Pica/VertexShader: Move code around a bit.
This commit is contained in:
parent
b85524c760
commit
cb1804e0ab
|
@ -86,6 +86,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
bool increment_pc = true;
|
||||
bool exit_loop = false;
|
||||
const Instruction& instr = *(const Instruction*)state.program_counter;
|
||||
const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
|
||||
|
||||
state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory.data()));
|
||||
|
||||
auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* {
|
||||
|
@ -100,47 +102,52 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
return &shader_uniforms.f[source_reg.GetIndex()].x;
|
||||
}
|
||||
};
|
||||
bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
|
||||
const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted));
|
||||
const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted));
|
||||
float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()]
|
||||
: (instr.common.dest < 0x10) ? nullptr
|
||||
: (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0]
|
||||
: nullptr;
|
||||
|
||||
const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
|
||||
const bool negate_src1 = (swizzle.negate_src1 != 0);
|
||||
const bool negate_src2 = (swizzle.negate_src2 != 0);
|
||||
switch (instr.opcode.GetInfo().type) {
|
||||
case Instruction::OpCodeType::Arithmetic:
|
||||
{
|
||||
bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
|
||||
const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted));
|
||||
const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted));
|
||||
|
||||
float24 src1[4] = {
|
||||
src1_[(int)swizzle.GetSelectorSrc1(0)],
|
||||
src1_[(int)swizzle.GetSelectorSrc1(1)],
|
||||
src1_[(int)swizzle.GetSelectorSrc1(2)],
|
||||
src1_[(int)swizzle.GetSelectorSrc1(3)],
|
||||
};
|
||||
if (negate_src1) {
|
||||
src1[0] = src1[0] * float24::FromFloat32(-1);
|
||||
src1[1] = src1[1] * float24::FromFloat32(-1);
|
||||
src1[2] = src1[2] * float24::FromFloat32(-1);
|
||||
src1[3] = src1[3] * float24::FromFloat32(-1);
|
||||
}
|
||||
float24 src2[4] = {
|
||||
src2_[(int)swizzle.GetSelectorSrc2(0)],
|
||||
src2_[(int)swizzle.GetSelectorSrc2(1)],
|
||||
src2_[(int)swizzle.GetSelectorSrc2(2)],
|
||||
src2_[(int)swizzle.GetSelectorSrc2(3)],
|
||||
};
|
||||
if (negate_src2) {
|
||||
src2[0] = src2[0] * float24::FromFloat32(-1);
|
||||
src2[1] = src2[1] * float24::FromFloat32(-1);
|
||||
src2[2] = src2[2] * float24::FromFloat32(-1);
|
||||
src2[3] = src2[3] * float24::FromFloat32(-1);
|
||||
}
|
||||
const bool negate_src1 = (swizzle.negate_src1 != 0);
|
||||
const bool negate_src2 = (swizzle.negate_src2 != 0);
|
||||
|
||||
switch (instr.opcode) {
|
||||
float24 src1[4] = {
|
||||
src1_[(int)swizzle.GetSelectorSrc1(0)],
|
||||
src1_[(int)swizzle.GetSelectorSrc1(1)],
|
||||
src1_[(int)swizzle.GetSelectorSrc1(2)],
|
||||
src1_[(int)swizzle.GetSelectorSrc1(3)],
|
||||
};
|
||||
if (negate_src1) {
|
||||
src1[0] = src1[0] * float24::FromFloat32(-1);
|
||||
src1[1] = src1[1] * float24::FromFloat32(-1);
|
||||
src1[2] = src1[2] * float24::FromFloat32(-1);
|
||||
src1[3] = src1[3] * float24::FromFloat32(-1);
|
||||
}
|
||||
float24 src2[4] = {
|
||||
src2_[(int)swizzle.GetSelectorSrc2(0)],
|
||||
src2_[(int)swizzle.GetSelectorSrc2(1)],
|
||||
src2_[(int)swizzle.GetSelectorSrc2(2)],
|
||||
src2_[(int)swizzle.GetSelectorSrc2(3)],
|
||||
};
|
||||
if (negate_src2) {
|
||||
src2[0] = src2[0] * float24::FromFloat32(-1);
|
||||
src2[1] = src2[1] * float24::FromFloat32(-1);
|
||||
src2[2] = src2[2] * float24::FromFloat32(-1);
|
||||
src2[3] = src2[3] * float24::FromFloat32(-1);
|
||||
}
|
||||
|
||||
float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()]
|
||||
: (instr.common.dest < 0x10) ? nullptr
|
||||
: (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0]
|
||||
: nullptr;
|
||||
|
||||
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
|
||||
|
||||
switch (instr.opcode) {
|
||||
case Instruction::OpCode::ADD:
|
||||
{
|
||||
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!swizzle.DestComponentEnabled(i))
|
||||
continue;
|
||||
|
@ -153,7 +160,6 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
|
||||
case Instruction::OpCode::MUL:
|
||||
{
|
||||
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!swizzle.DestComponentEnabled(i))
|
||||
continue;
|
||||
|
@ -167,7 +173,6 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
case Instruction::OpCode::DP3:
|
||||
case Instruction::OpCode::DP4:
|
||||
{
|
||||
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
|
||||
float24 dot = float24::FromFloat32(0.f);
|
||||
int num_components = (instr.opcode == Instruction::OpCode::DP3) ? 3 : 4;
|
||||
for (int i = 0; i < num_components; ++i)
|
||||
|
@ -185,7 +190,6 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
// Reciprocal
|
||||
case Instruction::OpCode::RCP:
|
||||
{
|
||||
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!swizzle.DestComponentEnabled(i))
|
||||
continue;
|
||||
|
@ -201,7 +205,6 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
// Reciprocal Square Root
|
||||
case Instruction::OpCode::RSQ:
|
||||
{
|
||||
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!swizzle.DestComponentEnabled(i))
|
||||
continue;
|
||||
|
@ -216,7 +219,6 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
|
||||
case Instruction::OpCode::MOV:
|
||||
{
|
||||
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!swizzle.DestComponentEnabled(i))
|
||||
continue;
|
||||
|
@ -226,6 +228,17 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x",
|
||||
(int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
// Process instruction explicitly
|
||||
switch (instr.opcode) {
|
||||
// NOP is currently used as a heuristic for leaving from a function.
|
||||
// TODO: This is completely incorrect.
|
||||
case Instruction::OpCode::NOP:
|
||||
|
@ -256,6 +269,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
|
||||
(int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (increment_pc)
|
||||
|
|
Reference in New Issue