second;
}
ComputePipelineCacheKey PipelineCache::MakeComputePipelineKey(u128 unique_hash) const {
const auto& qmd{kepler_compute.launch_description};
return {
.unique_hash = unique_hash,
.shared_memory_size = qmd.shared_alloc,
.workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
};
}
} // namespace Vulkan

View File

@ -6,6 +6,7 @@
#include <array>
#include <cstddef>
#include <iosfwd>
#include <memory>
#include <type_traits>
#include <unordered_map>
@ -96,6 +97,7 @@ namespace Vulkan {
class ComputePipeline;
class Device;
class GenericEnvironment;
class RasterizerVulkan;
class RenderPassCache;
class VKDescriptorPool;
@ -107,6 +109,18 @@ struct ShaderInfo {
size_t size_bytes{};
};
struct ShaderPools {
void ReleaseContents() {
inst.ReleaseContents();
block.ReleaseContents();
flow_block.ReleaseContents();
}
Shader::ObjectPool<Shader::IR::Inst> inst;
Shader::ObjectPool<Shader::IR::Block> block;
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
};
class PipelineCache final : public VideoCommon::ShaderCache<ShaderInfo> {
public:
explicit PipelineCache(RasterizerVulkan& rasterizer, Tegra::GPU& gpu,
@ -123,19 +137,24 @@ public:
[[nodiscard]] ComputePipeline* CurrentComputePipeline();
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback);
private:
bool RefreshStages();
const ShaderInfo* MakeShaderInfo(Maxwell::ShaderProgram program, GPUVAddr base_addr,
u32 start_address, VAddr cpu_addr);
const ShaderInfo* MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr);
GraphicsPipeline CreateGraphicsPipeline();
ComputePipeline CreateComputePipeline(ShaderInfo* shader);
GraphicsPipeline CreateGraphicsPipeline(ShaderPools& pools, const GraphicsPipelineCacheKey& key,
std::span<Shader::Environment* const> envs);
ComputePipeline* CreateComputePipelineWithoutShader(VAddr shader_cpu_addr);
ComputePipeline CreateComputePipeline(const ComputePipelineCacheKey& key,
const ShaderInfo* shader);
ComputePipelineCacheKey MakeComputePipelineKey(u128 unique_hash) const;
ComputePipeline CreateComputePipeline(ShaderPools& pools, const ComputePipelineCacheKey& key,
Shader::Environment& env) const;
Tegra::GPU& gpu;
Tegra::Engines::Maxwell3D& maxwell3d;
@ -155,11 +174,10 @@ private:
std::unordered_map<ComputePipelineCacheKey, ComputePipeline> compute_cache;
std::unordered_map<GraphicsPipelineCacheKey, GraphicsPipeline> graphics_cache;
Shader::ObjectPool<Shader::IR::Inst> inst_pool;
Shader::ObjectPool<Shader::IR::Block> block_pool;
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block_pool;
ShaderPools main_pools;
Shader::Profile profile;
std::string pipeline_cache_filename;
};
} // namespace Vulkan

View File

@ -50,6 +50,7 @@ VkAttachmentDescription AttachmentDescription(const Device& device, PixelFormat
RenderPassCache::RenderPassCache(const Device& device_) : device{&device_} {}
VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
std::lock_guard lock{mutex};
const auto [pair, is_new] = cache.try_emplace(key);
if (!is_new) {
return *pair->second;

View File

@ -4,6 +4,7 @@
#pragma once
#include <mutex>
#include <unordered_map>
#include "video_core/surface.h"
@ -37,7 +38,7 @@ struct hash<Vulkan::RenderPassKey> {
namespace Vulkan {
class Device;
class Device;
class RenderPassCache {
public:
@ -48,6 +49,7 @@ public:
private:
const Device* device{};
std::unordered_map<RenderPassKey, vk::RenderPass> cache;
std::mutex mutex;
};
} // namespace Vulkan